The_Depressed_Squad_:3

The_Depressed_Squad_:3 — CS2 Stats

US76561198331818588[U:1:371552860]Steam profile ↗✓ No bans

224Tracked matches52%Win rate2025Tracked since
1,198Hours in CS37Hrs last 2 wks
CSDB Rating3.9 LearningSupport
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

+6Tracked matches · now 224
+7.3ppWin rate · 44.4% → 51.7%

Rating over time

56Days played since 2026-06-07

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches11110
Win rate73%45%+27pp
K/D5.966.32−0.36
Headshot %78%74%+3pp

Measured 25 Sep 2026 → 2 Oct 2026; previous 19 Sep 2026 → 25 Sep 2026.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches57——
Win rate46%——
K/D6.38——
Headshot %75%——

Measured 1 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim51
Positioning25
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY51–39–10Last 10051%Win rateWLWLWWLLLW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −0.6pp headshot accuracy · −55ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 547ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 568ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 13%
  • Avg reaction 596ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim5.1
Utility4.0
Positioning2.5
Opening Duels0.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 23% on CT to 6% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning2.5
Utility4.0
Mechanics4.4
Opening Duels0.0
Win Impact5.6

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time587ms−32ms
first ⅓ avg 619ms → last ⅓ avg 587ms
Headshot accuracy13.7%−1.0%
first ⅓ avg 14.6% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–0 · office, 2 Oct →
31%Best headshot accuracy · 13–2 · cache, 1 Oct →
414msFastest reaction time · 4–13 · office, 15 Sept →
13–0Biggest win · office, 2 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–4In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 64% over 11mirageWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
officeC2410–1442%0.02
dust2B147–750%0.01
cacheA116–555%0.00
vertigoB115–645%-0.01
infernoA117–464%0.01
nukeC94–544%-0.02
mirageD62–433%-0.01
fachwerk—44–0100%0.00
shelter—33–0100%0.04
ancient—20–20%-0.05
overpass—22–0100%0.01
train—10–10%-0.04
italy—10–10%-0.03
anubis—11–0100%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 6). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

59,310Lifetime kills
4.81K/D · Top 1% of tracked players
1,037Matches
71.0%Match win rate · Top 1% of tracked players
67.7%Headshot % · Top 1% of tracked players
0.1%Shot accuracy
5,657MVPs
388Hours (in match)
3,474Bombs planted
1,191Bombs defused

Most-used weapons

Lifetime map wins

3,446dust2
1,375nuke
1,247inferno
715office
613vertigo
368train
20italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
31.9%Accuracy (enemy spotted)
36.6%Spray accuracy
69.9%Counter-strafing
9.8°Preaim
596msReaction time
6.5%T opening success
23.3%CT opening success
0.37Enemies flashed / flash
3.1%Flash assists
6.71HE damage / grenade
12.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6255% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3681 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 6.4736% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
office13–00.168%2 Oct →
ancient11–13-0.0214%1 Oct →
cache13–20.0231%1 Oct →
nuke7–13-0.0610%27 Sept →
vertigo13–3-0.047%27 Sept →
shelter13–60.0212%26 Sept →
dust210–13-0.028%25 Sept →
office9–13-0.0117%25 Sept →
inferno5–13-0.087%24 Sept →
nuke13–5-0.0910%23 Sept →
office13–10.1014%23 Sept →
vertigo13–110.0311%23 Sept →
cache13–10-0.0514%22 Sept →
inferno13–100.0115%21 Sept →
vertigo12–12-0.0613%21 Sept →
cache13–60.082%20 Sept →
office13–30.0016%20 Sept →
nuke6–13-0.0220%18 Sept →
vertigo7–13-0.0110%18 Sept →
office7–130.0315%18 Sept →
ancient2–13-0.0912%18 Sept →
office13–90.0516%16 Sept →
office4–13-0.129%15 Sept →
vertigo8–130.0217%15 Sept →
dust213–10-0.0518%14 Sept →
fachwerk13–50.0120%12 Sept →
cache6–13-0.0621%12 Sept →
inferno13–5-0.0513%12 Sept →
inferno10–130.0020%11 Sept →
dust28–13-0.028%11 Sept →
office12–120.0112%11 Sept →
office12–120.0220%11 Sept →
inferno13–6-0.0311%10 Sept →
office10–13-0.0218%10 Sept →
office11–13-0.044%7 Sept →
inferno7–13-0.0024%7 Sept →
cache10–13-0.0211%7 Sept →
vertigo10–13-0.066%7 Sept →
nuke8–13-0.0410%7 Sept →
dust28–2-0.0312%7 Sept →
inferno13–110.0615%6 Sept →
nuke13–7-0.027%6 Sept →
cache10–130.0122%4 Sept →
vertigo12–120.0216%4 Sept →
shelter13–70.0211%3 Sept →
mirage13–4-0.0511%3 Sept →
train12–12-0.0415%3 Sept →
office9–130.0313%2 Sept →
office12–12-0.007%2 Sept →
cache10–130.0113%31 Aug →
nuke5–130.0117%31 Aug →
office13–110.0016%31 Aug →
vertigo13–50.0411%31 Aug →
office10–130.0121%31 Aug →
office13–10.0910%29 Aug →
cache10–20.0517%29 Aug →
shelter13–20.0916%29 Aug →
fachwerk13–3-0.0521%29 Aug →
mirage7–130.0520%26 Aug →
dust29–130.0515%24 Aug →
nuke15–150.0118%23 Aug →
nuke13–10.0422%23 Aug →
office12–120.0519%23 Aug →
italy12–12-0.039%22 Aug →
dust213–10-0.0311%21 Aug →
mirage9–130.038%21 Aug →
fachwerk13–60.0417%20 Aug →
office12–120.0319%18 Aug →
inferno10–130.0318%15 Aug →
anubis13–80.0419%13 Aug →
dust24–130.0219%11 Aug →
office13–110.1415%10 Aug →
dust29–13-0.037%9 Aug →
vertigo11–13-0.0920%7 Aug →
vertigo13–70.0115%6 Aug →
fachwerk13–100.0011%6 Aug →
dust213–50.0813%4 Aug →
overpass13–30.0518%3 Aug →
inferno13–80.1218%3 Aug →
vertigo13–40.0521%3 Aug →
dust211–130.0412%6 Jul →
cache13–70.0115%5 Jul →
overpass13–11-0.0312%3 Jul →
nuke13–8-0.0210%1 Jul →
cache2–6-0.0931%1 Jul →
inferno13–8-0.0615%30 Jun →
office13–110.099%30 Jun →
dust213–40.0216%29 Jun →
mirage13–9-0.045%26 Jun →
mirage5–13-0.0118%25 Jun →
dust27–130.0211%24 Jun →
office3–13-0.108%24 Jun →
office13–70.016%23 Jun →
cache13–70.0417%17 Jun →
office13–2-0.0827%16 Jun →
office9–13-0.0613%15 Jun →
inferno13–110.0717%11 Jun →
dust213–80.068%10 Jun →
dust213–10-0.0112%7 Jun →
mirage1–13-0.039%7 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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