♪♫-Nikolaj-♪♫

♪♫-Nikolaj-♪♫ — CS2 Stats

DK76561198377212288[U:1:416946560]Steam profile ↗✓ No bans

229Tracked matches44%Win rate2021Tracked since
1,268Hours in CS9Hrs last 2 wks
CSDB Rating4.7 DevelopingPositional Player
Premier CS Rating15,005Purple band · top ~28.4% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 15,005 → 15,005
+4Tracked matches · now 229
−0.4ppWin rate · 44.4% → 44.0%

Rating over time

Premier CS Rating: 15,005 +639 20 Mar – 22 Sept · 14 days played
13,36416,605peak 16,60520 Mar22 Sept
16,952Peak Premier in tracked matches
42Days played since 2026-03-19

Premier CS Rating

  • 1,600 below peak (16,605)
  • Next: Pink band at 20,000 — 4,995 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-22
  • Blue band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches15——
Win rate40%——
K/D1.11——
Headshot %54%——

Measured 22 Sep 2026 → 1 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches66——
Win rate45%——
K/D1.21——
Headshot %50%——

Measured 31 Aug 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate35.8%44.3%46.9%11.2% short
Shot accuracy16.7%11.9%13.0%above
Kill/death ratio1.121.031.08above
Match win rate44.5%45.2%46.7%2.2% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG♪♫-Nikolaj-♪♫PREMIER15,005 · Purple bandcsdb.gg/stats

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Performance scores

Aim64
Positioning54
Utility12

0–100 skill scores via Leetify.

Recent form

COLD35–53–12Last 10035%Win rateLTTTTLLWTT

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · −0.6pp headshot accuracy · +117ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 0–1–4 · 0% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 720ms

Last 10

  • 1–3–6 · 10% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 689ms

Last 20

  • 5–9–6 · 25% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 19%
  • Avg reaction 631ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim6.4
Utility1.2
Positioning5.4
Opening Duels4.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 628ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.4
Utility1.2
Mechanics5.0
Opening Duels4.2
Win Impact3.0

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time629ms−36ms
first ⅓ avg 665ms → last ⅓ avg 629ms
Headshot accuracy19.4%+5.0%
first ⅓ avg 14.4% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–4 · cache, 4 Sept →
33%Best headshot accuracy · 13–5 · mirage, 31 Aug →
438msFastest reaction time · 5–13 · mirage, 4 Sept →
13–3Biggest win · mirage, 31 May →

Across the last 100 tracked matches.

Highlights

3Longest win streak
5–6In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 40% over 20nukeWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC3313–2039%-0.01
infernoC208–1240%-0.01
dust2C176–1135%-0.00
nukeD123–925%-0.02
cacheD62–433%0.01
ancientC52–340%-0.00
anubis—21–150%0.05
cache_b—20–20%0.01
train—10–10%-0.03
italy—10–10%0.06
office—10–10%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,320Lifetime kills
1.12K/D · Top 50% of Purple band
1,802Matches
44.5%Match win rate
35.8%Headshot %
16.7%Shot accuracy · Top 25% of Purple band
4,677MVPs
651Hours (in match)
2,053Bombs planted
330Bombs defused

Most-used weapons

Lifetime map wins

3,578dust2
2,672inferno
721nuke
197train
164vertigo
91office
80lake
51cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
100%Win rate
0.69Avg K/D
—ADR
36%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
35.4%Accuracy (enemy spotted)
36.8%Spray accuracy
72.7%Counter-strafing
9.7°Preaim
628msReaction time
47.3%T opening success
46.2%CT opening success
0.19Enemies flashed / flash
0.0%Flash assists
7.16HE damage / grenade
1.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1925 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke4–9-0.0527%30 Sept →
inferno8–8-0.1110%30 Sept →
mirage12–120.0123%25 Sept →
nuke12–120.0122%25 Sept →
inferno12–120.0422%14 Sept →
mirage3–130.038%13 Sept →
cache4–13-0.0513%10 Sept →
inferno13–80.0115%10 Sept →
dust212–120.0422%7 Sept →
inferno12–120.0622%7 Sept →
train8–13-0.0317%6 Sept →
dust211–130.0113%4 Sept →
italy7–130.0621%4 Sept →
cache13–40.1015%4 Sept →
nuke13–5-0.1120%4 Sept →
mirage9–13-0.0528%4 Sept →
inferno0–11-0.0315%4 Sept →
mirage5–13-0.0919%4 Sept →
inferno13–100.0221%4 Sept →
nuke13–110.0421%4 Sept →
anubis13–50.1013%4 Sept →
mirage3–13-0.1011%4 Sept →
ancient10–130.0519%4 Sept →
dust26–13-0.0822%4 Sept →
ancient13–40.0533%2 Sept →
inferno4–9-0.1023%1 Sept →
dust213–11-0.0228%31 Aug →
anubis9–130.0116%31 Aug →
mirage13–50.0333%31 Aug →
cache13–60.0918%31 Aug →
mirage7–130.0215%30 Aug →
mirage13–70.0117%30 Aug →
dust210–130.0120%30 Aug →
inferno13–80.0418%28 Aug →
dust26–13-0.1125%28 Aug →
mirage13–8-0.0414%28 Aug →
mirage8–130.0318%28 Aug →
mirage11–130.0723%28 Aug →
nuke8–130.0010%28 Aug →
inferno13–100.0113%13 Aug →
dust213–80.0629%12 Aug →
ancient2–13-0.0921%12 Aug →
nuke1–130.0219%11 Aug →
mirage6–130.036%11 Aug →
nuke10–130.0216%10 Aug →
inferno2–9-0.0914%7 Aug →
dust215–150.0517%6 Aug →
mirage6–13-0.0315%5 Aug →
cache12–12-0.0320%5 Aug →
dust211–130.0421%26 Jul →
nuke12–16-0.0217%26 Jul →
inferno12–30.0522%26 Jul →
mirage13–10-0.0112%26 Jul →
nuke10–13-0.0416%26 Jul →
dust213–80.0019%26 Jul →
mirage3–13-0.1316%26 Jul →
dust24–130.0214%26 Jul →
mirage13–70.0713%25 Jul →
inferno8–13-0.0327%25 Jul →
mirage11–13-0.0317%21 Jul →
mirage13–90.0415%21 Jul →
inferno13–50.0321%21 Jul →
dust213–9-0.0728%20 Jul →
inferno3–13-0.0120%20 Jul →
ancient15–15-0.057%19 Jul →
inferno13–11-0.0517%19 Jul →
mirage8–13-0.0520%19 Jul →
mirage2–13-0.0913%9 Jul →
cache2–13-0.079%9 Jul →
office7–130.0417%28 Jun →
inferno12–120.0215%28 Jun →
mirage3–13-0.107%26 Jun →
mirage7–13-0.036%1 Jun →
cache11–130.0120%31 May →
mirage13–40.0712%31 May →
mirage13–30.0415%31 May →
mirage13–110.056%31 May →
mirage12–12-0.017%31 May →
ancient16–130.0210%30 May →
dust210–13-0.0122%28 May →
dust213–40.0130%27 May →
mirage3–13-0.0612%24 Apr →
nuke6–13-0.0812%24 Apr →
dust210–13-0.0519%15 Apr →
inferno13–30.0315%15 Apr →
inferno13–16-0.0316%11 Apr →
mirage13–40.0426%11 Apr →
nuke13–11-0.0311%4 Apr →
nuke9–13-0.0514%4 Apr →
mirage12–120.0529%31 Mar →
mirage13–9-0.0311%30 Mar →
mirage13–9-0.0417%23 Mar →
dust26–13-0.0515%23 Mar →
mirage13–80.0010%23 Mar →
dust213–90.0714%20 Mar →
inferno4–13-0.008%20 Mar →
mirage7–13-0.0413%20 Mar →
cache_b11–13-0.0115%20 Mar →
inferno5–130.0215%19 Mar →
cache_b3–130.0317%19 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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