怪盜缺德

怪盜缺德 — CS2 Stats

76561198966900958[U:1:1006635230]Steam profile ↗✓ No bans

282Tracked matches63%Win rate2026Tracked since
143Hours in CS
CSDB Rating5.2 DevelopingPositional Player
Ladder ranks via Leetify

Performance scores

Aim49
Positioning57
Utility18

0–100 skill scores via Leetify.

Recent form

HOT56–34–10Last 10056%Win rateWWLWWWWWLL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +4.3pp headshot accuracy · +8ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 637ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 653ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 649ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim4.9
Utility1.8
Positioning5.7
Opening Duels4.3
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 659ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning5.7
Utility1.8
Mechanics6.0
Opening Duels4.6
Win Impact9.3

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time659ms+44ms
first ⅓ avg 616ms → last ⅓ avg 659ms
Headshot accuracy14.1%−6.5%
first ⅓ avg 20.6% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 10–13 · anubis, 5 Oct →
38%Best headshot accuracy · 4–13 · cache, 4 Oct →
453msFastest reaction time · 13–1 · nuke, 12 Oct →
13–0Biggest win · cache, 24 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
7–1In matches decided by ≤2 rounds

Map breakdown

ancientBest map · 80% over 5anubisWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B3116–1552%-0.01
mirageB168–850%0.00
infernoA1610–663%-0.00
cacheA138–562%-0.02
nukeS96–367%-0.00
anubisC83–538%0.01
ancientS54–180%-0.03
vertigo—21–150%-0.05

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

5,512Lifetime kills
0.91K/D
384Matches
48.4%Match win rate · Top 25% of tracked players
48.1%Headshot % · Top 50% of tracked players
0.1%Shot accuracy
884MVPs
143Hours (in match)
541Bombs planted
63Bombs defused

Most-used weapons

Lifetime map wins

1,145dust2
546inferno
296nuke
75vertigo
25train
8office
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

11Matches
64%Win rate
1.08Avg K/D
71.4ADR
45%Headshot %

Clutches & streaks

38%1v1 clutch win
50%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Dust2450%0.7714.8
Inferno333%0.528.0
Nuke2100%2.0016.5
Mirage1100%2.0923.0
Ancient1100%1.1515.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.8%Headshot accuracy
33.2%Accuracy (enemy spotted)
32.1%Spray accuracy
77.0%Counter-strafing
9.9°Preaim
659msReaction time
44.8%T opening success
52.1%CT opening success
0.31Enemies flashed / flash
2.1%Flash assists
1.94HE damage / grenade
2.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8093% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3146 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0214%25 Oct →
dust213–90.0312%25 Oct →
mirage2–130.0313%25 Oct →
dust26–3-0.0425%25 Oct →
mirage13–9-0.0814%24 Oct →
cache13–90.0424%24 Oct →
cache13–00.0810%24 Oct →
dust213–30.0320%24 Oct →
inferno10–13-0.0515%23 Oct →
cache6–13-0.0215%23 Oct →
mirage7–13-0.0114%23 Oct →
dust213–70.0120%23 Oct →
dust213–70.0415%23 Oct →
anubis13–110.0312%23 Oct →
nuke4–13-0.047%23 Oct →
cache13–50.0111%23 Oct →
ancient13–30.0316%23 Oct →
dust212–12-0.017%22 Oct →
mirage7–130.069%22 Oct →
dust23–13-0.0410%22 Oct →
dust213–90.0017%22 Oct →
dust212–12-0.077%21 Oct →
cache13–5-0.0017%21 Oct →
dust212–120.0021%21 Oct →
dust213–110.0216%21 Oct →
nuke13–11-0.0217%20 Oct →
dust29–13-0.0415%20 Oct →
cache13–11-0.089%20 Oct →
mirage4–13-0.068%20 Oct →
dust26–13-0.099%20 Oct →
dust213–60.0621%20 Oct →
mirage13–60.0213%20 Oct →
inferno7–13-0.0714%19 Oct →
nuke13–00.017%19 Oct →
anubis13–110.0320%19 Oct →
mirage13–5-0.0326%19 Oct →
anubis13–30.0730%19 Oct →
cache13–4-0.0738%18 Oct →
nuke13–100.0220%18 Oct →
ancient13–10-0.066%18 Oct →
dust212–12-0.0018%18 Oct →
nuke13–8-0.0110%18 Oct →
dust213–90.0219%18 Oct →
nuke12–120.0118%17 Oct →
cache13–7-0.0716%17 Oct →
ancient13–7-0.029%17 Oct →
inferno13–10-0.0122%17 Oct →
inferno5–130.0210%16 Oct →
dust213–11-0.0418%14 Oct →
mirage13–30.0413%14 Oct →
nuke5–13-0.0614%13 Oct →
inferno5–130.0213%13 Oct →
dust27–130.0522%13 Oct →
inferno13–50.0420%12 Oct →
nuke13–10.1011%12 Oct →
anubis12–12-0.0316%12 Oct →
dust21–13-0.0920%12 Oct →
dust28–130.0311%12 Oct →
mirage10–13-0.0119%11 Oct →
cache10–130.0016%10 Oct →
dust210–13-0.0321%10 Oct →
inferno13–70.079%10 Oct →
mirage13–40.0423%10 Oct →
dust213–6-0.0122%10 Oct →
inferno13–7-0.0114%9 Oct →
dust24–13-0.0918%9 Oct →
mirage7–13-0.0117%9 Oct →
inferno7–13-0.0330%9 Oct →
cache5–13-0.0420%9 Oct →
inferno13–40.0325%9 Oct →
dust26–13-0.0714%8 Oct →
mirage3–130.0122%8 Oct →
inferno13–110.0326%8 Oct →
mirage13–80.1216%7 Oct →
mirage7–13-0.0611%6 Oct →
inferno13–9-0.0312%6 Oct →
dust213–70.0421%6 Oct →
dust213–60.0221%5 Oct →
anubis10–130.1411%5 Oct →
anubis12–12-0.0216%4 Oct →
vertigo13–8-0.0519%4 Oct →
ancient6–13-0.0819%4 Oct →
dust210–130.1019%4 Oct →
cache4–13-0.0638%4 Oct →
inferno13–7-0.0619%3 Oct →
nuke13–10-0.0416%2 Oct →
dust212–12-0.0516%2 Oct →
mirage13–8-0.0430%2 Oct →
dust213–5-0.0218%2 Oct →
anubis7–13-0.0828%2 Oct →
inferno13–70.0224%2 Oct →
cache12–12-0.0522%29 Sept →
inferno13–8-0.0124%29 Sept →
anubis9–13-0.0310%29 Sept →
vertigo12–12-0.0422%28 Sept →
cache13–7-0.0223%28 Sept →
ancient13–8-0.0126%28 Sept →
dust213–80.0122%28 Sept →
mirage13–50.0323%28 Sept →
inferno11–13-0.0315%27 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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