六七

六七 — CS2 Stats

CH76561198723983956[U:1:763718228]Steam profile ↗✓ No bans

4,380Tracked matches54%Win rate2020Tracked since
7,334Hours in CS11Hrs last 2 wks
CSDB Rating6.2 SolidAll-Rounder
Premier CS Rating28,749Top 1% of 188,431 CSDB-tracked playersRed band · top ~1.2% of ranked players (population est.)
CSDB Leaderboard#1400 of 234247 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 4,380 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 5 days observed since 30 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 28,749 +1,222 30 Aug18 Sept · 5 observations
27,52628,749peak 28,74930 Aug18 Sept
Faceit ELO: 2,257 +0 30 Aug18 Sept · 5 observations
2,2572,257peak 2,25730 Aug18 Sept
28,749Peak Premier on CSDB
2,257Highest Faceit ELO seen on CSDB
5Days observed since 2026-08-30

Faceit ELO

  • At peak — 2,257
  • Next: 2,500 ELO at 2,500 243 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-08-30
  • Level 9 first seen 2026-08-30

Premier CS Rating

  • At peak — 28,749
  • Next: Gold band at 30,000 1,251 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-30
  • Pink band first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,982), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate44.9%49.2%50.3%5.4% short
Shot accuracy17.0%13.4%11.5%above
Kill/death ratio1.011.121.180.17 short
Match win rate34.3%48.5%52.0%17.7% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG六七PREMIER28,749 · Red bandPEAK ELO2,257csdb.gg/stats

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Performance scores

Aim81
Positioning48
Utility47

0–100 skill scores via Leetify.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim8.1
Utility4.7
Positioning4.8
Opening Duels3.8
Clutch4.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 93% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning4.8
Utility4.7
Mechanics5.4
Opening Duels3.6
Win Impact6.2

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

266,901Lifetime kills
1.01K/D
11,188Matches
34.3%Match win rate
44.9%Headshot %
17.0%Shot accuracy · Top 25% of Red band
21,076MVPs
4,750Hours (in match)
6,678Bombs planted
1,581Bombs defused

Most-used weapons

AK-4775,318
AWP38,996
SSG 086,042
Knife5,701
P2505,482
MP94,387

Lifetime map wins

16,420dust2
11,332inferno
3,852vertigo
2,734office
2,444train
2,265nuke
1,207cbble
1,031italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,856Matches
52%Win rate
0.93Avg K/D
79.6ADR
43%Headshot %

Clutches & streaks

44%1v1 clutch win
18%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient14254%0.9615.4
Anubis8955%0.9314.8
Mirage8144%0.8813.7
Dust26545%0.9615.6
Vertigo5864%0.8414.4
Overpass5042%0.8714.9
Inferno3653%0.9716.3
Nuke1040%0.9214.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
38.0%Accuracy (enemy spotted)
40.7%Spray accuracy
74.5%Counter-strafing
9.0°Preaim
486msReaction time
37.8%T opening success
51.0%CT opening success
0.42Enemies flashed / flash
3.5%Flash assists
11.12HE damage / grenade
9.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4237 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.809% — below the 40% mark we flag

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →