Johnny

Johnny — CS2 Stats

DE76561198373224890[U:1:412959162]Steam profile ↗✓ No bans

59Tracked matches36%Win rate2023Tracked since
116Hours in CS
CSDB Rating2.0 LearningPositional Player
Premier CS Rating11,219Blue band · top ~48.4% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Apr 2026 (192 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,219 -326 14 Apr – 26 Apr · 6 days played
11,21911,845peak 11,84514 Apr26 Apr
11,845Peak Premier in tracked matches
26Days played since 2023-03-25

Premier CS Rating

  • 626 below peak (11,845)
  • Next: Purple band at 15,000 — 3,781 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate25.9%42.0%44.4%18.4% short
Shot accuracy45.3%9.6%11.9%above
Kill/death ratio13.690.981.03above
Match win rate35.6%43.8%45.2%9.6% short

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJohnnyPREMIER11,219 · Blue bandcsdb.gg/stats

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Performance scores

Aim25
Positioning37
Utility22

0–100 skill scores via Leetify.

Recent form

COLD17–36–3Last 5630%Win rateLLWTLLWLLW

Last 10 vs previous 10: 0pp win rate · −0.06 avg rating · +3.1pp headshot accuracy · −49ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 597ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 22%
  • Avg reaction 659ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 684ms

Newest first, from the last 56 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim2.5
Utility2.2
Positioning3.7
Opening Duels0.7
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 73% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 701ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.5
Positioning3.7
Utility2.2
Mechanics1.8
Opening Duels0.4
Win Impact0.2

Composite 2.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.06
first ⅓ avg -0.05 → last ⅓ avg 0.00
Reaction time684ms−98ms
first ⅓ avg 782ms → last ⅓ avg 684ms
Headshot accuracy21.9%+5.8%
first ⅓ avg 16.1% → last ⅓ avg 21.9%

Rolling 5-match average across the last 56 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 3–9 · nuke, 23 Apr →
33%Best headshot accuracy · 5–9 · vertigo, 25 Apr →
453msFastest reaction time · 9–6 · inferno, 27 Apr →
10–1Biggest win · nuke, 23 Apr →

Across the last 56 tracked matches.

Highlights

2Longest win streak
L2Current streak
4–3In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 60% over 10anubisWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
mirageD121–118%-0.04
infernoA106–460%-0.04
nukeB105–550%-0.00
anubisD50–50%-0.08
dust2—40–40%-0.03
overpass—41–325%-0.03
vertigo—31–233%-0.07
office—30–30%-0.07
cache—10–10%0.01
ancient—11–0100%0.07
sanctum—11–0100%-0.02
train—10–10%-0.04
alpine—11–0100%-0.06

Across the last 56 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

144,119Lifetime kills
13.69K/D · Top 1% of Blue band
508Matches
35.6%Match win rate
25.9%Headshot %
45.3%Shot accuracy · Top 1% of Blue band
999MVPs
116Hours (in match)
246Bombs planted
82Bombs defused

Most-used weapons

Lifetime map wins

382inferno
345lake
332dust2
211nuke
61office
60vertigo
36train
18cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
100%Win rate
0.42Avg K/D
44.5ADR
51%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Nuke1100%0.538.0
Dust21100%0.315.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
32.1%Accuracy (enemy spotted)
30.3%Spray accuracy
58.2%Counter-strafing
11.2°Preaim
701msReaction time
25.4%T opening success
33.2%CT opening success
0.49Enemies flashed / flash
5.0%Flash assists
7.86HE damage / grenade
2.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.8647% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 701.2746ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4882 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno6–9-0.1113%11 May →
cache6–130.0121%30 Apr →
inferno9–60.0214%27 Apr →
mirage15–15-0.0420%26 Apr →
mirage12–16-0.0413%26 Apr →
mirage2–13-0.1025%26 Apr →
inferno13–7-0.0131%26 Apr →
vertigo5–9-0.0533%25 Apr →
dust210–13-0.0522%25 Apr →
nuke9–20.1032%25 Apr →
ancient13–60.0713%25 Apr →
vertigo10–13-0.055%24 Apr →
dust26–13-0.0419%24 Apr →
nuke10–10.0232%23 Apr →
nuke3–90.1431%23 Apr →
mirage8–130.0116%23 Apr →
dust211–130.0928%23 Apr →
mirage9–130.1126%23 Apr →
nuke13–7-0.0116%22 Apr →
mirage10–13-0.058%18 Apr →
overpass13–11-0.0916%18 Apr →
nuke7–13-0.0914%18 Apr →
anubis8–13-0.054%17 Apr →
inferno9–7-0.1612%17 Apr →
sanctum9–7-0.0216%17 Apr →
anubis8–13-0.0713%17 Apr →
mirage13–8-0.104%15 Apr →
mirage6–13-0.1112%15 Apr →
inferno13–9-0.0316%14 Apr →
overpass6–13-0.0113%13 Apr →
dust29–13-0.123%13 Apr →
train12–12-0.0421%11 Apr →
nuke10–13-0.072%11 Apr →
nuke13–90.0424%10 Apr →
inferno13–80.049%10 Apr →
overpass4–13-0.1113%10 Apr →
vertigo13–11-0.104%10 Apr →
nuke13–6-0.0413%10 Apr →
overpass4–130.1025%9 Apr →
inferno9–13-0.0414%6 Apr →
mirage0–13-0.0633%6 Apr →
inferno13–4-0.017%5 Apr →
anubis4–13-0.1210%5 Apr →
anubis4–13-0.0613%5 Apr →
nuke11–13-0.0710%27 Mar →
nuke2–13-0.079%25 Mar →
anubis11–13-0.0912%25 Mar →
inferno10–13-0.0610%23 Mar →
alpine13–10-0.0621%23 Mar →
inferno8–13-0.0724%22 Mar →
mirage10–130.0220%22 Mar →
office9–13-0.0817%21 Mar →
mirage12–12-0.0217%12 Mar →
office10–13-0.0516%8 Mar →
office6–13-0.1023%8 Mar →
mirage2–9-0.148%25 Mar →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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