Kinkku

Kinkku — CS2 Stats

FI76561198807611004[U:1:847345276]Steam profile ↗✓ No bans

840Tracked matches43%Win rate2020Tracked since
2,013Hours in CS17Hrs last 2 wks
CSDB Rating3.8 LearningClutch Specialist
Premier CS Rating16,470Purple band · top ~22.5% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,470 +6,674 10 Jun – 9 Oct · 29 days played
9,79616,830peak 16,83010 Jun9 Oct
16,845Peak Premier in tracked matches
33Days played since 2026-06-10

Premier CS Rating

  • 360 below peak (16,830)
  • +722 over 30 days · improving
  • +4,997 over 90 days
  • Next: Pink band at 20,000 — 3,530 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches33——
Win rate30%——
K/D0.89——
Headshot %44%——

Measured 17 Sep 2026 → 12 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,051), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate39.7%41.8%42.7%3.0% short
Shot accuracy18.9%12.2%11.3%above
Kill/death ratio0.790.980.990.20 short
Match win rate35.2%43.3%43.9%8.7% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKinkkuFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER16,470 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim56
Positioning37
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY48–52Last 10048%Win rateLLWWLWWLLW

Last 10 vs previous 10: +30pp win rate · +0.00 avg rating · +3.4pp headshot accuracy · −28ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 589ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 571ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 585ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.8 against its own average).

Aim5.6
Utility1.1
Positioning3.7
Opening Duels0.0
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning3.7
Utility1.1
Mechanics6.4
Opening Duels0.0
Win Impact2.8

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time580ms−79ms
first ⅓ avg 659ms → last ⅓ avg 580ms
Headshot accuracy12.0%−6.5%
first ⅓ avg 18.5% → last ⅓ avg 12.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–2 · overpass, 31 Aug →
42%Best headshot accuracy · 13–1 · inferno, 10 Jun →
438msFastest reaction time · 10–13 · inferno, 23 Aug →
13–1Biggest win · anubis, 20 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
9–8In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 100% over 6mirageWeakest map · 32% over 25
MapGradePlayedRecordWin rateAvg rating
infernoC2911–1838%-0.05
mirageD258–1732%-0.05
cacheB137–654%-0.02
nukeB137–654%-0.05
anubisA74–357%-0.02
ancientS66–0100%-0.01
dust2—43–175%-0.03
overpass—21–150%-0.01
vertigo—11–0100%-0.10

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (32% over 25). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

54,166Lifetime kills
0.79K/D
4,136Matches
35.2%Match win rate
39.7%Headshot %
18.9%Shot accuracy · Top 10% of Level 3 players
5,190MVPs
986Hours (in match)
2,976Bombs planted
429Bombs defused

Most-used weapons

AK-4712,726
FAMAS2,552
AUG2,097
MAC-101,642
AWP1,556

Lifetime map wins

6,907inferno
4,577vertigo
3,139nuke
968dust2
602train
189lake
133safehouse
122cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

192Matches
48%Win rate
0.78Avg K/D
59.2ADR
40%Headshot %

Clutches & streaks

40%1v1 clutch win
9%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Nuke3060%0.8412.6
Inferno2442%0.7410.0
Mirage1747%0.7610.9
Anubis1145%0.7812.3
Ancient825%0.608.8
Train40%0.8313.3
Cache450%0.497.5
Vertigo333%0.7911.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.4%Headshot accuracy
32.2%Accuracy (enemy spotted)
33.9%Spray accuracy
79.0%Counter-strafing
9.2°Preaim
584msReaction time
19.2%T opening success
17.8%CT opening success
0.11Enemies flashed / flash
0.0%Flash assists
6.03HE damage / grenade
0.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.3983% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1114 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 19.1679% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis8–13-0.0319%9 Oct →
mirage7–13-0.057%4 Oct →
dust213–11-0.0114%4 Oct →
cache13–90.0124%4 Oct →
cache7–13-0.0910%3 Oct →
nuke13–5-0.0110%2 Oct →
anubis13–10-0.0613%2 Oct →
mirage3–13-0.103%2 Oct →
inferno5–9-0.0426%2 Oct →
inferno13–11-0.038%1 Oct →
inferno8–13-0.0617%1 Oct →
anubis9–13-0.0411%30 Sept →
cache13–10-0.059%30 Sept →
nuke8–13-0.085%30 Sept →
nuke13–9-0.028%28 Sept →
mirage10–13-0.037%28 Sept →
cache8–13-0.085%28 Sept →
mirage10–13-0.0513%21 Sept →
dust27–130.0119%21 Sept →
inferno13–16-0.067%19 Sept →
overpass2–9-0.1812%19 Sept →
inferno7–9-0.0722%19 Sept →
mirage9–13-0.0710%18 Sept →
inferno13–8-0.068%18 Sept →
mirage11–13-0.0010%18 Sept →
nuke6–13-0.086%18 Sept →
ancient13–10-0.047%17 Sept →
inferno16–140.0913%17 Sept →
anubis13–70.0716%16 Sept →
cache16–14-0.0120%16 Sept →
inferno6–13-0.0714%16 Sept →
inferno13–9-0.039%15 Sept →
cache14–16-0.0614%15 Sept →
mirage7–13-0.069%15 Sept →
mirage8–13-0.0432%8 Sept →
cache13–4-0.017%8 Sept →
ancient13–30.0122%8 Sept →
inferno13–9-0.0417%8 Sept →
mirage11–13-0.079%7 Sept →
inferno11–130.0111%7 Sept →
ancient13–6-0.0215%7 Sept →
nuke8–13-0.0514%2 Sept →
cache4–13-0.090%2 Sept →
mirage1–13-0.0614%2 Sept →
mirage9–13-0.0910%1 Sept →
anubis13–20.029%1 Sept →
inferno10–13-0.0718%1 Sept →
nuke13–8-0.0413%31 Aug →
cache7–13-0.0113%31 Aug →
inferno1–13-0.1233%31 Aug →
inferno2–9-0.2513%31 Aug →
overpass9–20.169%31 Aug →
nuke3–9-0.1611%25 Aug →
ancient13–10-0.0419%25 Aug →
mirage9–13-0.0219%25 Aug →
nuke13–60.0011%24 Aug →
inferno5–13-0.0317%24 Aug →
mirage10–13-0.0715%24 Aug →
inferno3–9-0.1614%24 Aug →
mirage13–20.0220%23 Aug →
nuke13–60.028%23 Aug →
inferno10–13-0.0322%23 Aug →
cache13–50.0126%22 Aug →
mirage13–8-0.0810%22 Aug →
inferno13–7-0.0125%22 Aug →
inferno13–11-0.0511%20 Aug →
nuke2–13-0.029%20 Aug →
dust213–9-0.0216%20 Aug →
mirage5–13-0.0917%20 Aug →
nuke13–10-0.0913%19 Aug →
cache4–130.0318%19 Aug →
ancient13–90.0016%19 Aug →
inferno13–7-0.0620%19 Aug →
mirage13–4-0.0427%19 Aug →
inferno6–130.0025%4 Aug →
nuke13–11-0.0226%4 Aug →
inferno14–16-0.0410%4 Aug →
inferno4–13-0.0513%3 Aug →
mirage11–13-0.0418%3 Aug →
cache13–60.019%3 Aug →
inferno6–9-0.0719%3 Aug →
cache13–50.0621%30 Jul →
mirage10–130.0615%30 Jul →
anubis13–1-0.039%20 Jul →
mirage13–8-0.0124%4 Jul →
anubis6–13-0.0614%4 Jul →
inferno12–16-0.0826%29 Jun →
mirage13–4-0.0929%29 Jun →
inferno13–7-0.0613%29 Jun →
nuke2–13-0.1317%29 Jun →
dust216–14-0.1012%22 Jun →
inferno11–13-0.0114%22 Jun →
mirage13–8-0.0315%22 Jun →
ancient13–110.0221%22 Jun →
mirage6–13-0.0816%22 Jun →
vertigo9–3-0.100%22 Jun →
inferno13–10.0135%14 Jun →
mirage13–11-0.0517%14 Jun →
mirage13–7-0.0124%10 Jun →
inferno13–10.0342%10 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.