Krum

Krum — CS2 Stats

AZ76561198994939345[U:1:1034673617]Steam profile ↗✓ No bans

1,770Tracked matches48%Win rate2020Tracked since
1,930Hours in CS5Hrs last 2 wks
CSDB Rating4.8 DevelopingPositional Player
Premier CS Rating7,063Light Blue band · top ~68.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Nov 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,063 +1,939 8 Jun – 9 Nov · 25 days played
5,0007,589peak 7,5898 Jun9 Nov
7,975Peak Premier in tracked matches
24Days played since 2026-06-08

Premier CS Rating

  • 526 below peak (7,589)
  • -387 over 30 days · steady
  • +1,377 over 90 days
  • Next: Blue band at 10,000 — 2,937 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate26.9%39.9%42.0%15.1% short
Shot accuracy17.1%7.0%9.6%above
Kill/death ratio1.230.920.98above
Match win rate39.5%42.3%43.8%4.3% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKrumPREMIER7,063 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim56
Positioning73
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY48–49–3Last 10048%Win rateLLWWLWLTLW

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · +1.9pp headshot accuracy · +48ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 9%
  • Avg reaction 642ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 650ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 10%
  • Avg reaction 626ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.1 against its own average).

Aim5.6
Utility2.3
Positioning7.3
Opening Duels7.2
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 59% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 72% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 72% on T to 54% on CT — first contacts on the defending side are being lost.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning7.3
Utility2.3
Mechanics4.2
Opening Duels8.0
Win Impact4.4

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.00
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time607ms−82ms
first ⅓ avg 689ms → last ⅓ avg 607ms
Headshot accuracy9.8%−2.2%
first ⅓ avg 12.0% → last ⅓ avg 9.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–9 · inferno, 25 Jun →
31%Best headshot accuracy · 13–0 · inferno, 28 Sept →
461msFastest reaction time · 13–11 · inferno, 24 Aug →
13–0Biggest win · inferno, 28 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
10–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 58% over 24ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoA2715–1256%0.04
mirageA2414–1058%0.04
dust2D217–1433%0.02
cacheB126–650%0.04
nukeD62–433%0.05
ancientD51–420%0.03
overpass—42–250%0.05
anubis—11–0100%0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

67,747Lifetime kills
1.23K/D · Top 10% of Light Blue band
3,994Matches
39.5%Match win rate
26.9%Headshot %
17.1%Shot accuracy · Top 10% of Light Blue band
7,205MVPs
1,140Hours (in match)
1,869Bombs planted
1,107Bombs defused

Most-used weapons

AK-4717,113
AWP16,909
SG 5533,321
MAC-102,209
MP92,116
P2501,842
AUG1,664

Lifetime map wins

5,479dust2
5,184inferno
1,764nuke
1,179vertigo
722train
235lake
84cbble
35italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
20%Win rate
0.87Avg K/D
73.5ADR
28%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage30%0.7613.0
Inferno1100%1.0912.0
Ancient10%1.0017.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.7%Headshot accuracy
41.0%Accuracy (enemy spotted)
44.3%Spray accuracy
69.0%Counter-strafing
12.3°Preaim
608msReaction time
72.2%T opening success
54.0%CT opening success
0.29Enemies flashed / flash
6.7%Flash assists
10.65HE damage / grenade
1.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3466° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.6753% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2881 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient4–13-0.0411%9 Nov →
dust26–13-0.007%9 Nov →
mirage13–50.0114%9 Nov →
inferno13–40.0510%9 Nov →
inferno8–13-0.013%9 Nov →
anubis10–20.0510%9 Nov →
ancient9–130.0612%4 Nov →
dust215–15-0.029%4 Nov →
dust210–130.0113%26 Oct →
dust213–40.0518%26 Oct →
inferno13–90.099%26 Oct →
nuke11–13-0.039%26 Oct →
cache9–130.0912%19 Oct →
dust213–110.014%19 Oct →
cache6–130.0116%19 Oct →
inferno13–110.069%19 Oct →
inferno13–4-0.018%12 Oct →
mirage10–130.022%12 Oct →
cache13–110.0510%12 Oct →
mirage13–60.0810%12 Oct →
mirage13–70.0812%12 Oct →
cache13–30.075%5 Oct →
ancient2–13-0.032%5 Oct →
dust213–160.0110%5 Oct →
ancient6–130.117%5 Oct →
mirage7–130.0715%5 Oct →
nuke6–130.107%28 Sept →
mirage11–13-0.065%28 Sept →
nuke13–90.1211%28 Sept →
inferno13–00.0831%28 Sept →
mirage13–80.0810%25 Sept →
cache9–130.051%25 Sept →
mirage7–13-0.0014%25 Sept →
inferno7–13-0.0210%21 Sept →
mirage8–130.117%21 Sept →
mirage16–140.027%21 Sept →
dust26–13-0.0312%21 Sept →
mirage13–110.0610%14 Sept →
cache13–90.038%14 Sept →
mirage9–130.0513%14 Sept →
cache7–130.119%14 Sept →
dust29–130.0226%7 Sept →
cache5–13-0.0714%7 Sept →
inferno4–13-0.0010%7 Sept →
inferno12–120.0114%7 Sept →
mirage9–13-0.0218%7 Sept →
dust213–50.0918%7 Sept →
inferno16–14-0.043%31 Aug →
mirage13–100.066%31 Aug →
mirage10–130.0817%31 Aug →
inferno13–110.0311%24 Aug →
nuke14–160.0912%24 Aug →
inferno13–30.0712%24 Aug →
cache13–110.1212%10 Aug →
dust20–13-0.0511%10 Aug →
mirage9–130.077%10 Aug →
inferno3–130.0125%10 Aug →
dust213–60.0811%3 Aug →
inferno5–130.0115%3 Aug →
dust25–13-0.0313%27 Jul →
nuke5–13-0.028%27 Jul →
inferno13–90.0413%27 Jul →
inferno7–130.1016%27 Jul →
dust213–9-0.018%27 Jul →
nuke13–60.0615%20 Jul →
mirage8–130.059%20 Jul →
inferno4–130.0211%20 Jul →
dust210–130.0728%20 Jul →
mirage13–90.119%20 Jul →
mirage13–90.0719%20 Jul →
mirage16–14-0.0310%13 Jul →
cache13–20.0119%13 Jul →
cache1–13-0.060%13 Jul →
inferno5–130.0518%13 Jul →
cache13–60.0820%13 Jul →
dust27–13-0.025%13 Jul →
ancient13–100.0511%6 Jul →
inferno13–90.056%6 Jul →
overpass13–30.0723%6 Jul →
inferno13–20.0415%6 Jul →
overpass13–60.109%6 Jul →
inferno10–13-0.0116%29 Jun →
inferno13–50.0612%29 Jun →
mirage13–40.0618%29 Jun →
overpass8–13-0.0622%29 Jun →
dust212–120.0811%29 Jun →
inferno13–90.1410%25 Jun →
dust26–130.0111%22 Jun →
dust26–13-0.0211%22 Jun →
dust213–90.058%22 Jun →
overpass11–130.079%22 Jun →
dust211–130.058%22 Jun →
mirage16–130.038%15 Jun →
inferno7–130.019%15 Jun →
inferno13–90.046%15 Jun →
mirage13–7-0.025%15 Jun →
mirage13–7-0.043%8 Jun →
inferno13–80.1213%8 Jun →
dust213–110.0611%8 Jun →
inferno12–160.0714%8 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.