meowing for a living

meowing for a living — CS2 Stats

KN76561198375115492[U:1:414849764]Steam profile ↗✓ No bans

1,102Tracked matches45%Win rate2021Tracked since
2,758Hours in CS27Hrs last 2 wks
CSDB Rating3.5 LearningPositional Player
Premier CS Rating13,629Blue band · top ~35.7% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,629 +1,795 18 Sept – 10 Nov · 22 days played
11,47516,096peak 16,09618 Sept10 Nov
16,351Peak Premier in tracked matches
30Days played since 2026-09-18

Premier CS Rating

  • 2,467 below peak (16,096)
  • +2,154 over 30 days · improving
  • Next: Purple band at 15,000 — 1,371 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-18
  • Light Blue band first seen 2026-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,128), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate39.2%41.3%41.8%2.6% short
Shot accuracy13.9%12.7%12.2%above
Kill/death ratio0.960.950.98meets
Match win rate40.3%42.6%43.3%3.0% short

This profile matches the typical Level 3 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmeowing for a livingFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER13,629 · Blue bandcsdb.gg/stats

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Performance scores

Aim39
Positioning60
Utility20

0–100 skill scores via Leetify.

Recent form

STEADY54–44–2Last 10054%Win rateWLWLWWLLWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −0.9pp headshot accuracy · +45ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 572ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 608ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 586ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim3.9
Utility2.0
Positioning6.0
Opening Duels2.7
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 75% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 59% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning6.0
Utility2.0
Mechanics1.7
Opening Duels4.4
Win Impact3.3

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time595ms+50ms
first ⅓ avg 544ms → last ⅓ avg 595ms
Headshot accuracy16.0%−2.9%
first ⅓ avg 19.0% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–0 · inferno, 19 Oct →
43%Best headshot accuracy · 3–13 · cache, 31 Oct →
375msFastest reaction time · 8–13 · inferno, 27 Oct →
13–0Biggest win · inferno, 19 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 86% over 7mirageWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
infernoA2112–957%0.01
dust2A148–657%-0.01
cacheB136–746%-0.03
anubisS128–467%0.02
mirageD124–833%-0.03
nukeB115–645%-0.03
ancientS76–186%0.03
rush_001B63–350%0.03
train—42–250%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 12). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

58,194Lifetime kills
0.96K/D · Top 50% of Level 2 players
3,576Matches
40.3%Match win rate
39.2%Headshot %
13.9%Shot accuracy · Top 50% of Level 2 players
8,066MVPs
1,237Hours (in match)
1,632Bombs planted
1,224Bombs defused

Most-used weapons

AK-4714,909
AWP9,322
MAC-102,006
FAMAS1,836
MP91,304
SSG 081,286

Lifetime map wins

3,901dust2
2,772nuke
2,584inferno
1,344cbble
934train
565vertigo
331office
167safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

56Matches
50%Win rate
0.91Avg K/D
67.5ADR
39%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis475%0.9413.3
Nuke425%0.7911.0
Ancient333%0.5912.3
Inferno2100%0.7011.0
Mirage10%0.417.0
Dust21100%0.7911.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
30.5%Accuracy (enemy spotted)
35.4%Spray accuracy
57.5%Counter-strafing
10.3°Preaim
591msReaction time
58.8%T opening success
36.8%CT opening success
0.13Enemies flashed / flash
5.0%Flash assists
10.05HE damage / grenade
0.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1328 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.7793% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–10-0.037%13 Nov →
cache10–13-0.0813%12 Nov →
anubis13–90.0014%12 Nov →
anubis1–6-0.0018%11 Nov →
dust213–40.0612%11 Nov →
mirage13–5-0.048%10 Nov →
inferno7–13-0.0112%9 Nov →
dust26–13-0.0124%9 Nov →
mirage13–30.007%8 Nov →
dust211–13-0.0121%8 Nov →
cache11–13-0.029%7 Nov →
mirage9–13-0.0213%7 Nov →
mirage4–13-0.0517%6 Nov →
inferno13–50.0216%6 Nov →
cache13–9-0.0015%6 Nov →
inferno9–130.0224%6 Nov →
mirage9–130.0215%5 Nov →
dust213–100.0317%5 Nov →
inferno13–60.0414%5 Nov →
inferno13–8-0.016%2 Nov →
inferno5–13-0.0130%2 Nov →
cache13–60.0218%2 Nov →
nuke6–13-0.086%2 Nov →
anubis11–130.0314%1 Nov →
inferno13–90.0422%1 Nov →
nuke13–100.0410%1 Nov →
cache3–13-0.0943%31 Oct →
mirage7–13-0.0711%31 Oct →
train9–13-0.0719%31 Oct →
cache12–12-0.0013%31 Oct →
nuke3–13-0.0713%31 Oct →
dust213–7-0.0320%30 Oct →
inferno7–13-0.0630%30 Oct →
ancient13–10-0.0110%30 Oct →
anubis13–4-0.0414%30 Oct →
inferno13–50.0713%30 Oct →
dust29–13-0.0411%29 Oct →
inferno13–5-0.0213%29 Oct →
inferno10–130.0126%28 Oct →
anubis13–20.1120%28 Oct →
nuke9–13-0.087%28 Oct →
dust213–40.015%28 Oct →
inferno8–130.0224%27 Oct →
cache1–13-0.0716%27 Oct →
dust213–60.1016%27 Oct →
cache9–13-0.038%26 Oct →
dust210–13-0.0313%25 Oct →
nuke8–130.0220%25 Oct →
inferno13–80.0228%25 Oct →
mirage5–13-0.086%24 Oct →
cache13–10-0.0211%24 Oct →
ancient13–50.0815%24 Oct →
nuke13–50.0616%24 Oct →
ancient13–70.028%23 Oct →
cache13–10-0.038%23 Oct →
ancient15–15-0.0421%23 Oct →
inferno5–13-0.045%22 Oct →
anubis13–4-0.0011%21 Oct →
train13–11-0.0126%21 Oct →
nuke13–11-0.0016%21 Oct →
cache1–130.0421%20 Oct →
anubis13–60.0312%20 Oct →
inferno5–13-0.0323%20 Oct →
dust213–11-0.068%20 Oct →
dust28–13-0.0341%20 Oct →
nuke13–6-0.0413%19 Oct →
inferno13–100.0023%19 Oct →
cache13–3-0.048%19 Oct →
ancient13–80.0116%19 Oct →
mirage13–110.0420%19 Oct →
inferno13–00.1223%19 Oct →
inferno13–90.0526%19 Oct →
anubis10–130.0123%18 Oct →
anubis13–80.0926%18 Oct →
inferno13–1-0.0417%18 Oct →
ancient13–60.0519%18 Oct →
dust213–7-0.0020%18 Oct →
cache13–110.0016%18 Oct →
rush_0016–8-0.015%18 Oct →
mirage4–13-0.068%17 Oct →
nuke5–13-0.0218%17 Oct →
mirage3–13-0.0224%17 Oct →
inferno13–00.0324%17 Oct →
train13–110.0118%17 Oct →
rush_0016–20.0730%17 Oct →
ancient13–40.0813%16 Oct →
mirage13–10-0.0413%16 Oct →
rush_0016–80.0339%16 Oct →
rush_0018–70.0313%16 Oct →
nuke13–8-0.0314%16 Oct →
rush_0016–20.0722%16 Oct →
inferno10–130.0519%14 Oct →
dust213–5-0.0620%14 Oct →
rush_0012–6-0.0224%14 Oct →
anubis13–30.0438%12 Oct →
dust22–13-0.0111%12 Oct →
train7–130.0222%12 Oct →
mirage2–10-0.0514%11 Oct →
nuke7–13-0.0815%11 Oct →
anubis4–13-0.048%11 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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