wall2wall3

wall2wall3 — CS2 Stats

US76561198862775763[U:1:902510035]Steam profile ↗✓ No bans

84Tracked matches48%Win rate2021Tracked since
70Hours in CS
CSDB Rating3.8 LearningPositional Player
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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Performance scores

Aim36
Positioning38
Utility17

0–100 skill scores via Leetify.

Recent form

COLD353312Last 8044%Win rateTTWLLWWLLL

Last 10 vs previous 10: −20pp win rate · −0.04 avg rating · +5.3pp headshot accuracy · +74ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 122 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 14%
  • Avg reaction 749ms

Last 10

  • 352 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 783ms

Last 20

  • 893 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 746ms

Newest first, from the last 80 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.4 against its own average).

Aim3.6
Utility1.7
Positioning3.8
Opening Duels1.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 79% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 44% on CT to 10% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 691ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning3.8
Utility1.7
Mechanics7.4
Opening Duels1.8
Win Impact4.4

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time719ms+54ms
first ⅓ avg 665ms → last ⅓ avg 719ms
Headshot accuracy11.0%+0.5%
first ⅓ avg 10.5% → last ⅓ avg 11.0%

Rolling 5-match average across the last 80 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 16–14 · cache, 18 Apr
22%Best headshot accuracy · 13–5 · mirage, 30 Oct
469msFastest reaction time · 6–16 · cache, 6 Apr
16–3Biggest win · overpass, 23 May

Across the last 80 tracked matches.

Highlights

4Longest win streak
310In matches decided by ≤2 rounds
58Overtime games

Map breakdown

cacheBest map · 53% over 17infernoWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB22101245%-0.01
cacheB179853%-0.02
overpassC146843%-0.00
nukeC145936%-0.02
infernoD62433%-0.01
vertigo2020%-0.03
dust221150%-0.03
anubis110100%-0.04
train1010%-0.02
office110100%0.01

Across the last 80 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

5,174Lifetime kills
1.19K/D · Top 25% of tracked players
276Matches
39.5%Match win rate
36.1%Headshot %
22.6%Shot accuracy · Top 1% of tracked players
313MVPs
70Hours (in match)
167Bombs planted
23Bombs defused

Most-used weapons

Lifetime map wins

174nuke
151inferno
107dust2
34vertigo
26cbble
20office
14safehouse
11train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.6%Headshot accuracy
32.9%Accuracy (enemy spotted)
31.4%Spray accuracy
83.2%Counter-strafing
12.8°Preaim
691msReaction time
10.4%T opening success
44.1%CT opening success
0.22Enemies flashed / flash
1.5%Flash assists
3.56HE damage / grenade
1.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.8045° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.5912% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2173 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.0611%5 Nov
overpass12–12-0.0313%5 Nov
mirage13–8-0.0311%31 Oct
nuke2–13-0.1321%31 Oct
mirage10–13-0.0312%30 Oct
mirage13–5-0.0222%30 Oct
mirage13–20.0313%30 Oct
vertigo11–13-0.0214%30 Oct
mirage3–13-0.0517%29 Oct
mirage11–13-0.0312%18 Oct
nuke5–130.0216%18 Oct
inferno13–30.0011%17 Oct
anubis13–10-0.048%17 Oct
nuke11–13-0.0412%17 Oct
mirage13–40.0310%16 Oct
nuke13–70.019%16 Oct
cache12–16-0.014%25 May
mirage14–16-0.0310%25 May
overpass16–30.109%23 May
cache15–15-0.033%23 May
nuke9–160.057%19 May
mirage16–70.094%19 May
cache9–16-0.069%18 May
mirage14–16-0.0014%18 May
mirage16–10-0.034%17 May
inferno12–16-0.0210%15 May
nuke16–13-0.0214%15 May
cache16–140.029%15 May
cache16–6-0.0414%15 May
vertigo9–16-0.049%15 May
overpass16–40.0314%13 May
cache16–120.019%13 May
mirage14–16-0.048%13 May
overpass16–110.0417%11 May
cache16–100.0316%11 May
cache15–15-0.035%10 May
mirage15–15-0.0510%19 Apr
cache5–16-0.0510%19 Apr
nuke16–40.0912%19 Apr
inferno16–140.0117%19 Apr
nuke16–9-0.048%18 Apr
cache16–140.119%18 Apr
overpass7–160.036%18 Apr
mirage15–15-0.059%16 Apr
nuke4–16-0.049%16 Apr
mirage15–150.069%15 Apr
cache16–6-0.024%15 Apr
overpass12–16-0.0111%15 Apr
inferno14–160.0210%14 Apr
cache10–16-0.0416%14 Apr
nuke16–110.039%14 Apr
overpass16–90.0813%14 Apr
mirage6–9-0.094%13 Apr
mirage9–30.0720%13 Apr
train11–16-0.028%13 Apr
inferno14–16-0.0214%13 Apr
cache16–7-0.025%13 Apr
overpass15–150.0215%13 Apr
nuke15–15-0.059%12 Apr
mirage16–60.0518%12 Apr
overpass5–16-0.058%12 Apr
mirage16–7-0.049%11 Apr
overpass16–3-0.0311%11 Apr
inferno11–16-0.0715%11 Apr
cache10–16-0.0716%11 Apr
cache16–70.0210%7 Apr
mirage16–6-0.016%7 Apr
overpass15–15-0.0722%6 Apr
overpass16–11-0.048%6 Apr
cache6–16-0.1011%6 Apr
office16–80.013%4 Apr
cache16–8-0.064%4 Apr
mirage15–150.0711%31 Mar
nuke14–16-0.0112%31 Mar
overpass8–80.026%31 Mar
nuke11–16-0.136%28 Mar
nuke7–90.0316%26 Mar
dust29–50.0114%26 Mar
dust25–9-0.0611%26 Mar
overpass13–16-0.114%21 Sept

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →