CHUKKKY

CHUKKKY — CS2 Stats

SC76561198338348894[U:1:378083166]Steam profile ↗✓ No bans

716Tracked matches53%Win rate2020Tracked since
3,858Hours in CS5Hrs last 2 wks
CSDB Rating4.0 DevelopingAll-Rounder
Premier CS Rating9,639Light Blue band · top ~56.6% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,639 +1,857 30 Nov – 28 Sept · 22 days played
7,5059,639peak 9,63930 Nov28 Sept
9,639Peak Premier in tracked matches
45Days played since 2025-11-30

Premier CS Rating

  • At peak — 9,639
  • Next: Blue band at 10,000 — 361 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches11——
Win rate55%——
K/D0.92——
Headshot %51%——

Measured 24 Sep 2026 → 2 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches11——
Win rate55%——
K/D0.92——
Headshot %51%——

Measured 7 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,045), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate41.4%41.8%42.7%1.3% short
Shot accuracy17.8%12.2%11.3%above
Kill/death ratio1.160.980.99above
Match win rate66.2%43.3%43.9%above

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCHUKKKYFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER9,639 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim50
Positioning37
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY46–45–9Last 10046%Win rateTWTWWWLLLW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · +1.3pp headshot accuracy · +44ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–0–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 725ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 694ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 672ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim5.0
Utility4.2
Positioning3.7
Opening Duels2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 85% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 48% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 665ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning3.7
Utility4.2
Mechanics4.6
Opening Duels2.3
Win Impact6.1

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time693ms−39ms
first ⅓ avg 731ms → last ⅓ avg 693ms
Headshot accuracy19.5%−0.8%
first ⅓ avg 20.3% → last ⅓ avg 19.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 10–0 · nuke, 19 Feb →
55%Best headshot accuracy · 13–2 · shelter, 14 Jul →
469msFastest reaction time · 13–4 · shelter, 17 Jul →
13–1Biggest win · dust2, 5 Dec →

Across the last 100 tracked matches.

Highlights

4Longest win streak
3–5In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 57% over 14dust2Weakest map · 43% over 14
MapGradePlayedRecordWin rateAvg rating
nukeC2511–1444%0.01
mirageA148–657%-0.00
dust2C146–843%-0.01
cacheC73–443%-0.02
shelterC73–443%0.00
boulderB63–350%0.02
poseidon—30–30%-0.05
inferno—32–167%0.02
ancient—31–233%-0.07
office—31–233%-0.00
overpass—31–233%-0.01
eldorado—22–0100%0.05
debris—21–150%-0.05
vertigo—21–150%-0.00
anubis—21–150%0.02
train—22–0100%0.02
alpine—10–10%0.02
rooftop—10–10%-0.08

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (43% over 14). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

128,076Lifetime kills
1.16K/D · Top 25% of Level 3 players
10,816Matches
66.2%Match win rate · Top 5% of Level 3 players
41.4%Headshot %
17.8%Shot accuracy · Top 25% of Level 3 players
23,288MVPs
2,074Hours (in match)
6,301Bombs planted
1,292Bombs defused

Most-used weapons

AK-4726,183
AWP23,454
SSG 086,528
Knife3,656
P902,769
AUG2,348

Lifetime map wins

5,497inferno
4,260cbble
3,811dust2
3,727nuke
2,625train
2,415vertigo
2,359lake
1,322office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.9%Headshot accuracy
32.1%Accuracy (enemy spotted)
32.1%Spray accuracy
70.9%Counter-strafing
10.3°Preaim
665msReaction time
26.7%T opening success
48.2%CT opening success
0.39Enemies flashed / flash
5.4%Flash assists
9.86HE damage / grenade
5.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3945 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.7492% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
poseidon8–8-0.1320%28 Sept →
eldorado9–20.0827%28 Sept →
poseidon8–80.0818%28 Sept →
debris9–10.1319%28 Sept →
nuke9–7-0.037%28 Sept →
mirage13–70.0534%28 Sept →
nuke9–130.0216%25 Sept →
nuke9–13-0.1116%25 Sept →
vertigo8–130.0041%10 Aug →
nuke13–70.0326%1 Aug →
inferno16–13-0.0131%1 Aug →
cache13–90.1032%30 Jul →
inferno7–13-0.0232%30 Jul →
nuke13–20.0426%30 Jul →
nuke13–60.1411%23 Jul →
nuke13–10-0.0318%22 Jul →
mirage13–9-0.0322%22 Jul →
shelter9–130.0213%17 Jul →
shelter13–40.0413%17 Jul →
mirage11–13-0.0713%17 Jul →
dust213–8-0.0512%17 Jul →
cache13–100.025%17 Jul →
cache6–13-0.0223%17 Jul →
shelter2–13-0.048%16 Jul →
debris2–9-0.2310%16 Jul →
eldorado9–60.0220%16 Jul →
poseidon2–9-0.0919%16 Jul →
boulder13–20.0420%16 Jul →
shelter5–13-0.067%16 Jul →
boulder13–50.0534%16 Jul →
shelter13–50.0219%16 Jul →
boulder5–13-0.0020%16 Jul →
ancient9–13-0.119%16 Jul →
boulder10–130.0316%15 Jul →
shelter8–13-0.0127%15 Jul →
boulder13–70.0715%15 Jul →
shelter13–20.0555%14 Jul →
boulder9–13-0.0717%14 Jul →
cache6–13-0.0914%8 Jul →
dust26–13-0.0734%8 Jul →
nuke12–120.0231%7 Jul →
cache2–13-0.0420%7 Jul →
dust26–13-0.058%23 May →
cache13–11-0.0127%9 May →
cache4–13-0.070%9 May →
anubis8–13-0.0110%26 Apr →
office8–130.0124%22 Mar →
nuke3–130.0633%22 Mar →
nuke7–130.0719%19 Mar →
dust29–130.0530%26 Feb →
alpine6–130.0223%23 Feb →
dust214–160.0217%19 Feb →
nuke10–00.2440%19 Feb →
mirage9–80.0124%19 Feb →
nuke9–13-0.0518%18 Feb →
office9–130.0425%16 Feb →
nuke14–16-0.0320%18 Jan →
nuke13–6-0.0040%18 Jan →
mirage2–13-0.0626%15 Jan →
dust213–60.0917%13 Jan →
nuke13–7-0.0711%13 Jan →
dust211–13-0.0239%10 Jan →
nuke4–9-0.1321%8 Jan →
nuke12–120.0118%3 Jan →
vertigo13–7-0.0111%3 Jan →
mirage13–7-0.048%1 Jan →
dust28–130.0528%1 Jan →
nuke13–30.0528%31 Dec →
nuke13–70.0017%31 Dec →
overpass13–30.0622%31 Dec →
mirage7–13-0.085%30 Dec →
ancient13–8-0.0429%30 Dec →
dust213–8-0.0313%18 Dec →
train13–70.0418%18 Dec →
mirage13–6-0.019%18 Dec →
dust27–13-0.0138%17 Dec →
nuke9–1-0.0122%17 Dec →
train13–4-0.0022%16 Dec →
ancient3–13-0.0528%15 Dec →
nuke15–15-0.0120%15 Dec →
overpass11–13-0.0411%12 Dec →
overpass6–13-0.0410%12 Dec →
rooftop8–8-0.0831%12 Dec →
nuke9–13-0.024%12 Dec →
anubis13–50.0527%12 Dec →
mirage15–15-0.0426%11 Dec →
nuke8–13-0.0218%11 Dec →
dust213–9-0.0123%11 Dec →
mirage8–13-0.0313%9 Dec →
nuke15–150.0222%7 Dec →
dust213–3-0.0528%7 Dec →
mirage15–150.0323%7 Dec →
dust26–13-0.0323%6 Dec →
office13–10-0.0738%5 Dec →
dust213–1-0.0220%5 Dec →
mirage13–10-0.0414%4 Dec →
nuke5–13-0.0111%4 Dec →
mirage13–80.1418%2 Dec →
mirage13–60.1915%30 Nov →
inferno9–40.0922%30 Nov →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.