Coco

Coco — CS2 Stats

FI76561198346274563[U:1:386008835]Steam profile ↗✓ No bans

3,032Tracked matches40%Win rate2020Tracked since
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating7,433Light Blue band · top ~67.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,433 -1,466 1 Sept – 11 Oct · 19 days played
7,34710,261peak 10,2611 Sept11 Oct
11,123Peak Premier in tracked matches
18Days played since 2026-09-01

Premier CS Rating

  • 2,828 below peak (10,261)
  • -2,522 over 30 days · declining
  • Next: Blue band at 10,000 — 2,567 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-20
  • Light Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGCocoFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER7,433 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim78
Positioning37
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY36–61–3Last 10036%Win rateLWLWWLLLLW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +5.7pp headshot accuracy · +28ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 25%
  • Avg reaction 620ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 22%
  • Avg reaction 609ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 595ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim7.8
Utility3.2
Positioning3.7
Opening Duels0.5
Clutch2.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 88% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning3.7
Utility3.2
Mechanics7.4
Opening Duels1.1
Win Impact1.7

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.01
first ⅓ avg -0.05 → last ⅓ avg -0.04
Reaction time619ms−10ms
first ⅓ avg 629ms → last ⅓ avg 619ms
Headshot accuracy21.1%−6.5%
first ⅓ avg 27.6% → last ⅓ avg 21.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–9 · nuke, 19 Sept →
55%Best headshot accuracy · 13–3 · dust2, 28 Sept →
438msFastest reaction time · 4–13 · inferno, 19 Sept →
13–2Biggest win · cache, 30 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 50% over 14infernoWeakest map · 15% over 13
MapGradePlayedRecordWin rateAvg rating
dust2C238–1535%-0.06
nukeB147–750%-0.03
ancientC145–936%-0.06
infernoD132–1115%-0.04
cacheB136–746%-0.06
mirageC114–736%-0.03
anubisD103–730%-0.03
train—10–10%-0.12
fachwerk—11–0100%-0.06

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (15% over 13). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

816Matches
50%Win rate
0.86Avg K/D
65.1ADR
50%Headshot %

Clutches & streaks

34%1v1 clutch win
13%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage9649%0.8612.3
Inferno5963%0.9813.4
Nuke4945%0.7811.7
Ancient3956%0.8913.2
Anubis3738%0.7310.4
Dust22756%0.8912.1
Overpass1136%0.8312.4
Vertigo1050%0.9414.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.9%Headshot accuracy
32.9%Accuracy (enemy spotted)
33.0%Spray accuracy
83.4%Counter-strafing
6.4°Preaim
612msReaction time
33.0%T opening success
35.7%CT opening success
0.53Enemies flashed / flash
0.5%Flash assists
5.21HE damage / grenade
3.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.137 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.0185% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

15% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno3–13-0.0719%11 Oct →
mirage16–13-0.0016%11 Oct →
inferno4–13-0.0733%11 Oct →
anubis13–7-0.0327%11 Oct →
cache13–80.0032%11 Oct →
mirage9–13-0.0530%11 Oct →
inferno10–13-0.0413%8 Oct →
anubis10–13-0.0414%8 Oct →
nuke8–13-0.0519%8 Oct →
dust213–11-0.0118%8 Oct →
train4–13-0.1220%7 Oct →
mirage7–130.0414%6 Oct →
nuke11–13-0.0415%4 Oct →
dust213–11-0.0617%4 Oct →
ancient10–13-0.0729%4 Oct →
anubis6–13-0.0419%3 Oct →
dust29–13-0.0712%3 Oct →
anubis13–10-0.0415%3 Oct →
inferno13–7-0.018%3 Oct →
dust213–11-0.0618%3 Oct →
anubis6–13-0.0026%3 Oct →
ancient13–11-0.0626%3 Oct →
dust25–13-0.0914%1 Oct →
mirage5–13-0.0123%1 Oct →
inferno8–13-0.0535%1 Oct →
dust29–13-0.0522%1 Oct →
inferno3–13-0.0516%1 Oct →
cache13–2-0.0533%30 Sept →
nuke13–90.0120%30 Sept →
nuke16–120.0529%30 Sept →
cache13–11-0.0416%30 Sept →
anubis11–13-0.0721%30 Sept →
ancient8–13-0.0528%29 Sept →
ancient13–16-0.0626%29 Sept →
dust215–15-0.0629%29 Sept →
nuke16–13-0.0810%29 Sept →
dust213–3-0.0555%28 Sept →
anubis10–13-0.0530%28 Sept →
inferno9–130.0134%28 Sept →
cache11–13-0.0712%28 Sept →
dust213–5-0.0518%28 Sept →
ancient15–15-0.0721%28 Sept →
anubis9–13-0.0630%28 Sept →
ancient10–13-0.0119%28 Sept →
nuke4–13-0.0232%27 Sept →
dust215–15-0.0421%27 Sept →
dust213–40.0515%27 Sept →
mirage4–13-0.0226%27 Sept →
mirage16–130.0222%25 Sept →
nuke10–13-0.0614%25 Sept →
dust27–13-0.0835%25 Sept →
cache8–13-0.0331%25 Sept →
nuke9–13-0.0335%25 Sept →
nuke7–13-0.0812%24 Sept →
cache13–10-0.0436%24 Sept →
ancient16–14-0.0327%24 Sept →
dust25–13-0.0811%24 Sept →
dust21–13-0.1336%24 Sept →
dust23–13-0.0936%24 Sept →
inferno7–13-0.0433%23 Sept →
cache4–13-0.0523%23 Sept →
ancient13–6-0.0029%23 Sept →
inferno11–13-0.0118%23 Sept →
cache4–13-0.1340%23 Sept →
cache13–6-0.0714%23 Sept →
inferno5–13-0.0920%23 Sept →
cache7–13-0.0841%23 Sept →
mirage13–2-0.0222%23 Sept →
anubis3–13-0.086%22 Sept →
dust213–80.0128%22 Sept →
mirage3–13-0.0950%21 Sept →
ancient6–13-0.1046%21 Sept →
mirage3–13-0.0513%21 Sept →
cache5–13-0.0345%21 Sept →
dust27–13-0.148%21 Sept →
dust211–13-0.1038%21 Sept →
mirage13–3-0.0423%21 Sept →
ancient13–10-0.0454%20 Sept →
dust213–160.0035%20 Sept →
inferno16–14-0.0516%20 Sept →
ancient8–13-0.0620%20 Sept →
dust25–13-0.0930%20 Sept →
mirage10–13-0.0927%20 Sept →
fachwerk13–4-0.0650%20 Sept →
anubis13–100.0523%20 Sept →
inferno11–130.0124%20 Sept →
dust26–13-0.0227%20 Sept →
nuke13–9-0.0614%20 Sept →
ancient11–13-0.0735%19 Sept →
dust27–13-0.0736%19 Sept →
nuke13–90.0739%19 Sept →
nuke13–4-0.0226%19 Sept →
nuke10–13-0.0719%19 Sept →
cache9–13-0.1125%19 Sept →
ancient13–6-0.0521%19 Sept →
inferno4–13-0.0914%19 Sept →
ancient9–13-0.0918%19 Sept →
cache13–6-0.0716%19 Sept →
nuke13–10-0.0940%19 Sept →
dust213–10-0.0322%19 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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