Killer ッ

Killer ッ — CS2 Stats

76561198866124276[U:1:905858548]Steam profile ↗✓ No bans

2,603Tracked matches74%Win rate2023Tracked since
2,499Hours in CS8Hrs last 2 wks
CSDB Rating6.5 SolidPositional Player
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (31 days ago). Ranks are recorded once per day this page is viewed.

+35Tracked matches · now 2,603
+22.4ppWin rate · 51.7% → 74.1%

Rating over time

20Days played since 2026-08-10

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches36——
Win rate64%——
K/D1.10——
Headshot %53%——

Measured 1 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,868), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate50.8%44.8%45.7%above
Shot accuracy2.7%12.4%12.7%10.0% short
Kill/death ratio1.291.031.05above
Match win rate47.0%45.2%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKiller ッFACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning62
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY53–40–7Last 10053%Win rateWWWWWLLWLT

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +3.9pp headshot accuracy · −42ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 539ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 564ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 19%
  • Avg reaction 585ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim8.2
Utility1.9
Positioning6.2
Opening Duels2.7
Clutch4.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 78% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.2
Utility1.9
Mechanics7.5
Opening Duels3.5
Win Impact10.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time587ms+28ms
first ⅓ avg 559ms → last ⅓ avg 587ms
Headshot accuracy18.1%+1.6%
first ⅓ avg 16.5% → last ⅓ avg 18.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–7 · dust2, 28 Aug →
40%Best headshot accuracy · 13–4 · train, 15 Aug →
375msFastest reaction time · 13–3 · fachwerk, 29 Aug →
13–1Biggest win · dust2, 1 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W5Current streak
4–10In matches decided by ≤2 rounds
2Overtime games

Map breakdown

fachwerkBest map · 100% over 5nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2A148–657%0.02
mirageC146–843%0.01
cacheC125–742%0.04
officeB115–645%0.02
infernoS107–370%0.02
vertigoD62–433%0.03
anubisS54–180%0.01
fachwerkS55–0100%0.01
ancientA53–260%0.04
nukeD51–420%0.00
boulder—43–175%0.04
train—41–325%0.04
shelter—22–0100%0.02
overpass—21–150%0.01
italy—10–10%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

77,268Lifetime kills
1.29K/D · Top 25% of Level 6 players
3,867Matches
47.0%Match win rate · Top 50% of Level 6 players
50.8%Headshot % · Top 25% of Level 6 players
2.7%Shot accuracy
10,073MVPs
1,335Hours (in match)
1,356Bombs planted
858Bombs defused

Most-used weapons

AK-4737,216
MP92,230
AWP1,612
MAC-101,479
Knife549

Lifetime map wins

4,983nuke
3,823dust2
3,446inferno
2,091vertigo
1,442office
1,398train
421italy
18ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

34Matches
65%Win rate
1.20Avg K/D
85.9ADR
43%Headshot %

Clutches & streaks

42%1v1 clutch win
16%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1070%1.3919.2
Ancient757%0.8512.0
Dust2667%1.0814.7
Anubis580%1.3918.2
Nuke333%1.2019.7
Inferno250%1.1631.5
Cache1100%1.5021.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
37.3%Accuracy (enemy spotted)
39.5%Spray accuracy
83.6%Counter-strafing
7.8°Preaim
585msReaction time
49.3%T opening success
38.9%CT opening success
0.38Enemies flashed / flash
6.3%Flash assists
4.65HE damage / grenade
1.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3814 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.8596% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–10-0.0418%1 Oct →
dust213–1-0.0415%1 Oct →
office13–30.0333%1 Oct →
anubis13–8-0.0017%1 Oct →
cache13–40.0512%1 Oct →
boulder2–13-0.0420%1 Oct →
inferno5–13-0.0414%24 Sept →
office13–50.0424%24 Sept →
italy11–13-0.0523%24 Sept →
train12–120.0030%24 Sept →
cache13–3-0.0414%24 Sept →
vertigo13–8-0.0311%24 Sept →
dust25–13-0.0720%18 Sept →
dust212–120.0217%15 Sept →
dust213–30.1018%15 Sept →
fachwerk13–5-0.0212%12 Sept →
mirage13–6-0.0517%12 Sept →
shelter13–40.0217%12 Sept →
ancient13–80.0815%12 Sept →
cache6–130.0026%12 Sept →
inferno13–50.0123%12 Sept →
mirage13–6-0.0520%10 Sept →
overpass13–50.058%10 Sept →
anubis13–11-0.0412%10 Sept →
inferno13–60.0020%10 Sept →
office10–130.0118%10 Sept →
cache13–30.0822%10 Sept →
nuke13–50.0419%10 Sept →
cache12–120.1215%5 Sept →
overpass2–13-0.0316%5 Sept →
inferno13–60.0518%5 Sept →
vertigo11–130.0219%5 Sept →
cache13–110.0218%5 Sept →
nuke8–130.0114%5 Sept →
ancient3–13-0.0123%1 Sept →
mirage2–13-0.0814%1 Sept →
office13–10.0620%29 Aug →
inferno13–110.0021%29 Aug →
cache10–20.0417%29 Aug →
shelter13–20.036%29 Aug →
fachwerk13–30.0815%29 Aug →
mirage8–20.0711%29 Aug →
dust213–70.2033%28 Aug →
anubis7–130.0823%28 Aug →
ancient9–60.0314%28 Aug →
dust27–13-0.0117%28 Aug →
nuke14–16-0.0319%28 Aug →
mirage13–40.0715%25 Aug →
boulder13–90.0516%25 Aug →
office6–130.0421%25 Aug →
vertigo8–130.0615%25 Aug →
mirage11–13-0.0313%25 Aug →
mirage3–130.0327%22 Aug →
fachwerk13–90.0014%22 Aug →
office5–13-0.0519%22 Aug →
office11–13-0.0016%22 Aug →
mirage4–13-0.0015%22 Aug →
dust213–40.0029%21 Aug →
dust213–100.0821%21 Aug →
mirage9–130.019%21 Aug →
dust213–100.0113%21 Aug →
office13–40.0318%21 Aug →
dust212–120.0620%21 Aug →
nuke11–13-0.0311%21 Aug →
cache8–13-0.0315%21 Aug →
fachwerk13–60.0316%20 Aug →
boulder13–20.1121%20 Aug →
vertigo13–20.1812%20 Aug →
ancient10–13-0.0420%20 Aug →
anubis16–140.0517%20 Aug →
mirage3–13-0.0410%20 Aug →
dust211–13-0.0117%19 Aug →
nuke2–130.0220%18 Aug →
inferno11–130.0715%18 Aug →
mirage6–130.1110%18 Aug →
office13–80.0113%15 Aug →
dust210–60.0318%15 Aug →
train9–130.0221%15 Aug →
anubis13–3-0.037%15 Aug →
inferno10–130.0810%15 Aug →
train13–40.0440%15 Aug →
cache11–130.1116%15 Aug →
mirage13–8-0.048%15 Aug →
office2–13-0.049%13 Aug →
vertigo10–13-0.0219%13 Aug →
inferno13–80.0311%13 Aug →
boulder13–60.049%13 Aug →
mirage6–130.0415%13 Aug →
ancient13–60.1318%13 Aug →
fachwerk13–9-0.0221%13 Aug →
cache12–120.1225%11 Aug →
office10–130.0524%11 Aug →
dust24–13-0.0920%11 Aug →
cache11–13-0.0418%11 Aug →
mirage13–90.0815%10 Aug →
cache9–130.0922%10 Aug →
vertigo12–12-0.0412%10 Aug →
inferno13–50.0517%10 Aug →
dust213–10-0.0317%10 Aug →
train12–120.0919%10 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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