126找妈妈

126找妈妈 — CS2 Stats

CN76561198358671736[U:1:398406008]Steam profile ↗✓ No bans

4,345Tracked matches59%Win rate2020Tracked since
10,267Hours in CS1Hrs last 2 wks
CSDB Rating5.9 SolidPositional Player
FaceitLevel 9 · 2,347 ELOTop 20.7% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 2,347 → 2,347
+21Tracked matches · now 4,345
+16.4ppWin rate · 42.9% → 59.3%

Rating over time

Premier CS Rating: 26,454 +1,565 12 May – 31 May · 18 days played
24,20528,136peak 28,13612 May31 May
28,136Peak Premier in tracked matches
2,347Highest Faceit ELO seen on CSDB
30Days played since 2026-05-12

Faceit ELO

  • At peak — 2,347
  • Next: 2,500 ELO at 2,500 — 153 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-09-04
  • Level 9 first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches21——
Win rate67%——
K/D0.91——
Headshot %48%——

Measured 4 Sep 2026 → 3 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,332), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate42.5%48.2%50.9%8.4% short
Shot accuracy11.9%13.3%13.8%1.8% short
Kill/death ratio0.991.071.090.10 short
Match win rate47.4%46.9%48.4%1.0% short

This profile sits below the typical Level 10 player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG126找妈妈FACEITLevel 9 · 2,347 ELOSTANDINGTop 20.7% of rankedPEAK ELO2,347csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning52
Utility30

0–100 skill scores via Leetify.

Recent form

HOT47–46–7Last 10047%Win rateWWWWLLLWWW

Last 10 vs previous 10: +20pp win rate · −0.04 avg rating · −9.1pp headshot accuracy · −2ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 563ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 15%
  • Avg reaction 574ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim7.5
Utility3.0
Positioning5.2
Opening Duels3.5
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 94% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.2
Utility3.0
Mechanics6.9
Opening Duels3.6
Win Impact8.1

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time577ms−11ms
first ⅓ avg 588ms → last ⅓ avg 577ms
Headshot accuracy21.6%+3.3%
first ⅓ avg 18.3% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–3 · inferno, 14 May →
41%Best headshot accuracy · 9–13 · anubis, 21 May →
430msFastest reaction time · 4–13 · dust2, 23 May →
13–2Biggest win · mirage, 20 May →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W4Current streak
7–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 61% over 18ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB3516–1946%0.01
dust2C2410–1442%0.01
infernoA1811–761%0.02
ancientD93–633%-0.01
anubisD62–433%-0.03
overpass—43–175%-0.01
cache—32–167%-0.04
nuke—10–10%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

203,772Lifetime kills
0.99K/D
9,582Matches
47.4%Match win rate · Top 50% of Level 9 players
42.5%Headshot %
11.9%Shot accuracy
24,960MVPs
6,552Hours (in match)
11,134Bombs planted
2,666Bombs defused

Most-used weapons

AK-4765,922
AWP22,295
Knife5,194
MP95,174
MAC-103,939

Lifetime map wins

37,420inferno
23,248dust2
3,944nuke
3,561vertigo
1,995train
166office
79lake
57cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,930Matches
50%Win rate
1.08Avg K/D
82.3ADR
42%Headshot %

Clutches & streaks

33%1v1 clutch win
22%1v2 clutch win
15Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage55248%1.0916.6
Inferno33459%1.2317.1
Dust227850%1.1016.4
Ancient16043%1.0016.4
Anubis7041%0.9715.8
Nuke6027%0.8814.1
Vertigo3741%1.0415.3
Train2646%1.1317.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
35.8%Accuracy (enemy spotted)
34.3%Spray accuracy
80.9%Counter-strafing
9.4°Preaim
586msReaction time
42.3%T opening success
46.1%CT opening success
0.42Enemies flashed / flash
3.4%Flash assists
4.99HE damage / grenade
4.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4155 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–8-0.0715%30 Sept →
ancient13–3-0.039%30 Sept →
ancient13–40.0310%14 Sept →
mirage13–9-0.0218%14 Sept →
dust211–13-0.0718%14 Sept →
mirage8–13-0.0718%13 Sept →
anubis3–13-0.157%12 Sept →
anubis13–90.0214%12 Sept →
mirage13–40.0111%12 Sept →
dust213–3-0.1231%12 Sept →
nuke12–12-0.0117%9 Sept →
dust213–11-0.0119%9 Sept →
cache13–4-0.0131%9 Sept →
inferno7–0-0.0138%9 Sept →
dust213–110.1223%6 Sept →
dust26–13-0.0816%23 Jul →
ancient11–13-0.0526%14 Jul →
cache8–13-0.0217%14 Jul →
mirage13–6-0.0020%12 Jul →
anubis15–150.0737%12 Jul →
ancient7–13-0.0317%12 Jul →
mirage12–120.0424%12 Jul →
inferno9–40.0238%12 Jul →
mirage4–13-0.0836%4 Jul →
mirage9–130.1317%1 Jun →
dust211–13-0.0230%31 May →
mirage13–70.0820%31 May →
dust213–100.0326%31 May →
inferno4–13-0.0722%30 May →
overpass13–9-0.0522%30 May →
dust213–30.0218%30 May →
inferno13–40.1225%30 May →
inferno13–70.0923%30 May →
ancient5–130.0123%29 May →
ancient13–100.1323%28 May →
mirage7–130.0116%27 May →
mirage6–130.0136%27 May →
mirage8–13-0.0013%27 May →
mirage2–13-0.0327%26 May →
overpass9–130.0222%26 May →
dust29–13-0.0419%26 May →
mirage13–80.0627%26 May →
dust213–100.039%26 May →
inferno13–60.0313%26 May →
inferno15–19-0.0118%25 May →
mirage16–130.0416%25 May →
mirage11–130.0330%23 May →
mirage4–13-0.0520%23 May →
dust24–13-0.0318%23 May →
dust211–130.0119%22 May →
mirage7–13-0.0620%22 May →
mirage11–130.0317%22 May →
inferno5–13-0.0413%21 May →
dust24–13-0.0322%21 May →
mirage9–130.0216%21 May →
dust24–130.0518%21 May →
dust213–100.0220%21 May →
anubis9–13-0.0341%21 May →
ancient12–12-0.0832%21 May →
inferno11–130.0018%20 May →
inferno13–50.0124%20 May →
mirage13–20.0522%20 May →
mirage3–130.0333%20 May →
overpass13–11-0.0122%20 May →
anubis5–13-0.053%20 May →
mirage3–130.0126%20 May →
inferno11–130.0612%20 May →
dust26–130.0725%20 May →
inferno13–100.0720%19 May →
dust213–110.0620%19 May →
dust213–90.0220%19 May →
mirage15–15-0.0314%19 May →
mirage13–90.0414%19 May →
mirage16–14-0.0121%18 May →
anubis13–8-0.0419%18 May →
mirage13–80.0115%18 May →
mirage13–80.0717%17 May →
mirage13–20.0811%17 May →
mirage5–13-0.0315%17 May →
dust213–80.0225%17 May →
overpass13–4-0.0023%17 May →
mirage13–11-0.0515%16 May →
inferno13–8-0.0218%16 May →
dust215–150.0914%16 May →
mirage5–13-0.0220%16 May →
mirage14–16-0.0421%15 May →
inferno13–100.0720%15 May →
dust210–130.0618%15 May →
inferno15–15-0.0017%15 May →
mirage13–80.0217%15 May →
dust26–13-0.0121%14 May →
inferno13–30.1637%14 May →
dust25–13-0.0412%13 May →
mirage13–80.0520%13 May →
ancient5–13-0.0222%13 May →
inferno3–13-0.0215%13 May →
mirage13–110.0213%13 May →
ancient10–130.0018%13 May →
inferno13–9-0.0320%12 May →
dust27–13-0.047%12 May →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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