Dug

Dug — CS2 Stats

76561198846249273[U:1:885983545]Steam profile ↗✓ No bans

874Tracked matches55%Win rate2020Tracked since
3,187Hours in CS3Hrs last 2 wks
CSDB Rating6.2 SolidPositional Player
CSDB Leaderboard#86066 of 247968 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 19,675 +160 11 Apr – 3 Jul · 4 days played
19,51519,999peak 19,99911 Apr3 Jul
19,999Peak Premier in tracked matches
40Days played since 2026-04-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches23——
Win rate52%——
K/D1.16——
Headshot %56%——

Measured 29 Aug 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,642), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate46.2%43.8%44.8%above
Shot accuracy18.5%12.0%12.4%above
Kill/death ratio1.121.021.03above
Match win rate39.5%44.7%45.2%5.7% short

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDugFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim79
Positioning59
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY51–39–10Last 10051%Win rateWWLLWWWWLL

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · +2.5pp headshot accuracy · −10ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 26%
  • Avg reaction 542ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 570ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 574ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.9
Utility3.2
Positioning5.9
Opening Duels4.2

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 53% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.9
Utility3.2
Mechanics7.5
Opening Duels3.9
Win Impact6.7

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.02
first ⅓ avg 0.05 → last ⅓ avg 0.03
Reaction time587ms−46ms
first ⅓ avg 633ms → last ⅓ avg 587ms
Headshot accuracy20.7%−1.3%
first ⅓ avg 22.0% → last ⅓ avg 20.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.30Best match rating · 13–4 · warden, 26 Apr →
37%Best headshot accuracy · 13–8 · mirage, 28 Sept →
422msFastest reaction time · 3–13 · train, 9 Sept →
13–0Biggest win · fachwerk, 14 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
6–4In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 67% over 6dust2Weakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
cacheB2612–1446%0.03
mirageB179–853%0.02
anubisA85–363%0.03
nukeA85–363%0.05
wardenA74–357%0.10
infernoS64–267%0.06
ancientD62–433%0.04
trainB63–350%0.02
dust2D51–420%0.03
overpass—32–167%0.03
shelter—21–150%-0.01
vertigo—11–0100%0.06
boulder—10–10%0.08
fachwerk—11–0100%0.13
office—10–10%-0.04
poseidon—11–0100%0.26
sanctum—10–10%-0.09

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

84,026Lifetime kills
1.12K/D · Top 50% of Level 5 players
4,373Matches
39.5%Match win rate
46.2%Headshot % · Top 50% of Level 5 players
18.5%Shot accuracy · Top 10% of Level 5 players
11,354MVPs
2,369Hours (in match)
2,001Bombs planted
788Bombs defused

Most-used weapons

AK-4729,617
AWP8,954
SG 5532,806
AUG2,053
MP91,604

Lifetime map wins

2,230vertigo
2,051nuke
1,697inferno
1,164dust2
395train
200cbble
128lake
73ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

13Matches
62%Win rate
2.06Avg K/D
—ADR
40%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
3Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10%1.0715.0
Nuke10%1.0523.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.8%Headshot accuracy
36.1%Accuracy (enemy spotted)
38.7%Spray accuracy
83.9%Counter-strafing
9.4°Preaim
586msReaction time
53.4%T opening success
37.5%CT opening success
0.42Enemies flashed / flash
4.6%Flash assists
8.52HE damage / grenade
1.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4182 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.4636% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–30.1929%28 Sept →
mirage13–80.0837%28 Sept →
mirage6–13-0.0531%18 Sept →
anubis4–130.0418%18 Sept →
ancient13–40.0118%18 Sept →
nuke13–110.0617%16 Sept →
vertigo13–90.0623%16 Sept →
anubis13–100.0320%16 Sept →
train8–130.0216%14 Sept →
cache8–13-0.0725%14 Sept →
train3–13-0.0431%9 Sept →
boulder11–130.0819%9 Sept →
cache10–130.0522%9 Sept →
nuke13–11-0.0320%26 Aug →
cache13–80.0223%26 Aug →
mirage10–13-0.0318%26 Aug →
cache9–13-0.0413%24 Aug →
cache13–100.0321%22 Aug →
train13–40.0314%22 Aug →
ancient4–130.0226%22 Aug →
shelter5–13-0.029%17 Jul →
dust29–130.0119%17 Jul →
nuke13–60.0723%17 Jul →
fachwerk13–00.1333%14 Jul →
shelter13–3-0.0125%14 Jul →
overpass13–6-0.009%3 Jul →
nuke9–30.185%3 Jul →
anubis15–150.0013%3 Jul →
mirage13–80.0616%2 Jul →
mirage10–13-0.0127%30 Jun →
cache13–10-0.0319%30 Jun →
ancient10–130.0121%25 Jun →
anubis5–130.0222%25 Jun →
dust26–130.0434%25 Jun →
cache13–4-0.0517%25 Jun →
anubis13–100.0223%15 Jun →
train13–11-0.0114%15 Jun →
overpass12–120.0123%11 Jun →
nuke6–130.0224%11 Jun →
mirage1–13-0.0126%7 Jun →
warden10–130.1427%7 Jun →
warden8–130.0325%5 Jun →
cache9–130.0326%5 Jun →
mirage13–7-0.0013%5 Jun →
inferno7–13-0.0212%23 May →
office12–12-0.0428%15 May →
inferno13–100.0230%15 May →
cache13–90.0322%14 May →
cache6–130.0528%10 May →
cache11–13-0.0310%10 May →
cache13–3-0.0114%10 May →
cache9–13-0.0210%10 May →
cache13–40.1128%9 May →
cache13–00.1522%9 May →
cache13–40.1828%7 May →
poseidon9–20.2619%4 May →
cache4–130.0211%4 May →
cache12–12-0.0416%4 May →
nuke12–120.0016%4 May →
dust24–13-0.0612%3 May →
warden13–70.0411%3 May →
cache10–13-0.0127%3 May →
cache13–80.1027%2 May →
mirage13–80.0521%2 May →
mirage13–70.0521%2 May →
cache13–110.0622%1 May →
anubis13–110.0620%1 May →
mirage13–20.0514%1 May →
cache8–13-0.0116%1 May →
cache12–120.0623%30 Apr →
cache5–13-0.0513%30 Apr →
cache13–20.1114%30 Apr →
cache8–130.0618%29 Apr →
train12–12-0.0021%28 Apr →
anubis13–7-0.0121%27 Apr →
ancient10–130.0821%26 Apr →
warden13–40.3032%26 Apr →
dust213–10.0520%26 Apr →
mirage11–13-0.0214%26 Apr →
inferno13–40.1230%26 Apr →
train13–30.1326%25 Apr →
nuke11–130.0117%25 Apr →
mirage12–120.0734%22 Apr →
ancient10–130.0224%22 Apr →
anubis13–40.0813%21 Apr →
nuke13–50.0728%21 Apr →
warden13–00.0416%21 Apr →
inferno13–100.0633%21 Apr →
sanctum8–8-0.0919%19 Apr →
warden13–50.0621%17 Apr →
mirage13–16-0.0214%11 Apr →
inferno5–13-0.0023%11 Apr →
mirage13–11-0.0624%11 Apr →
mirage4–13-0.0427%11 Apr →
mirage13–60.1118%11 Apr →
warden10–130.0722%11 Apr →
mirage13–80.1423%10 Apr →
overpass13–40.0735%10 Apr →
dust212–120.1025%10 Apr →
ancient13–50.1127%10 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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