juut666

juut666 — CS2 Stats

IL76561198989706605[U:1:1029440877]Steam profile ↗✓ No bans

560Tracked matches57%Win rate2024Tracked since
674Hours in CS48Hrs last 2 wks
CSDB Rating5.1 DevelopingPositional Player
Premier CS Rating11,948Blue band · top ~44.6% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,948 +1,949 28 Oct – 29 Oct · 2 days played
9,99911,948peak 11,94828 Oct29 Oct
11,948Peak Premier in tracked matches
18Days played since 2026-10-05

Premier CS Rating

  • At peak — 11,948
  • Next: Purple band at 15,000 — 3,052 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate44.1%42.0%44.4%meets
Shot accuracy6.6%9.6%11.9%5.3% short
Kill/death ratio0.810.981.030.23 short
Match win rate47.0%43.8%45.2%above

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGjuut666PREMIER11,948 · Blue bandcsdb.gg/stats

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Performance scores

Aim67
Positioning47
Utility40

0–100 skill scores via Leetify.

Recent form

HOT51–40–9Last 10051%Win rateWWWWWLLWWL

Last 10 vs previous 10: +30pp win rate · +0.03 avg rating · −1.3pp headshot accuracy · +25ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 663ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 22%
  • Avg reaction 595ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 583ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim6.7
Utility4.0
Positioning4.7
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning4.7
Utility4.0
Mechanics6.8
Opening Duels1.1
Win Impact7.4

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time581ms−35ms
first ⅓ avg 617ms → last ⅓ avg 581ms
Headshot accuracy20.5%+2.2%
first ⅓ avg 18.2% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–2 · nuke, 22 Oct →
71%Best headshot accuracy · 9–1 · nuke, 18 Oct →
281msFastest reaction time · 9–1 · nuke, 18 Oct →
13–1Biggest win · cache, 29 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W5Current streak
7–7In matches decided by ≤2 rounds
3Overtime games

Map breakdown

anubisBest map · 80% over 5dust2Weakest map · 23% over 13
MapGradePlayedRecordWin rateAvg rating
nukeA3319–1458%-0.00
mirageB2815–1354%-0.01
dust2D133–1023%-0.02
vertigoB84–450%0.01
cacheD62–433%-0.02
anubisS54–180%0.03
inferno—42–250%-0.02
ancient—21–150%-0.02
train—11–0100%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (23% over 13). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

13,069Lifetime kills
0.81K/D
1,074Matches
47.0%Match win rate · Top 25% of Blue band
44.1%Headshot % · Top 50% of Blue band
6.6%Shot accuracy
2,584MVPs
855Hours (in match)
890Bombs planted
316Bombs defused

Most-used weapons

Lifetime map wins

2,064nuke
1,361inferno
896dust2
812vertigo
204train
52lake
25office
8italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.1%Headshot accuracy
32.1%Accuracy (enemy spotted)
37.9%Spray accuracy
80.5%Counter-strafing
11.0°Preaim
581msReaction time
38.3%T opening success
30.4%CT opening success
0.48Enemies flashed / flash
7.9%Flash assists
4.68HE damage / grenade
5.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.476 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.2759% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

23% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno16–12-0.0415%29 Oct →
mirage13–9-0.0516%29 Oct →
anubis10–30.0823%29 Oct →
cache13–10.0221%29 Oct →
dust213–40.0420%29 Oct →
dust22–80.0250%28 Oct →
mirage3–11-0.0223%28 Oct →
anubis13–5-0.0016%28 Oct →
nuke13–40.0412%28 Oct →
nuke9–13-0.0627%27 Oct →
mirage13–10-0.0022%27 Oct →
nuke15–15-0.0916%27 Oct →
mirage9–7-0.0224%27 Oct →
dust21–13-0.0424%27 Oct →
mirage2–11-0.0625%27 Oct →
nuke9–60.0723%27 Oct →
vertigo9–13-0.0430%26 Oct →
ancient6–13-0.0413%26 Oct →
mirage13–10-0.0719%26 Oct →
dust211–130.0242%26 Oct →
nuke8–80.0511%26 Oct →
nuke11–13-0.0713%26 Oct →
inferno13–8-0.0313%26 Oct →
anubis9–10.0115%26 Oct →
nuke15–15-0.0513%26 Oct →
mirage13–7-0.0328%26 Oct →
mirage9–13-0.0319%24 Oct →
cache13–110.0522%23 Oct →
mirage7–130.0118%23 Oct →
dust26–13-0.0911%23 Oct →
vertigo13–100.0420%22 Oct →
nuke13–7-0.0414%22 Oct →
mirage12–120.0518%22 Oct →
dust24–9-0.0038%22 Oct →
mirage13–50.0220%22 Oct →
nuke9–20.1615%22 Oct →
nuke8–8-0.0022%22 Oct →
nuke6–9-0.038%22 Oct →
nuke9–70.048%22 Oct →
nuke13–70.015%21 Oct →
mirage13–8-0.0316%21 Oct →
vertigo9–13-0.0225%21 Oct →
cache6–13-0.0522%21 Oct →
mirage13–6-0.0819%21 Oct →
ancient13–100.0124%21 Oct →
dust27–13-0.0315%21 Oct →
mirage10–130.0122%21 Oct →
mirage13–20.0114%20 Oct →
dust211–13-0.0521%20 Oct →
nuke13–50.0421%20 Oct →
mirage13–11-0.0216%20 Oct →
mirage13–50.0129%20 Oct →
dust28–13-0.0610%19 Oct →
mirage13–2-0.0612%19 Oct →
nuke9–10.0871%18 Oct →
vertigo13–10-0.0311%18 Oct →
dust211–20.0828%18 Oct →
mirage13–110.0518%18 Oct →
mirage3–30.119%18 Oct →
nuke5–9-0.1322%18 Oct →
nuke9–5-0.028%18 Oct →
nuke9–40.0320%18 Oct →
nuke9–10.0627%18 Oct →
nuke8–8-0.0422%18 Oct →
mirage12–120.0420%16 Oct →
cache10–13-0.0221%16 Oct →
inferno4–9-0.0819%16 Oct →
nuke9–50.1226%16 Oct →
nuke9–6-0.0635%16 Oct →
nuke6–9-0.0411%16 Oct →
nuke9–50.0111%16 Oct →
nuke4–13-0.0323%15 Oct →
anubis4–13-0.0326%15 Oct →
mirage5–13-0.1313%15 Oct →
vertigo7–130.0223%14 Oct →
nuke13–8-0.0410%14 Oct →
mirage10–13-0.0319%14 Oct →
dust21–10-0.020%14 Oct →
vertigo4–130.0621%14 Oct →
mirage5–13-0.0218%14 Oct →
nuke8–8-0.0119%14 Oct →
inferno7–90.0524%13 Oct →
nuke7–90.0316%13 Oct →
nuke9–6-0.059%13 Oct →
nuke9–7-0.0021%13 Oct →
nuke13–9-0.0510%12 Oct →
train13–11-0.0217%12 Oct →
cache3–13-0.1032%12 Oct →
dust21–3-0.0529%12 Oct →
vertigo13–90.0111%12 Oct →
mirage13–70.0125%12 Oct →
nuke9–30.0827%12 Oct →
nuke6–9-0.0427%12 Oct →
cache7–130.0018%7 Oct →
dust213–2-0.066%7 Oct →
mirage13–70.1218%7 Oct →
vertigo13–10-0.0022%7 Oct →
anubis13–50.0914%7 Oct →
mirage9–13-0.0512%7 Oct →
mirage12–120.0110%5 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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