Vi4n

Vi4n — CS2 Stats

VC76561198809881946[U:1:849616218]Steam profile ↗✓ No bans

2,048Tracked matches55%Win rate2021Tracked since
1,928Hours in CS
CSDB Rating6.6 SolidPositional Player
Premier CS Rating20,868Top 50% of 215,386 CSDB-tracked playersPink band · top ~7.5% of ranked players (population est.)
CSDB Leaderboard#72430 of 261517 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (48 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 2,048 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,868 +983 26 Sept – 27 Sept · 18 days played
16,81521,387peak 21,38726 Sept27 Sept
21,772Peak Premier in tracked matches
33Days played since 2025-09-26

Premier CS Rating

  • 519 below peak (21,387)
  • Next: Red band at 25,000 — 4,132 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-11
  • Purple band first seen 2026-09-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate49.8%45.7%46.8%above
Shot accuracy16.5%12.7%13.0%above
Kill/death ratio1.241.051.06above
Match win rate50.9%45.7%46.3%above

Across every metric we can compare, this profile already matches the typical Level 8 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGVi4nFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER20,868 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim87
Positioning54
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY54–44–2Last 10054%Win rateWWLLLWLWWW

Last 10 vs previous 10: +20pp win rate · −0.03 avg rating · +4.5pp headshot accuracy · +56ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 37%
  • Avg reaction 572ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 31%
  • Avg reaction 610ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 29%
  • Avg reaction 582ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim8.7
Utility4.0
Positioning5.4
Opening Duels3.5
Clutch4.6

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 84% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.4
Utility4.0
Mechanics7.8
Opening Duels3.4
Win Impact6.7

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time574ms−16ms
first ⅓ avg 590ms → last ⅓ avg 574ms
Headshot accuracy27.2%−2.2%
first ⅓ avg 29.4% → last ⅓ avg 27.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–1 · nuke, 23 Feb →
50%Best headshot accuracy · 2–13 · mirage, 18 Feb →
375msFastest reaction time · 13–5 · inferno, 27 Feb →
13–1Biggest win · nuke, 23 Feb →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
7–1In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 65% over 26ancientWeakest map · 38% over 26
MapGradePlayedRecordWin rateAvg rating
ancientC2610–1638%0.03
mirageS2617–965%0.05
nukeA1911–858%0.05
dust2A148–657%0.04
anubisB84–450%0.05
inferno—22–0100%0.10
cache—11–0100%-0.03
overpass—10–10%-0.01
sanctum—10–10%-0.11
poseidon—10–10%-0.18
vertigo—11–0100%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 26). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

117,480Lifetime kills
1.24K/D · Top 25% of Level 7 players
5,335Matches
50.9%Match win rate · Top 25% of Level 7 players
49.8%Headshot % · Top 50% of Level 7 players
16.5%Shot accuracy · Top 25% of Level 7 players
25,371MVPs
1,928Hours (in match)
4,573Bombs planted
4,215Bombs defused

Most-used weapons

AK-4739,399
AWP18,192
FAMAS3,046
P2502,161
MP92,028

Lifetime map wins

11,367vertigo
7,927inferno
4,175dust2
3,521nuke
726train
490cbble
226lake
154office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

419Matches
51%Win rate
1.38Avg K/D
83.6ADR
56%Headshot %

Clutches & streaks

43%1v1 clutch win
25%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage8244%1.3319.8
Ancient7154%1.3419.1
Vertigo6063%1.6221.5
Anubis4542%1.3119.4
Inferno2357%1.1117.6
Nuke2148%1.5118.3
Dust21644%1.1415.8
Overpass450%1.0214.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.3%Headshot accuracy
35.4%Accuracy (enemy spotted)
39.0%Spray accuracy
85.3%Counter-strafing
8.4°Preaim
578msReaction time
24.2%T opening success
57.5%CT opening success
0.53Enemies flashed / flash
5.5%Flash assists
9.92HE damage / grenade
3.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.6593 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.2019% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 26 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–70.0340%16 Aug →
cache13–7-0.0323%14 Aug →
anubis12–160.0233%11 Aug →
ancient11–130.0244%11 Aug →
ancient9–130.0244%9 Apr →
mirage13–110.0332%5 Apr →
ancient10–13-0.0133%4 Apr →
mirage16–140.0727%30 Mar →
dust213–50.0620%29 Mar →
mirage13–40.0716%29 Mar →
ancient9–130.0622%29 Mar →
ancient4–130.1332%12 Mar →
dust27–130.1015%12 Mar →
dust213–80.0638%11 Mar →
ancient5–13-0.0615%11 Mar →
ancient8–13-0.0130%7 Mar →
nuke13–40.1534%7 Mar →
mirage13–90.0539%7 Mar →
nuke8–130.1016%1 Mar →
ancient13–11-0.0129%1 Mar →
dust215–150.0730%28 Feb →
dust213–60.0122%28 Feb →
dust28–130.0430%28 Feb →
mirage13–20.0329%28 Feb →
ancient13–80.0716%27 Feb →
anubis13–90.0525%27 Feb →
mirage9–130.0518%27 Feb →
ancient9–13-0.0117%27 Feb →
inferno13–50.0515%27 Feb →
dust213–6-0.0024%27 Feb →
nuke16–140.0229%27 Feb →
ancient13–10-0.0420%27 Feb →
anubis13–70.0639%26 Feb →
dust213–60.1221%26 Feb →
ancient5–130.0115%26 Feb →
nuke13–50.0928%26 Feb →
nuke13–90.0123%26 Feb →
anubis13–60.0028%26 Feb →
ancient3–13-0.0625%26 Feb →
overpass6–13-0.0118%26 Feb →
anubis7–13-0.0323%26 Feb →
mirage7–130.0136%25 Feb →
ancient4–13-0.029%25 Feb →
anubis13–90.1320%24 Feb →
ancient13–100.1015%24 Feb →
mirage13–80.0630%24 Feb →
mirage13–7-0.0025%24 Feb →
nuke13–90.0546%24 Feb →
nuke9–130.0226%24 Feb →
mirage13–9-0.019%24 Feb →
ancient13–80.1128%24 Feb →
mirage8–130.0231%23 Feb →
dust213–100.0333%23 Feb →
mirage13–80.1732%23 Feb →
nuke13–10.1736%23 Feb →
mirage13–50.0323%23 Feb →
ancient13–30.1237%23 Feb →
dust213–60.0131%23 Feb →
anubis10–130.0912%23 Feb →
mirage13–80.0526%23 Feb →
ancient10–130.0134%22 Feb →
dust212–160.0926%22 Feb →
mirage5–13-0.0333%22 Feb →
inferno11–20.1540%22 Feb →
nuke10–130.0223%22 Feb →
ancient16–120.1320%22 Feb →
mirage13–110.1129%22 Feb →
nuke4–130.0139%21 Feb →
mirage5–130.0829%21 Feb →
mirage10–130.0329%20 Feb →
nuke9–13-0.0526%20 Feb →
mirage13–70.0833%19 Feb →
nuke8–130.0328%19 Feb →
ancient13–30.0635%19 Feb →
anubis6–130.0922%19 Feb →
ancient13–160.0434%18 Feb →
nuke13–110.0729%18 Feb →
mirage2–13-0.0550%18 Feb →
ancient6–13-0.0218%17 Feb →
nuke1–60.0438%17 Feb →
mirage8–13-0.0026%16 Feb →
dust23–13-0.0647%16 Feb →
mirage13–60.1728%16 Feb →
nuke13–70.1429%16 Feb →
sanctum6–9-0.110%9 Feb →
poseidon6–9-0.1811%9 Feb →
nuke13–110.0337%30 Dec →
mirage9–130.0515%27 Dec →
ancient13–20.0929%27 Dec →
dust213–100.0832%27 Dec →
ancient12–120.0235%26 Dec →
nuke13–70.0035%25 Dec →
nuke6–13-0.0334%25 Dec →
vertigo13–70.0030%25 Dec →
dust26–13-0.0124%22 Dec →
mirage13–50.0531%22 Dec →
nuke13–70.1330%2 Dec →
mirage13–60.1229%2 Dec →
ancient6–130.0836%2 Dec →
mirage13–80.0420%26 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.