kusipaska

kusipaska — CS2 Stats

76561198339538574[U:1:379272846]Steam profile ↗✓ No bans

40Tracked matches50%Win rate2023Tracked since
138Hours in CS
CSDB Rating5.0 DevelopingPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 4,592 -2,046 25 Feb – 29 Jun · 5 days played
4,5927,307peak 7,30725 Feb29 Jun
7,307Peak Premier in tracked matches
26Days played since 2024-03-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim67
Positioning44
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY17–17Last 3450%Win rateWLWLWWLLLL

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · +4.5pp headshot accuracy · −36ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 36%
  • Avg reaction 636ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 34%
  • Avg reaction 657ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 32%
  • Avg reaction 675ms

Newest first, from the last 34 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim6.7
Utility2.3
Positioning4.4
Opening Duels0.9
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 41% on CT to 17% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 676ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning4.4
Utility2.3
Mechanics7.4
Opening Duels1.3
Win Impact5.0

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time659ms−66ms
first ⅓ avg 725ms → last ⅓ avg 659ms
Headshot accuracy32.2%+5.9%
first ⅓ avg 26.3% → last ⅓ avg 32.2%

Rolling 5-match average across the last 34 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–0 · mirage, 6 Oct →
49%Best headshot accuracy · 7–13 · mirage, 29 Jun →
469msFastest reaction time · 12–16 · anubis, 19 Mar →
13–0Biggest win · mirage, 6 Oct →

Across the last 34 tracked matches.

Highlights

7Longest win streak
2Overtime games

Map breakdown

nukeBest map · 50% over 10mirageWeakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC125–742%-0.01
nukeB105–550%-0.02
ancient—42–250%0.00
dust2—32–167%0.05
anubis—20–20%-0.01
rooftop—11–0100%0.03
train—11–0100%0.08
overpass—11–0100%0.03

Across the last 34 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (42% over 12). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

3,237Lifetime kills
1.00K/D
160Matches
48.8%Match win rate · Top 25% of tracked players
58.9%Headshot % · Top 5% of tracked players
0.6%Shot accuracy
544MVPs
138Hours (in match)
50Bombs planted
66Bombs defused

Most-used weapons

Lifetime map wins

597nuke
207dust2
147inferno
76train
64vertigo
3office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

7Matches
43%Win rate
0.91Avg K/D
90.6ADR
68%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Nuke367%0.8414.7
Mirage20%1.1417.5
Ancient10%0.7112.0
Anubis1100%0.8310.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.5%Headshot accuracy
31.9%Accuracy (enemy spotted)
31.5%Spray accuracy
83.1%Counter-strafing
10.5°Preaim
676msReaction time
17.3%T opening success
40.7%CT opening success
0.47Enemies flashed / flash
2.3%Flash assists
2.18HE damage / grenade
10.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4741 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 17.2736% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–00.0947%6 Oct →
mirage2–13-0.0735%12 Sept →
dust213–100.0634%11 Sept →
mirage3–13-0.0738%2 Sept →
ancient16–130.0127%12 Jun →
nuke10–6-0.0237%12 Jun →
dust25–130.0742%11 Jun →
mirage5–130.0320%11 Jun →
nuke10–13-0.0427%27 May →
ancient10–13-0.0129%27 May →
mirage13–30.0417%26 May →
anubis12–160.0017%19 Mar →
nuke6–13-0.0425%30 Dec →
mirage13–9-0.0331%29 Dec →
nuke6–9-0.1336%24 Oct →
rooftop9–40.0330%24 Oct →
mirage3–7-0.0433%28 Sept →
ancient11–13-0.0529%21 Sept →
mirage13–00.0138%23 Aug →
nuke7–13-0.0538%23 Aug →
mirage0–13-0.0319%5 Aug →
mirage7–130.0149%29 Jun →
mirage13–3-0.0313%28 Jun →
ancient13–40.0625%24 May →
train13–40.0836%24 May →
nuke13–11-0.0122%14 Mar →
nuke13–50.0336%9 Mar →
nuke13–8-0.0421%28 Feb →
dust213–110.0213%25 Feb →
mirage3–13-0.0321%25 Feb →
nuke13–00.0625%25 Feb →
anubis4–13-0.0332%1 Dec →
overpass13–50.0331%30 Nov →
nuke10–130.0528%19 Mar →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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