六七 — CS2 Stats
CH76561198723983956[U:1:763718228]Steam profile ↗✓ No bans
What changed since last observed
CSDB last observed this profile on 18 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.
No change since then — still 4,380 tracked matches. Play, then come back: the next observation lands here.
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 5 days observed since 30 Aug 2026. Come back after the next session and the change shows above.
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Rating over time
Faceit ELO
- At peak — 2,257
- Next: 2,500 ELO at 2,500 — 243 to go
- Reached: Level 10 · Level 9 · Level 8 · Level 7
- Level 10 first seen 2026-08-30
- Level 9 first seen 2026-08-30
Premier CS Rating
- At peak — 28,749
- Next: Gold band at 30,000 — 1,251 to go
- Reached: Red band · Pink band · Purple band · Blue band
- Red band first seen 2026-08-30
- Pink band first seen 2026-08-30
Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.
How this compares with the same rank
Median values for Red band among CSDB-tracked players (n=12,982), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Red band median | Gold band median | vs Gold band |
|---|---|---|---|---|
| Headshot rate | 44.9% | 49.2% | 50.3% | 5.4% short |
| Shot accuracy | 17.0% | 13.4% | 11.5% | above |
| Kill/death ratio | 1.01 | 1.12 | 1.18 | 0.17 short |
| Match win rate | 34.3% | 48.5% | 52.0% | 17.7% short |
This profile matches the typical Gold band player on 1 of 4 comparable metrics.
Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: All-Rounder — No style dimension stands clear of the others in this profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like ZywOo 93% playstyle similarity
Most alike: aim profile, utility contribution.
Where you differ: lower opening-duel success; lower positioning profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Ancient | 142 | 54% | 0.96 | 15.4 |
| Anubis | 89 | 55% | 0.93 | 14.8 |
| Mirage | 81 | 44% | 0.88 | 13.7 |
| Dust2 | 65 | 45% | 0.96 | 15.6 |
| Vertigo | 58 | 64% | 0.84 | 14.4 |
| Overpass | 50 | 42% | 0.87 | 14.9 |
| Inferno | 36 | 53% | 0.97 | 16.3 |
| Nuke | 10 | 40% | 0.92 | 14.1 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4237 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 37.809% — below the 40% mark we flag