Space_Rumi

Space_Rumi — CS2 Stats

DE76561198355645063[U:1:395379335]Steam profile ↗✓ No bans

1,042Tracked matches43%Win rate2023Tracked since
1,374Hours in CS4Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating14,423Blue band · top ~31.5% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,423 -3,224 16 Jul – 26 Oct · 23 days played
13,14017,647peak 17,64716 Jul26 Oct
18,275Peak Premier in tracked matches
24Days played since 2026-07-14

Premier CS Rating

  • 3,224 below peak (17,647)
  • +981 over 30 days · improving
  • -687 over 90 days
  • Next: Purple band at 15,000 — 577 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate44.9%43.8%44.8%meets
Shot accuracy1.5%12.0%12.4%10.9% short
Kill/death ratio1.091.021.03above
Match win rate45.8%44.7%45.2%meets

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSpace_RumiFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER14,423 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim48
Positioning58
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY39–58–3Last 10039%Win rateWWWWLLLLLW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +9.4pp headshot accuracy · −33ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 620ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 25%
  • Avg reaction 596ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim4.8
Utility4.2
Positioning5.8
Opening Duels2.5
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 76% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 59% on T to 34% on CT — first contacts on the defending side are being lost.

Reaction time. 669ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning5.8
Utility4.2
Mechanics4.0
Opening Duels4.2
Win Impact2.8

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time652ms+6ms
first ⅓ avg 647ms → last ⅓ avg 652ms
Headshot accuracy17.5%+4.9%
first ⅓ avg 12.6% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–5 · ancient, 22 Jul →
45%Best headshot accuracy · 2–13 · anubis, 18 Oct →
422msFastest reaction time · 7–9 · inferno, 15 Oct →
13–1Biggest win · mirage, 14 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W4Current streak
8–11In matches decided by ≤2 rounds
16Overtime games

Map breakdown

infernoBest map · 58% over 12ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
dust2C269–1735%-0.01
mirageC259–1636%-0.01
nukeD124–833%-0.01
infernoA127–558%0.02
ancientD102–820%0.01
cacheA74–357%0.01
anubisC52–340%-0.04
vertigo—22–0100%0.09
overpass—10–10%-0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

31,152Lifetime kills
1.09K/D · Top 50% of Level 5 players
1,759Matches
45.8%Match win rate · Top 50% of Level 5 players
44.9%Headshot % · Top 50% of Level 5 players
1.5%Shot accuracy
4,315MVPs
640Hours (in match)
2,425Bombs planted
396Bombs defused

Most-used weapons

Lifetime map wins

4,936dust2
2,474inferno
2,207nuke
653train
461vertigo
144office
14italy
7ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

18Matches
61%Win rate
1.13Avg K/D
87.9ADR
48%Headshot %

Clutches & streaks

12%1v1 clutch win
29%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Anubis475%1.3216.5
Dust2475%0.8414.3
Inferno450%1.2619.5
Nuke333%0.9812.7
Mirage250%1.0015.0
Train1100%1.7319.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
34.0%Accuracy (enemy spotted)
40.4%Spray accuracy
68.1%Counter-strafing
11.4°Preaim
669msReaction time
59.1%T opening success
34.1%CT opening success
0.39Enemies flashed / flash
3.7%Flash assists
7.14HE damage / grenade
6.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3871 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.1139% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–10-0.0344%26 Oct →
cache13–40.0520%26 Oct →
cache13–30.0421%19 Oct →
inferno13–20.0824%19 Oct →
dust25–13-0.0024%18 Oct →
anubis2–13-0.0645%18 Oct →
inferno12–160.0623%16 Oct →
dust212–160.0220%15 Oct →
inferno7–9-0.0712%15 Oct →
vertigo9–50.0914%15 Oct →
nuke13–9-0.0111%15 Oct →
nuke9–13-0.0614%14 Oct →
mirage5–13-0.038%14 Oct →
dust28–13-0.0715%14 Oct →
mirage13–1-0.0014%14 Oct →
inferno9–70.0226%14 Oct →
anubis13–80.0412%13 Oct →
inferno8–13-0.0020%13 Oct →
dust27–130.0410%13 Oct →
nuke3–13-0.0022%13 Oct →
cache13–50.0526%13 Oct →
ancient10–13-0.114%13 Oct →
dust211–13-0.0116%11 Oct →
dust25–13-0.1313%11 Oct →
dust213–80.0918%11 Oct →
mirage11–13-0.074%11 Oct →
anubis13–11-0.0318%11 Oct →
mirage13–40.0416%11 Oct →
mirage16–13-0.0212%8 Oct →
inferno13–80.0111%8 Oct →
cache5–13-0.0816%8 Oct →
anubis14–16-0.0713%4 Oct →
mirage9–13-0.0710%4 Oct →
mirage13–3-0.0121%4 Oct →
nuke13–6-0.0015%3 Oct →
ancient11–130.0511%3 Oct →
nuke16–140.0115%2 Oct →
mirage11–130.0516%2 Oct →
ancient9–130.0518%2 Oct →
cache16–14-0.0328%2 Oct →
inferno13–10-0.0231%2 Oct →
nuke6–13-0.0512%15 Aug →
dust213–30.0613%15 Aug →
mirage7–13-0.0322%15 Aug →
dust213–110.0311%14 Aug →
inferno5–9-0.0217%14 Aug →
vertigo9–30.0919%14 Aug →
overpass4–9-0.0615%14 Aug →
nuke4–9-0.0717%14 Aug →
inferno9–70.1011%14 Aug →
mirage9–13-0.0331%14 Aug →
dust25–13-0.0830%14 Aug →
inferno13–8-0.0218%14 Aug →
mirage15–150.0013%12 Aug →
mirage9–130.0117%11 Aug →
mirage7–13-0.087%30 Jul →
mirage13–8-0.057%30 Jul →
dust27–13-0.0213%30 Jul →
dust211–13-0.0219%30 Jul →
mirage11–13-0.005%28 Jul →
cache11–13-0.0525%28 Jul →
mirage5–130.015%28 Jul →
nuke8–130.0917%23 Jul →
inferno13–160.0416%23 Jul →
mirage10–13-0.0210%23 Jul →
inferno13–80.0216%23 Jul →
mirage13–100.0121%23 Jul →
dust24–13-0.0621%23 Jul →
dust25–13-0.0311%23 Jul →
anubis9–13-0.075%23 Jul →
mirage7–13-0.0211%22 Jul →
dust213–3-0.0011%22 Jul →
ancient13–50.139%22 Jul →
mirage8–13-0.0612%22 Jul →
mirage13–110.046%22 Jul →
nuke1–13-0.023%22 Jul →
dust215–150.0413%21 Jul →
ancient6–13-0.0317%21 Jul →
dust213–100.0111%21 Jul →
dust213–100.0210%21 Jul →
ancient6–13-0.0111%21 Jul →
ancient10–130.0314%21 Jul →
nuke2–13-0.0113%21 Jul →
dust27–130.0114%21 Jul →
dust213–5-0.0317%21 Jul →
mirage16–120.0022%21 Jul →
ancient15–150.027%20 Jul →
mirage14–160.0317%20 Jul →
dust213–1-0.016%20 Jul →
cache12–160.0613%20 Jul →
ancient14–16-0.0213%20 Jul →
dust25–13-0.0221%16 Jul →
ancient13–90.0215%16 Jul →
mirage16–140.0311%16 Jul →
dust25–13-0.0311%16 Jul →
mirage6–13-0.074%16 Jul →
nuke13–160.0519%16 Jul →
dust22–130.0329%16 Jul →
dust210–13-0.087%14 Jul →
dust213–20.0711%14 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.