sebz

sebz — CS2 Stats

BD76561198987370100[U:1:1027104372]Steam profile ↗✓ No bans

2,986Tracked matches47%Win rate2023Tracked since
2,178Hours in CS
CSDB Rating4.8 DevelopingPositional Player
FaceitLevel 7 · 752 ELOTop 42.3% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 2,986 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Faceit ELO: 752 +0 11 Sept – 25 Oct · 4 observations
752752peak 75211 Sept25 Oct
752Highest Faceit ELO seen on CSDB
43Days played since 2025-10-11

Faceit ELO

  • At peak — 752
  • 0 over 30 days · steady
  • Next: Level 4 at 901 — 149 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-09-11
  • Level 2 first seen 2026-09-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate52.9%45.7%46.8%above
Shot accuracy1.1%12.7%13.0%11.9% short
Kill/death ratio1.081.051.06meets
Match win rate40.7%45.7%46.3%5.6% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsebzFACEITLevel 7 · 752 ELOSTANDINGTop 42.3% of ranked30 DAYS0 ELOPEAK ELO752csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim69
Positioning57
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY47–52–1Last 10047%Win rateWWLLLWWLWL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +2.4pp headshot accuracy · +2ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 634ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 603ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim6.9
Utility1.8
Positioning5.7
Opening Duels4.4
Clutch3.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.7
Utility1.8
Mechanics6.9
Opening Duels4.3
Win Impact3.9

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time584ms−67ms
first ⅓ avg 651ms → last ⅓ avg 584ms
Headshot accuracy16.5%−2.5%
first ⅓ avg 18.9% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–4 · nuke, 31 Aug →
44%Best headshot accuracy · 2–12 · anubis, 7 Apr →
359msFastest reaction time · 4–13 · inferno, 7 Dec →
13–2Biggest win · ancient, 20 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
6–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 75% over 16mirageWeakest map · 27% over 22
MapGradePlayedRecordWin rateAvg rating
mirageD226–1627%-0.01
ancientS1612–475%0.01
dust2A169–756%-0.00
infernoC156–940%-0.00
nukeB136–746%-0.00
anubisD62–433%-0.01
overpassC52–340%0.00
cache—32–167%0.02
train—32–167%0.01
rooftop—10–10%-0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (27% over 22). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

129,264Lifetime kills
1.08K/D · Top 50% of Level 7 players
5,285Matches
40.7%Match win rate
52.9%Headshot % · Top 25% of Level 7 players
1.1%Shot accuracy
11,958MVPs
2,178Hours (in match)
2,313Bombs planted
809Bombs defused

Most-used weapons

AK-4760,269
AWP19,191
MP94,073
MAC-103,411
Knife2,261

Lifetime map wins

6,224nuke
6,117dust2
5,303inferno
2,830vertigo
641train
64italy
60office
26lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,709Matches
48%Win rate
1.09Avg K/D
80.5ADR
41%Headshot %

Clutches & streaks

36%1v1 clutch win
19%1v2 clutch win
11Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage60646%1.0815.9
Dust242649%1.1517.2
Ancient36454%1.0816.1
Anubis36149%1.0715.6
Inferno34145%1.0715.8
Nuke30847%1.1717.3
Vertigo13954%0.9915.6
Overpass8740%1.0415.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
35.2%Accuracy (enemy spotted)
40.5%Spray accuracy
81.3%Counter-strafing
10.4°Preaim
602msReaction time
39.1%T opening success
55.3%CT opening success
0.36Enemies flashed / flash
0.3%Flash assists
6.97HE damage / grenade
2.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3624 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.1181% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–60.1021%16 Oct →
anubis13–100.0313%21 Sept →
mirage7–130.0116%21 Sept →
mirage14–16-0.0220%19 Sept →
anubis7–13-0.0317%1 Sept →
nuke13–40.1127%31 Aug →
anubis13–9-0.0312%30 Aug →
anubis14–160.0219%30 Aug →
ancient13–110.0517%25 Aug →
mirage3–13-0.088%23 Aug →
mirage11–13-0.0520%23 Aug →
ancient13–50.0311%21 Aug →
nuke16–120.018%18 Aug →
mirage11–13-0.0213%18 Aug →
mirage9–13-0.0213%18 Aug →
dust28–13-0.0217%10 Aug →
cache13–60.0318%30 Jul →
dust213–10-0.0211%2 Jul →
mirage5–13-0.0317%2 Jul →
cache8–13-0.0518%20 May →
nuke10–13-0.0210%2 May →
cache13–80.0719%30 Apr →
inferno13–100.0317%19 Apr →
anubis2–12-0.0144%7 Apr →
inferno13–110.0317%23 Mar →
nuke13–110.0716%16 Mar →
dust28–130.0125%25 Feb →
nuke7–130.088%11 Feb →
dust213–60.000%8 Feb →
anubis8–13-0.0628%28 Jan →
inferno8–130.1011%5 Jan →
mirage13–70.087%5 Jan →
inferno4–13-0.0926%7 Dec →
overpass11–13-0.0510%28 Nov →
nuke8–13-0.0432%25 Nov →
mirage13–40.0720%22 Nov →
nuke13–10-0.0116%18 Nov →
dust29–13-0.0121%17 Nov →
nuke13–40.0212%2 Nov →
dust28–130.0321%2 Nov →
dust213–90.0728%26 Oct →
ancient13–10-0.0217%26 Oct →
overpass3–20.018%24 Oct →
train13–6-0.0114%24 Oct →
overpass11–130.029%22 Oct →
train8–130.0120%22 Oct →
inferno2–13-0.0625%22 Oct →
inferno10–130.0215%22 Oct →
ancient9–13-0.118%22 Oct →
ancient13–5-0.0215%22 Oct →
nuke5–13-0.0529%22 Oct →
train13–60.0421%22 Oct →
ancient13–5-0.0415%22 Oct →
mirage13–80.0118%22 Oct →
inferno6–130.0320%22 Oct →
ancient13–60.0523%21 Oct →
nuke13–8-0.0222%21 Oct →
inferno13–7-0.0516%21 Oct →
mirage13–100.0617%21 Oct →
dust25–13-0.0311%21 Oct →
dust213–9-0.069%21 Oct →
nuke1–13-0.098%20 Oct →
ancient13–20.0616%20 Oct →
inferno9–13-0.0322%20 Oct →
mirage3–13-0.100%19 Oct →
dust213–6-0.0115%19 Oct →
inferno8–80.0311%19 Oct →
rooftop3–9-0.0815%19 Oct →
dust214–16-0.0116%18 Oct →
mirage8–130.0219%18 Oct →
ancient10–130.0210%18 Oct →
inferno13–10-0.0220%18 Oct →
dust213–80.0015%16 Oct →
mirage3–13-0.0225%16 Oct →
inferno16–19-0.0321%16 Oct →
mirage6–13-0.1022%16 Oct →
dust25–13-0.0021%16 Oct →
mirage7–13-0.0312%16 Oct →
ancient13–60.0328%16 Oct →
mirage13–40.0133%16 Oct →
ancient3–13-0.0413%16 Oct →
nuke10–13-0.115%15 Oct →
mirage10–13-0.0415%15 Oct →
dust213–8-0.0427%15 Oct →
overpass13–50.0420%15 Oct →
inferno4–130.0028%15 Oct →
ancient16–14-0.0420%15 Oct →
overpass8–13-0.0115%15 Oct →
ancient11–130.0212%12 Oct →
inferno13–6-0.0223%12 Oct →
inferno13–100.0025%12 Oct →
ancient13–40.0719%12 Oct →
dust216–14-0.0218%12 Oct →
mirage10–13-0.0418%12 Oct →
mirage13–16-0.0420%11 Oct →
dust213–90.0318%11 Oct →
nuke5–130.0111%11 Oct →
ancient13–50.1020%11 Oct →
mirage10–130.1119%11 Oct →
ancient13–8-0.0220%11 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.