ival0

ival0 — CS2 Stats

FI76561198407482157[U:1:447216429]Steam profile ↗✓ No bans

4,487Tracked matches38%Win rate2021Tracked since
3,520Hours in CS38Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
FaceitLevel 8 · 1,736 ELOTop 31.2% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,736 → 1,736
+4Tracked matches · now 4,487
−8.7ppWin rate · 46.7% → 37.9%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 28 days played since 16 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 20,092 -206 16 Jun30 Jun · 6 days played
20,00020,522peak 20,52216 Jun30 Jun
Faceit ELO: 1,736 +0 30 Aug19 Sept · 4 observations
1,7361,736peak 1,73630 Aug19 Sept
20,626Peak Premier in tracked matches
1,736Highest Faceit ELO seen on CSDB
28Days played since 2026-06-16

Faceit ELO

  • At peak — 1,736
  • Next: Level 9 at 1,751 15 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-08-30
  • Level 7 first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=13,483), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate49.0%46.8%48.3%meets
Shot accuracy9.2%13.0%13.2%4.0% short
Kill/death ratio1.251.061.07above
Match win rate47.6%46.3%46.9%meets

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGival0FACEITLevel 8 · 1,736 ELOSTANDINGTop 31.2% of rankedPEAK ELO1,736csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim46
Positioning71
Utility51

0–100 skill scores via Leetify.

Recent form

COLD43543Last 10043%Win rateTLLLLLLWLW

Last 10 vs previous 10: −30pp win rate · +0.03 avg rating · +4.8pp headshot accuracy · +55ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 041 · 0% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 581ms

Last 10

  • 271 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 620ms

Last 20

  • 7121 · 35% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 593ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.1 against its own average).

Aim4.6
Utility5.1
Positioning7.1
Opening Duels3.8
Clutch3.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 65% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning7.1
Utility5.1
Mechanics4.1
Opening Duels4.4
Win Impact1.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time601ms−8ms
first ⅓ avg 609ms → last ⅓ avg 601ms
Headshot accuracy17.1%−1.0%
first ⅓ avg 18.2% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–6 · ancient, 18 Jun
36%Best headshot accuracy · 13–10 · ancient, 3 Sept
422msFastest reaction time · 5–13 · inferno, 8 Sept
13–1Biggest win · mirage, 13 Sept

Across the last 100 tracked matches.

Highlights

6Longest win streak
57In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 58% over 12infernoWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
ancientB29131645%0.01
anubisC2081240%-0.00
nukeC167944%0.00
dust2A127558%-0.01
mirageC94544%0.01
infernoD93633%0.01
cache41325%-0.00
overpass1010%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

103,632Lifetime kills
1.25K/D · Top 25% of Level 8 players
4,976Matches
47.6%Match win rate · Top 50% of Level 8 players
49.0%Headshot % · Top 50% of Level 8 players
9.2%Shot accuracy
10,004MVPs
1,985Hours (in match)
5,749Bombs planted
1,627Bombs defused

Most-used weapons

AK-4739,622
AWP8,870
FAMAS3,053
MP92,022
MAC-101,446

Lifetime map wins

6,093inferno
5,857nuke
4,510vertigo
4,027dust2
1,701train
297office
44safehouse
42cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

976Matches
52%Win rate
1.29Avg K/D
76.5ADR
40%Headshot %

Clutches & streaks

39%1v1 clutch win
23%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient18958%1.2716.4
Anubis14658%1.2616.4
Nuke12853%1.2415.2
Inferno8443%1.1815.5
Dust26439%0.9713.9
Vertigo4267%1.5918.4
Mirage3241%1.0414.4
Train1839%1.0614.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.2%Headshot accuracy
30.1%Accuracy (enemy spotted)
33.2%Spray accuracy
68.3%Counter-strafing
10.5°Preaim
598msReaction time
40.2%T opening success
55.1%CT opening success
0.43Enemies flashed / flash
5.7%Flash assists
7.82HE damage / grenade
7.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4301 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust215–15-0.0111%20 Sept
ancient4–130.0816%19 Sept
mirage7–130.0227%19 Sept
anubis7–130.0424%19 Sept
anubis11–130.0412%14 Sept
anubis7–13-0.0023%14 Sept
nuke9–13-0.0326%14 Sept
mirage13–10.0524%13 Sept
cache8–130.0316%13 Sept
anubis13–6-0.0021%13 Sept
cache9–13-0.0216%13 Sept
ancient13–90.0010%10 Sept
ancient11–13-0.0514%10 Sept
inferno13–6-0.0117%10 Sept
ancient9–13-0.0411%10 Sept
anubis13–50.0411%10 Sept
cache13–10-0.0113%10 Sept
cache3–130.0135%10 Sept
anubis13–10-0.0215%10 Sept
anubis8–130.0413%9 Sept
anubis11–13-0.0421%9 Sept
inferno13–50.0317%9 Sept
inferno5–130.0624%9 Sept
anubis10–13-0.080%9 Sept
anubis9–130.0215%9 Sept
inferno5–130.0410%8 Sept
nuke13–9-0.0319%8 Sept
anubis13–30.0319%8 Sept
ancient13–100.0136%3 Sept
ancient5–130.0513%2 Sept
dust213–10.028%2 Sept
dust213–30.0813%2 Sept
ancient6–13-0.0318%2 Sept
dust213–100.0015%2 Sept
nuke4–13-0.0215%2 Sept
ancient13–20.0721%2 Sept
ancient13–50.0011%2 Sept
dust26–130.0021%2 Sept
inferno12–160.0522%1 Sept
anubis13–110.0214%1 Sept
ancient6–13-0.0234%1 Sept
anubis18–220.0718%1 Sept
ancient9–130.0122%1 Sept
nuke10–13-0.0424%1 Sept
dust213–90.0224%1 Sept
inferno13–16-0.0229%30 Aug
anubis6–13-0.0523%30 Aug
nuke13–90.1026%24 Aug
ancient13–16-0.0221%24 Aug
anubis8–13-0.0718%24 Aug
ancient13–16-0.024%23 Aug
ancient15–150.0217%22 Aug
anubis13–80.0212%20 Aug
nuke11–13-0.0218%20 Aug
nuke11–130.0319%20 Aug
ancient7–13-0.0112%20 Aug
ancient10–13-0.0518%20 Aug
ancient13–1-0.0123%20 Aug
anubis13–40.0116%20 Aug
ancient13–70.0511%20 Aug
nuke13–30.0123%19 Aug
ancient13–7-0.0310%19 Aug
dust213–10-0.0511%19 Aug
ancient6–13-0.0310%18 Aug
nuke16–19-0.0315%13 Aug
ancient6–13-0.0323%13 Aug
ancient13–50.0028%13 Aug
mirage3–13-0.0715%13 Aug
mirage10–13-0.0112%13 Aug
dust26–13-0.0725%12 Aug
inferno6–13-0.0514%12 Aug
dust28–130.0225%5 Aug
nuke7–13-0.0319%5 Aug
nuke19–160.0033%5 Aug
nuke13–110.0617%5 Aug
ancient13–7-0.0221%4 Aug
dust213–7-0.014%4 Aug
ancient15–150.0716%4 Aug
mirage13–90.0213%3 Aug
mirage6–13-0.0017%3 Aug
anubis5–13-0.0713%30 Jun
inferno13–100.0122%24 Jun
nuke14–16-0.0116%24 Jun
ancient13–110.0518%24 Jun
nuke13–60.0528%24 Jun
dust25–13-0.0824%24 Jun
ancient13–90.0215%23 Jun
anubis13–11-0.048%23 Jun
mirage13–11-0.0012%23 Jun
nuke13–10.0013%23 Jun
overpass9–13-0.0229%22 Jun
ancient13–60.1119%18 Jun
mirage11–130.0229%18 Jun
mirage13–60.0922%18 Jun
anubis3–13-0.0311%18 Jun
dust213–80.0219%16 Jun
nuke7–13-0.0422%16 Jun
ancient10–13-0.0117%16 Jun
inferno10–130.0118%16 Jun
ancient13–4-0.0013%16 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →