luki

luki — CS2 Stats

SJ76561198852442969[U:1:892177241]Steam profile ↗VAC banned

682Tracked matches59%Win rate2022Tracked since
424Hours in CS
CSDB Rating3.8 LearningPositional Player
Premier CS Rating3,932Grey band · top ~83.3% of ranked players (population est.)
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

−113Premier CS Rating · 4,045 → 3,932
+1Tracked matches · now 682
−3.4ppWin rate · 62.1% → 58.6%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 52 days played since 5 Feb 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 4,045 +2,439 13 Mar12 Sept · 14 days played
1,0004,669peak 4,66913 Mar12 Sept
4,669Peak Premier in tracked matches
52Days played since 2026-02-05

Premier CS Rating

  • 737 below peak (4,669)
  • Next: Light Blue band at 5,000 1,068 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 12 Sep 2026 and 17 Sep 2026.

Measured 12 Sep 202617 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,191), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate26.2%38.1%39.9%13.8% short
Shot accuracy8.7%3.9%6.8%above
Kill/death ratio0.960.830.92above
Match win rate39.6%40.1%42.2%2.6% short

This profile matches the typical Light Blue band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGlukiPREMIER3,932 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim49
Positioning29
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY45469Last 10045%Win rateLWLLWLLWWW

Last 10 vs previous 10: −40pp win rate · −0.05 avg rating · −3.2pp headshot accuracy · +1ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 780ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 819ms

Last 20

  • 146 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 818ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1 against its own average).

Aim4.9
Utility1.3
Positioning2.9
Opening Duels1.5

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 91% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 46% on CT to 19% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 812ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning2.9
Utility1.3
Mechanics6.6
Opening Duels2.0
Win Impact7.9

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time813ms−32ms
first ⅓ avg 846ms → last ⅓ avg 813ms
Headshot accuracy12.3%+0.5%
first ⅓ avg 11.8% → last ⅓ avg 12.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–7 · nuke, 6 Aug
33%Best headshot accuracy · 13–7 · inferno, 24 Aug
516msFastest reaction time · 8–13 · dust2, 22 Aug
13–0Biggest win · mirage, 2 Aug

Across the last 100 tracked matches.

Highlights

7Longest win streak
57In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 50% over 44ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
mirageB44222250%-0.03
nukeB21101148%-0.03
dust2C104640%-0.06
ancientC83538%-0.01
infernoB63350%-0.03
vertigo42250%0.02
cache3030%-0.04
train31233%-0.05
alpine1010%-0.12

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

22,973Lifetime kills
0.96K/D · Top 25% of Grey band
1,506Matches
39.6%Match win rate
26.2%Headshot %
8.7%Shot accuracy · Top 50% of Grey band
2,246MVPs
424Hours (in match)
1,035Bombs planted
255Bombs defused

Most-used weapons

Lifetime map wins

1,786nuke
1,303dust2
638inferno
485vertigo
213train
132lake
112italy
100office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.4%Headshot accuracy
36.3%Accuracy (enemy spotted)
45.7%Spray accuracy
79.8%Counter-strafing
10.2°Preaim
812msReaction time
19.4%T opening success
46.2%CT opening success
0.06Enemies flashed / flash
0.0%Flash assists
18.88HE damage / grenade
0.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3568% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 811.8537ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0646 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient6–13-0.015%29 Aug
inferno13–7-0.0833%24 Aug
mirage2–7-0.089%22 Aug
dust28–13-0.0910%22 Aug
dust213–6-0.068%21 Aug
mirage6–13-0.0110%18 Aug
nuke8–13-0.0013%18 Aug
nuke13–10-0.0215%8 Aug
mirage13–80.039%8 Aug
mirage13–60.007%7 Aug
nuke9–70.1615%6 Aug
nuke13–7-0.0120%3 Aug
inferno13–80.0616%3 Aug
dust21–11-0.019%3 Aug
mirage13–110.029%2 Aug
mirage13–6-0.0610%2 Aug
dust213–9-0.0211%2 Aug
mirage13–00.0525%2 Aug
mirage13–11-0.0419%2 Aug
nuke13–40.0617%1 Aug
ancient13–3-0.003%19 May
alpine3–13-0.127%19 May
mirage11–13-0.078%17 May
inferno13–16-0.088%17 May
mirage10–13-0.067%17 May
mirage7–13-0.0513%17 May
ancient10–13-0.0016%17 May
mirage13–10-0.005%14 May
mirage13–7-0.1017%14 May
mirage13–2-0.0621%11 May
mirage12–12-0.0411%10 May
mirage13–5-0.0111%10 May
mirage13–7-0.028%8 May
cache2–4-0.010%8 May
cache12–12-0.068%8 May
mirage13–80.0112%8 May
cache12–12-0.0710%8 May
mirage10–13-0.009%6 May
mirage13–40.024%5 May
mirage7–13-0.0213%4 May
mirage4–13-0.014%4 May
train13–7-0.0113%28 Apr
train4–13-0.0514%27 Apr
ancient13–3-0.0415%26 Apr
ancient13–70.0611%26 Apr
mirage5–13-0.0418%26 Apr
train0–6-0.100%26 Apr
mirage9–13-0.0816%25 Apr
mirage12–120.003%24 Apr
mirage1–13-0.1117%23 Apr
mirage13–2-0.070%22 Apr
mirage8–13-0.030%22 Apr
mirage4–13-0.089%18 Apr
mirage13–2-0.0411%16 Apr
mirage11–130.027%15 Apr
mirage4–13-0.0515%11 Apr
dust27–13-0.100%9 Apr
mirage13–30.0713%8 Apr
mirage13–6-0.0320%8 Apr
dust211–13-0.077%7 Apr
dust213–8-0.0322%31 Mar
nuke2–13-0.100%23 Mar
nuke9–20.0314%23 Mar
mirage13–4-0.074%23 Mar
inferno9–40.000%23 Mar
inferno8–80.0111%21 Mar
nuke5–9-0.0217%21 Mar
nuke13–10-0.0714%17 Mar
ancient6–13-0.0123%16 Mar
mirage13–10-0.0816%16 Mar
nuke13–3-0.059%16 Mar
nuke5–9-0.059%14 Mar
nuke11–4-0.0327%13 Mar
nuke13–8-0.0318%13 Mar
ancient6–13-0.0813%13 Mar
nuke6–9-0.115%13 Mar
nuke0–9-0.257%13 Mar
mirage1–130.018%4 Mar
nuke8–80.0311%19 Feb
dust213–11-0.1014%19 Feb
vertigo9–50.0210%19 Feb
vertigo9–60.1110%16 Feb
mirage9–130.017%16 Feb
vertigo4–13-0.0618%16 Feb
dust25–13-0.0710%16 Feb
nuke9–7-0.0611%16 Feb
nuke7–130.038%14 Feb
ancient12–16-0.049%11 Feb
vertigo11–130.0112%11 Feb
inferno9–13-0.067%10 Feb
nuke8–8-0.0316%10 Feb
mirage13–70.0216%9 Feb
mirage6–120.0413%8 Feb
mirage13–100.0411%7 Feb
mirage2–13-0.100%7 Feb
mirage12–12-0.039%7 Feb
mirage13–60.0012%7 Feb
dust212–12-0.0510%6 Feb
nuke7–9-0.058%6 Feb
nuke7–90.0017%5 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →