死神

死神 — CS2 Stats

CH76561198895427345[U:1:935161617]Steam profile ↗✓ No bans

1,744Tracked matches40%Win rate2020Tracked since
4,493Hours in CS1Hrs last 2 wks
CSDB Rating7.0 StrongPositional Player
Premier CS Rating17,446Purple band · top ~18.7% of ranked players (population est.)
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,446 -8,206 22 Jun – 25 Oct · 43 days played
17,44625,652peak 25,65222 Jun25 Oct
25,652Peak Premier in tracked matches
60Days played since 2026-05-29

Premier CS Rating

  • 8,206 below peak (25,652)
  • -1,771 over 30 days · declining
  • -3,434 over 90 days
  • Next: Pink band at 20,000 — 2,554 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate47.2%48.2%50.9%3.8% short
Shot accuracy15.2%13.2%13.7%above
Kill/death ratio1.061.071.090.03 short
Match win rate41.3%46.9%48.4%7.1% short

This profile matches the typical Level 10 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG死神FACEITLevel 9STANDINGTop 20.7% of rankedPREMIER17,446 · Purple bandcsdb.gg/stats

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Performance scores

Aim88
Positioning66
Utility48

0–100 skill scores via Leetify.

Recent form

COLD43–53–4Last 10043%Win rateLLLWLWLWLL

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −1.2pp headshot accuracy · +51ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 626ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 626ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 600ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim8.8
Utility4.8
Positioning6.6
Opening Duels5.7

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: opening-duel success, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning6.6
Utility4.8
Mechanics9.3
Opening Duels7.4
Win Impact1.7

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time593ms−46ms
first ⅓ avg 639ms → last ⅓ avg 593ms
Headshot accuracy18.6%−4.3%
first ⅓ avg 22.9% → last ⅓ avg 18.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–4 · ancient, 25 Sept →
53%Best headshot accuracy · 13–5 · italy, 27 Jun →
422msFastest reaction time · 6–13 · anubis, 18 Aug →
13–1Biggest win · cache, 5 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
8–10In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 60% over 10infernoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
dust2B3114–1745%0.02
mirageC208–1240%-0.01
nukeC104–640%0.01
cacheA106–460%0.03
ancientA95–456%0.02
infernoD92–722%0.01
anubisD93–633%0.00
italy—21–150%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

133,807Lifetime kills
1.06K/D
5,391Matches
41.3%Match win rate
47.2%Headshot %
15.2%Shot accuracy · Top 50% of Level 9 players
14,513MVPs
2,275Hours (in match)
3,002Bombs planted
1,070Bombs defused

Most-used weapons

AK-4748,416
AWP15,079
SSG 084,057
FAMAS2,011
MP91,836

Lifetime map wins

28,893dust2
3,143inferno
1,558nuke
723vertigo
661train
240office
105italy
20cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

443Matches
53%Win rate
1.06Avg K/D
—ADR
40%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
38.3%Accuracy (enemy spotted)
42.4%Spray accuracy
91.8%Counter-strafing
8.2°Preaim
582msReaction time
62.1%T opening success
57.4%CT opening success
0.51Enemies flashed / flash
5.7%Flash assists
6.21HE damage / grenade
6.32Flashes / match

Recommended for you

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0114%25 Oct →
dust24–13-0.0318%16 Oct →
nuke8–130.0110%16 Oct →
cache11–2-0.0429%16 Oct →
nuke4–13-0.0811%12 Oct →
nuke7–20.0018%12 Oct →
ancient7–13-0.0622%12 Oct →
dust213–6-0.0117%12 Oct →
inferno8–130.0715%9 Oct →
inferno7–130.0123%8 Oct →
inferno13–8-0.0115%8 Oct →
mirage13–10-0.0315%6 Oct →
dust210–130.0016%6 Oct →
dust213–80.0734%5 Oct →
ancient13–60.0720%5 Oct →
anubis16–140.0617%4 Oct →
inferno11–130.0512%4 Oct →
dust211–13-0.0124%4 Oct →
mirage13–50.0318%4 Oct →
mirage9–13-0.0117%3 Oct →
mirage11–13-0.0420%3 Oct →
cache8–130.0229%3 Oct →
dust213–40.0819%3 Oct →
ancient3–13-0.0311%3 Oct →
ancient13–90.0722%3 Oct →
mirage14–16-0.0216%2 Oct →
cache5–13-0.0318%1 Oct →
inferno7–13-0.1218%1 Oct →
inferno7–13-0.0722%29 Sept →
mirage13–110.0018%26 Sept →
ancient13–40.1926%25 Sept →
nuke13–11-0.0211%25 Sept →
mirage13–100.0118%25 Sept →
mirage13–11-0.0216%23 Sept →
mirage7–13-0.0214%23 Sept →
inferno13–50.1021%22 Sept →
mirage11–13-0.0023%21 Sept →
dust213–70.0326%21 Sept →
dust213–90.0022%20 Sept →
nuke6–130.0933%20 Sept →
ancient6–13-0.0120%20 Sept →
mirage14–160.0526%20 Sept →
mirage13–100.0518%19 Sept →
ancient13–100.0418%17 Sept →
dust27–13-0.0024%16 Sept →
dust28–13-0.0128%13 Sept →
cache12–16-0.0115%11 Sept →
mirage4–13-0.0514%10 Sept →
mirage9–13-0.0322%9 Sept →
mirage8–13-0.0315%7 Sept →
anubis5–13-0.0316%6 Sept →
cache13–70.0431%5 Sept →
dust213–40.0623%5 Sept →
cache13–10.0222%5 Sept →
anubis3–130.0016%5 Sept →
mirage13–20.0040%29 Aug →
nuke8–130.0131%28 Aug →
anubis6–13-0.0513%18 Aug →
dust215–150.0219%17 Aug →
dust215–150.0225%16 Aug →
inferno10–130.0233%12 Aug →
dust27–130.0124%5 Aug →
anubis6–130.0435%4 Aug →
mirage13–80.0026%4 Aug →
inferno5–130.0421%3 Aug →
nuke13–7-0.0115%3 Aug →
nuke13–70.0213%3 Aug →
dust213–70.0125%2 Aug →
anubis16–140.0221%1 Aug →
dust26–13-0.0418%31 Jul →
dust23–13-0.0323%31 Jul →
cache9–130.0721%30 Jul →
anubis13–6-0.0019%30 Jul →
dust213–50.0418%30 Jul →
dust213–110.0129%29 Jul →
dust29–13-0.0014%28 Jul →
cache13–90.0135%28 Jul →
cache16–140.0722%27 Jul →
dust213–70.0626%20 Jul →
nuke11–130.0115%19 Jul →
mirage11–13-0.0217%18 Jul →
dust213–5-0.0216%18 Jul →
dust25–13-0.037%17 Jul →
mirage15–150.0220%16 Jul →
mirage10–13-0.0313%15 Jul →
nuke15–150.0522%14 Jul →
dust216–120.1124%13 Jul →
anubis6–13-0.0235%13 Jul →
dust213–80.0118%12 Jul →
dust28–13-0.0124%12 Jul →
dust211–130.0230%12 Jul →
dust27–130.0112%12 Jul →
ancient16–14-0.0218%11 Jul →
anubis9–13-0.0034%29 Jun →
italy5–13-0.0041%27 Jun →
italy13–50.0253%27 Jun →
dust26–130.0923%25 Jun →
cache13–80.1028%23 Jun →
dust213–60.0316%22 Jun →
ancient1–13-0.0418%29 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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