COINBASE CALLER

COINBASE CALLER — CS2 Stats

76561198902177814[U:1:941912086]Steam profile ↗✓ No bans

2,764Tracked matches48%Win rate2021Tracked since
2,378Hours in CS
CSDB Rating6.1 SolidPositional Player
Premier CS Rating23,265Top 25% of 213,399 CSDB-tracked playersPink band · top ~4.9% of ranked players (population est.)
CSDB Leaderboard#40794 of 260013 tracked
FaceitLevel 8 · 1,833 ELOTop 31.2% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (64 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 23,265 → 23,265
0Faceit ELO · 1,833 → 1,833
+3Tracked matches · now 2,764
−1.9ppWin rate · 50.0% → 48.1%

Rating over time

Premier CS Rating: 23,265 +1,604 21 Jul – 2 Sept · 8 days played
21,41423,265peak 23,26521 Jul2 Sept
Faceit ELO: 1,833 +0 1 Sept – 2 Sept · 2 observations
1,8331,833peak 1,8331 Sept2 Sept
23,265Peak Premier in tracked matches
1,833Highest Faceit ELO seen on CSDB
23Days played since 2026-07-08

Faceit ELO

  • At peak — 1,833
  • Next: Level 10 at 2,001 — 168 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-01
  • Level 8 first seen 2026-09-01

Premier CS Rating

  • At peak — 23,265
  • +1,056 over 30 days · improving
  • Next: Red band at 25,000 — 1,735 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate54.8%46.8%48.2%above
Shot accuracy15.0%13.0%13.2%above
Kill/death ratio1.411.061.07above
Match win rate50.6%46.3%46.9%above

Across every metric we can compare, this profile already matches the typical Level 9 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGCOINBASE CALLERFACEITLevel 8 · 1,833 ELOSTANDINGTop 31.2% of rankedPREMIER23,265 · Pink bandPEAK ELO1,833csdb.gg/stats

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Performance scores

Aim87
Positioning51
Utility35

0–100 skill scores via Leetify.

Recent form

COLD47–45–8Last 10047%Win rateTLWLLWLTLW

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · −0.6pp headshot accuracy · +70ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 567ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 30%
  • Avg reaction 589ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 30%
  • Avg reaction 554ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim8.7
Utility3.5
Positioning5.1
Opening Duels4.0
Clutch3.2

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.1
Utility3.5
Mechanics7.5
Opening Duels2.9
Win Impact4.4

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time577ms−29ms
first ⅓ avg 605ms → last ⅓ avg 577ms
Headshot accuracy32.0%−0.2%
first ⅓ avg 32.2% → last ⅓ avg 32.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–0 · nuke, 21 Aug →
65%Best headshot accuracy · 13–4 · nuke, 17 Aug →
438msFastest reaction time · 5–13 · nuke, 21 Aug →
13–0Biggest win · nuke, 21 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–2In matches decided by ≤2 rounds

Map breakdown

anubisBest map · 60% over 5ancientWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
nukeA3821–1755%0.03
mirageB2210–1245%-0.01
ancientD103–730%0.03
cacheC83–538%0.02
anubisA53–260%0.00
dust2—41–325%0.01
train—32–167%0.04
inferno—31–233%0.01
fachwerk—32–167%0.03
overpass—21–150%0.02
boulder—10–10%-0.05
shelter—10–10%-0.08

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

159,911Lifetime kills
1.41K/D · Top 10% of Level 8 players
7,159Matches
50.6%Match win rate · Top 25% of Level 8 players
54.8%Headshot % · Top 25% of Level 8 players
15.0%Shot accuracy · Top 50% of Level 8 players
26,576MVPs
2,378Hours (in match)
6,366Bombs planted
1,768Bombs defused

Most-used weapons

AK-4756,236
AWP13,615
Glock-1810,370
MP97,590
FAMAS3,725
MAC-103,336

Lifetime map wins

18,910nuke
3,888inferno
1,961dust2
1,413vertigo
622train
246office
217lake
66italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

254Matches
56%Win rate
1.28Avg K/D
84.5ADR
54%Headshot %

Clutches & streaks

36%1v1 clutch win
21%1v2 clutch win
13Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage6856%1.1117.1
Nuke3462%1.3319.3
Ancient2446%0.9415.0
Inferno1267%1.1517.3
Dust2838%0.8613.1
Anubis729%0.9716.9
Overpass757%1.0416.4
Train367%1.1120.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

31.3%Headshot accuracy
32.1%Accuracy (enemy spotted)
39.3%Spray accuracy
83.9%Counter-strafing
8.5°Preaim
579msReaction time
28.2%T opening success
52.9%CT opening success
0.46Enemies flashed / flash
5.5%Flash assists
4.88HE damage / grenade
5.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4603 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.2177% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage12–120.0226%9 Sept →
nuke8–13-0.0026%9 Sept →
nuke13–30.0426%9 Sept →
nuke3–13-0.0232%31 Aug →
nuke5–130.0431%31 Aug →
nuke13–50.0427%31 Aug →
anubis6–13-0.0226%25 Aug →
dust212–120.0143%25 Aug →
nuke9–13-0.0229%25 Aug →
nuke13–40.1035%25 Aug →
nuke13–80.0321%24 Aug →
nuke13–9-0.0221%24 Aug →
nuke13–70.0542%21 Aug →
nuke4–13-0.0233%21 Aug →
nuke13–00.1235%21 Aug →
mirage6–13-0.0635%21 Aug →
ancient12–12-0.0123%21 Aug →
nuke5–130.1139%21 Aug →
mirage3–13-0.0632%20 Aug →
cache13–70.0324%19 Aug →
anubis13–70.0827%18 Aug →
train13–70.0937%18 Aug →
mirage13–11-0.0146%18 Aug →
nuke5–130.0141%18 Aug →
ancient7–13-0.0130%18 Aug →
mirage13–11-0.0325%18 Aug →
ancient13–90.0240%18 Aug →
cache8–130.0843%18 Aug →
mirage6–13-0.0618%18 Aug →
nuke5–13-0.0527%17 Aug →
nuke13–40.0165%17 Aug →
mirage13–4-0.0218%7 Aug →
ancient8–130.1032%31 Jul →
mirage13–20.0037%31 Jul →
mirage13–40.0326%29 Jul →
mirage13–100.0017%29 Jul →
dust25–13-0.0419%28 Jul →
mirage2–13-0.0623%28 Jul →
ancient7–13-0.0128%28 Jul →
dust213–110.0438%25 Jul →
nuke8–130.0729%25 Jul →
anubis9–13-0.0724%25 Jul →
ancient13–100.0726%21 Jul →
mirage10–130.0840%21 Jul →
mirage6–13-0.0223%21 Jul →
inferno3–13-0.0532%21 Jul →
nuke9–13-0.0231%21 Jul →
anubis7–10.0329%21 Jul →
mirage8–13-0.0718%21 Jul →
anubis13–7-0.0021%21 Jul →
nuke13–100.0929%21 Jul →
ancient8–130.0439%21 Jul →
cache13–80.0729%20 Jul →
overpass9–130.0426%20 Jul →
cache12–12-0.0116%20 Jul →
fachwerk10–130.0318%20 Jul →
mirage9–13-0.0412%20 Jul →
nuke13–50.0427%20 Jul →
mirage9–13-0.0124%20 Jul →
nuke13–100.0925%14 Jul →
mirage13–40.0726%14 Jul →
nuke13–70.0731%14 Jul →
inferno6–130.0228%14 Jul →
mirage13–40.0729%14 Jul →
nuke13–10.0557%13 Jul →
nuke13–50.0131%13 Jul →
nuke13–10.0750%13 Jul →
fachwerk13–110.0130%13 Jul →
nuke8–13-0.0332%12 Jul →
nuke13–90.0447%12 Jul →
nuke13–110.0927%11 Jul →
ancient11–130.0324%11 Jul →
cache12–12-0.0126%11 Jul →
overpass13–40.0125%11 Jul →
train13–80.0126%11 Jul →
inferno13–110.0442%11 Jul →
nuke9–130.0033%11 Jul →
mirage10–130.0133%10 Jul →
nuke13–100.0746%10 Jul →
cache5–13-0.0234%10 Jul →
mirage8–130.0028%9 Jul →
fachwerk13–30.0633%9 Jul →
boulder12–12-0.0531%9 Jul →
shelter7–13-0.0819%9 Jul →
nuke12–120.0238%9 Jul →
cache13–90.0440%9 Jul →
nuke13–10.0735%9 Jul →
mirage13–11-0.0222%9 Jul →
nuke8–13-0.0035%9 Jul →
train7–130.0242%9 Jul →
ancient12–120.0234%9 Jul →
cache9–130.0027%8 Jul →
nuke5–13-0.0329%8 Jul →
ancient13–50.0729%8 Jul →
dust211–130.0326%8 Jul →
mirage13–40.0436%8 Jul →
nuke7–10-0.0129%8 Jul →
nuke7–130.0133%8 Jul →
nuke13–40.0142%8 Jul →
nuke13–6-0.0029%8 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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