Dave_it_Google

Dave_it_Google — CS2 Stats

AT76561198452010791[U:1:491745063]Steam profile ↗✓ No bans

2,518Tracked matches57%Win rate2023Tracked since
1,539Hours in CS
CSDB Rating3.9 LearningSupport
WingmanGold Nova II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 4,578 -4,266 17 Jun – 6 Jul · 13 days played
4,5788,844peak 8,84417 Jun6 Jul
9,352Peak Premier in tracked matches
21Days played since 2026-06-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim36
Positioning35
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY55–42–3Last 10055%Win rateWLLWLWLWLL

Last 10 vs previous 10: −20pp win rate · −0.04 avg rating · −7.3pp headshot accuracy · +50ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 5%
  • Avg reaction 642ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 610ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 12%
  • Avg reaction 585ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.4 against its own average).

Aim3.6
Utility4.3
Positioning3.5
Opening Duels0.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 78% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 41% on CT to 21% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning3.5
Utility4.3
Mechanics4.0
Opening Duels1.4
Win Impact7.2

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time585ms−40ms
first ⅓ avg 626ms → last ⅓ avg 585ms
Headshot accuracy12.3%−1.2%
first ⅓ avg 13.5% → last ⅓ avg 12.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · inferno, 27 Jun →
27%Best headshot accuracy · 13–3 · dust2, 22 Jun →
461msFastest reaction time · 9–13 · office, 25 Jun →
13–0Biggest win · nuke, 16 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–10In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 74% over 23mirageWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
ancientA2515–1060%-0.00
nukeS2317–674%0.01
dust2C156–940%-0.00
infernoS96–367%-0.00
anubisA95–456%0.02
mirageC83–538%0.01
overpass—41–325%-0.00
cache—21–150%-0.05
office—20–20%-0.05
train—21–150%0.08
vertigo—10–10%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 8). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

56,028Lifetime kills
0.96K/D
3,807Matches
47.7%Match win rate · Top 50% of tracked players
31.5%Headshot %
0.2%Shot accuracy
7,118MVPs
1,539Hours (in match)
5,291Bombs planted
1,237Bombs defused

Most-used weapons

AK-478,288
AUG5,593
MP95,157
XM10144,439
MAC-103,999
AWP3,405

Lifetime map wins

16,364dust2
4,789nuke
4,444inferno
1,595vertigo
312train
19office
13italy
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
32.2%Accuracy (enemy spotted)
38.8%Spray accuracy
67.9%Counter-strafing
14.2°Preaim
587msReaction time
21.1%T opening success
40.8%CT opening success
0.36Enemies flashed / flash
2.3%Flash assists
6.89HE damage / grenade
7.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.2362° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1088% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3631 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–8-0.070%23 Aug →
mirage10–130.079%17 Jul →
inferno6–13-0.070%15 Jul →
nuke13–40.0112%15 Jul →
cache9–13-0.045%11 Jul →
anubis16–130.0512%9 Jul →
dust210–13-0.039%9 Jul →
ancient13–9-0.056%8 Jul →
ancient9–13-0.0122%6 Jul →
nuke3–13-0.1212%5 Jul →
anubis5–130.0321%5 Jul →
inferno13–4-0.0315%5 Jul →
mirage13–6-0.0410%5 Jul →
vertigo11–13-0.0112%3 Jul →
ancient10–130.0212%27 Jun →
ancient13–20.0623%27 Jun →
inferno13–50.1211%27 Jun →
nuke13–80.0121%27 Jun →
ancient13–7-0.0016%27 Jun →
inferno6–130.0118%27 Jun →
ancient10–90.026%26 Jun →
nuke13–4-0.0012%26 Jun →
ancient4–13-0.0725%26 Jun →
anubis13–50.0415%26 Jun →
inferno13–7-0.0011%26 Jun →
nuke13–8-0.0010%26 Jun →
anubis8–130.039%26 Jun →
ancient13–100.0214%26 Jun →
anubis13–60.1118%26 Jun →
dust213–16-0.048%25 Jun →
ancient12–12-0.069%25 Jun →
nuke13–70.018%25 Jun →
ancient13–11-0.0117%25 Jun →
office9–13-0.0216%25 Jun →
train13–50.1110%25 Jun →
ancient11–13-0.0715%25 Jun →
inferno16–13-0.0211%25 Jun →
inferno13–16-0.0319%25 Jun →
dust213–16-0.0013%24 Jun →
ancient11–130.0215%24 Jun →
nuke13–80.0319%24 Jun →
ancient13–70.0111%23 Jun →
nuke10–13-0.0110%23 Jun →
anubis12–12-0.028%23 Jun →
nuke13–100.0320%23 Jun →
ancient13–11-0.028%23 Jun →
nuke13–90.0219%23 Jun →
nuke16–120.0517%23 Jun →
mirage11–130.036%22 Jun →
mirage11–130.0013%22 Jun →
mirage11–130.025%22 Jun →
nuke3–130.1215%22 Jun →
inferno13–11-0.017%22 Jun →
dust213–30.0227%22 Jun →
overpass7–13-0.036%21 Jun →
dust213–11-0.0114%21 Jun →
ancient13–50.002%21 Jun →
overpass14–160.0217%21 Jun →
anubis13–5-0.0010%21 Jun →
dust28–13-0.0014%21 Jun →
mirage13–7-0.048%21 Jun →
ancient13–50.0020%21 Jun →
ancient13–80.017%21 Jun →
overpass10–13-0.059%20 Jun →
dust213–50.0314%20 Jun →
nuke11–13-0.0213%20 Jun →
ancient13–80.0810%20 Jun →
nuke13–90.0115%20 Jun →
anubis13–100.006%19 Jun →
ancient13–40.0514%19 Jun →
nuke13–10.0015%19 Jun →
nuke13–70.0413%19 Jun →
dust29–20.0515%19 Jun →
ancient7–13-0.0615%19 Jun →
nuke6–130.029%19 Jun →
dust213–60.0812%19 Jun →
mirage9–13-0.009%19 Jun →
nuke13–30.0212%18 Jun →
inferno16–12-0.0020%18 Jun →
dust20–13-0.0521%18 Jun →
ancient11–130.0216%18 Jun →
nuke13–70.0120%18 Jun →
overpass13–100.0511%18 Jun →
dust29–13-0.0413%18 Jun →
dust27–130.0021%18 Jun →
dust27–13-0.0213%18 Jun →
ancient13–80.0713%18 Jun →
ancient6–13-0.068%18 Jun →
nuke12–12-0.0416%18 Jun →
anubis6–13-0.0617%18 Jun →
ancient8–80.0115%18 Jun →
nuke13–90.0412%18 Jun →
dust28–13-0.047%17 Jun →
nuke13–6-0.0119%17 Jun →
train11–130.0418%17 Jun →
ancient6–13-0.014%17 Jun →
office6–13-0.0913%17 Jun →
mirage13–110.0117%17 Jun →
nuke13–0-0.035%16 Jun →
dust213–10-0.0211%16 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.