bugcat

bugcat — CS2 Stats

GU76561198859863387[U:1:899597659]Steam profile ↗✓ No bans

1,791Tracked matches53%Win rate2020Tracked since
6,025Hours in CS
CSDB Rating5.8 SolidPositional Player
FaceitLevel 7 · 1,376 ELOTop 42.3% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Oct 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,791 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,456 +2,839 20 Jun – 6 Jul · 11 days played
20,61723,456peak 23,45620 Jun6 Jul
Faceit ELO: 1,376 +0 17 Sept – 21 Oct · 6 observations
1,3761,376peak 1,37617 Sept21 Oct
23,712Peak Premier in tracked matches
1,376Highest Faceit ELO seen on CSDB
25Days played since 2026-06-20

Faceit ELO

  • At peak — 1,376
  • 0 over 30 days · steady
  • Next: Level 8 at 1,531 — 155 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-17
  • Level 6 first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate40.8%45.7%46.8%6.0% short
Shot accuracy13.7%12.7%13.0%above
Kill/death ratio0.991.051.060.07 short
Match win rate34.9%45.7%46.3%11.4% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGbugcatFACEITLevel 7 · 1,376 ELOSTANDINGTop 42.3% of ranked30 DAYS0 ELOPEAK ELO1,376csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim76
Positioning67
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY54–44–2Last 10054%Win rateLWWLWWLLLW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +1.7pp headshot accuracy · −8ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 25%
  • Avg reaction 530ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 21%
  • Avg reaction 582ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 20%
  • Avg reaction 586ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.6
Utility2.9
Positioning6.7
Opening Duels5.7
Clutch3.4

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 86% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.7
Utility2.9
Mechanics8.5
Opening Duels4.6
Win Impact6.1

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.04
first ⅓ avg 0.00 → last ⅓ avg 0.04
Reaction time599ms−27ms
first ⅓ avg 626ms → last ⅓ avg 599ms
Headshot accuracy20.3%+1.2%
first ⅓ avg 19.1% → last ⅓ avg 20.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–5 · office, 8 Jul →
43%Best headshot accuracy · 1–13 · dust2, 29 Jun →
438msFastest reaction time · 13–9 · cache, 7 Sept →
13–1Biggest win · dust2, 20 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
10–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 61% over 23infernoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA2314–961%0.01
dust2A2112–957%-0.00
nukeB158–753%0.03
cacheA95–456%0.03
infernoD82–625%0.01
anubisB84–450%0.04
ancientC73–443%-0.02
office—33–0100%0.12
overpass—32–167%0.04
vertigo—21–150%0.06
italy—10–10%0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

121,532Lifetime kills
0.99K/D
5,712Matches
34.9%Match win rate
40.8%Headshot %
13.7%Shot accuracy · Top 50% of Level 7 players
10,633MVPs
6,025Hours (in match)
5,416Bombs planted
1,152Bombs defused

Most-used weapons

AK-4739,924
AWP13,931
Knife5,068
P903,648
XM10142,875
AUG2,244

Lifetime map wins

8,142nuke
5,258inferno
3,526vertigo
3,126dust2
1,460train
861office
251lake
193assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

214Matches
50%Win rate
1.16Avg K/D
77.9ADR
47%Headshot %

Clutches & streaks

37%1v1 clutch win
23%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage5358%1.1116.0
Dust23941%1.1614.8
Ancient2361%1.2215.4
Anubis2055%1.3116.8
Inferno1839%1.1816.3
Nuke1145%1.0818.1
Overpass743%1.3114.0
Cache560%1.2914.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
34.6%Accuracy (enemy spotted)
35.1%Spray accuracy
88.3%Counter-strafing
9.8°Preaim
587msReaction time
36.3%T opening success
60.8%CT opening success
0.48Enemies flashed / flash
1.2%Flash assists
7.33HE damage / grenade
3.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4814 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.2949% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo8–130.0729%23 Sept →
vertigo13–60.0423%23 Sept →
mirage13–100.0114%7 Sept →
nuke13–160.0222%7 Sept →
cache13–90.0235%7 Sept →
nuke13–10-0.0419%5 Sept →
nuke9–130.0218%5 Sept →
inferno6–130.1625%5 Sept →
anubis9–130.1314%3 Sept →
mirage13–60.038%3 Sept →
nuke13–100.0319%1 Sept →
nuke13–60.0827%1 Sept →
cache9–130.0120%31 Aug →
cache13–40.2024%31 Aug →
mirage16–140.0616%22 Aug →
ancient14–16-0.0322%22 Aug →
cache11–13-0.0016%22 Aug →
dust21–13-0.0414%22 Aug →
dust213–10.0314%20 Aug →
cache13–8-0.0218%20 Aug →
ancient8–13-0.0024%20 Aug →
cache4–130.0133%20 Aug →
anubis13–11-0.0120%20 Aug →
dust23–13-0.0814%20 Aug →
mirage13–100.0422%13 Aug →
cache5–130.0215%8 Jul →
office13–50.2018%8 Jul →
italy10–130.0821%8 Jul →
office13–110.0316%8 Jul →
office13–100.1319%8 Jul →
mirage9–130.0724%7 Jul →
dust213–20.0620%7 Jul →
dust25–130.0128%7 Jul →
anubis10–130.0619%6 Jul →
dust213–5-0.0421%6 Jul →
nuke13–50.0519%6 Jul →
dust213–70.0512%6 Jul →
mirage13–100.0223%6 Jul →
nuke10–130.119%6 Jul →
ancient13–11-0.0115%6 Jul →
overpass9–13-0.0320%6 Jul →
inferno11–13-0.0324%6 Jul →
nuke16–140.0012%6 Jul →
nuke7–130.0310%5 Jul →
dust213–110.0113%5 Jul →
mirage11–13-0.0412%5 Jul →
inferno13–7-0.0121%5 Jul →
dust213–90.0422%5 Jul →
dust213–6-0.0617%5 Jul →
nuke13–70.0316%5 Jul →
mirage3–13-0.0817%5 Jul →
dust25–13-0.0117%3 Jul →
mirage13–4-0.0415%3 Jul →
dust213–20.0316%3 Jul →
mirage13–80.0317%3 Jul →
inferno11–130.0513%3 Jul →
anubis15–150.0319%3 Jul →
ancient11–130.0217%3 Jul →
overpass16–120.0722%2 Jul →
mirage4–13-0.117%2 Jul →
dust26–130.0020%2 Jul →
dust213–100.0431%1 Jul →
ancient13–90.0021%1 Jul →
cache13–8-0.0315%1 Jul →
cache13–50.0413%1 Jul →
mirage10–130.0125%30 Jun →
mirage13–110.0818%30 Jun →
mirage7–130.018%30 Jun →
anubis13–8-0.0220%30 Jun →
dust28–13-0.0217%30 Jun →
nuke11–130.0021%29 Jun →
inferno5–13-0.0114%29 Jun →
dust21–13-0.0743%29 Jun →
dust213–5-0.0813%29 Jun →
ancient9–13-0.0713%29 Jun →
mirage9–13-0.0214%28 Jun →
overpass13–50.0823%26 Jun →
mirage13–40.1023%26 Jun →
nuke12–120.0610%26 Jun →
nuke2–13-0.109%25 Jun →
inferno13–9-0.0318%25 Jun →
mirage13–8-0.0313%25 Jun →
dust217–190.0025%24 Jun →
ancient11–3-0.0129%24 Jun →
nuke13–11-0.0213%23 Jun →
anubis13–80.0518%23 Jun →
mirage16–14-0.0411%23 Jun →
mirage3–13-0.0140%23 Jun →
inferno8–13-0.0620%23 Jun →
inferno10–130.0117%23 Jun →
mirage4–13-0.0319%23 Jun →
mirage13–90.0418%22 Jun →
dust213–7-0.0020%22 Jun →
anubis7–13-0.0214%20 Jun →
mirage13–40.0312%20 Jun →
anubis13–70.0935%20 Jun →
nuke13–60.1419%20 Jun →
mirage7–50.0324%20 Jun →
dust213–100.0316%20 Jun →
dust25–13-0.0218%20 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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