Feld

Feld — CS2 Stats

DE76561198335958867[U:1:375693139]Steam profile ↗✓ No bans

397Tracked matches28%Win rate2021Tracked since
1,016Hours in CS1Hrs last 2 wks
CSDB Rating3.1 LearningPositional Player
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 397 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,509 -553 24 Dec – 26 Mar · 21 days played
16,13520,771peak 20,77124 Dec26 Mar
20,893Peak Premier in tracked matches
32Days played since 2025-12-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 25 Sep 2026 and 2 Oct 2026.

Measured 25 Sep 2026 → 2 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim35
Positioning42
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY46–48–6Last 10046%Win rateWLLLWWWLLL

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · +3.2pp headshot accuracy · +9ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 647ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 633ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 629ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim3.5
Utility2.8
Positioning4.2
Opening Duels1.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 81% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.5
Positioning4.2
Utility2.8
Mechanics4.7
Opening Duels0.9
Win Impact0.0

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time616ms+8ms
first ⅓ avg 607ms → last ⅓ avg 616ms
Headshot accuracy16.4%+1.5%
first ⅓ avg 14.9% → last ⅓ avg 16.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–2 · mirage, 28 Dec →
39%Best headshot accuracy · 4–13 · vertigo, 26 Dec →
391msFastest reaction time · 8–8 · inferno, 17 Jan →
13–1Biggest win · ancient, 10 Jan →

Across the last 100 tracked matches.

Highlights

6Longest win streak
2–12In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 57% over 23infernoWeakest map · 37% over 19
MapGradePlayedRecordWin rateAvg rating
mirageC3113–1842%-0.03
nukeA2313–1057%-0.01
infernoC197–1237%0.00
ancientA1810–856%-0.02
anubis—41–325%-0.06
overpass—32–167%-0.01
dust2—10–10%-0.01
vertigo—10–10%-0.09

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (37% over 19). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,363Lifetime kills
1.12K/D · Top 50% of tracked players
1,791Matches
47.0%Match win rate · Top 50% of tracked players
34.9%Headshot %
15.8%Shot accuracy · Top 25% of tracked players
4,299MVPs
472Hours (in match)
1,526Bombs planted
288Bombs defused

Most-used weapons

Lifetime map wins

2,514inferno
2,034nuke
967dust2
422office
381vertigo
168train
163cbble
52safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
26.0%Accuracy (enemy spotted)
30.1%Spray accuracy
71.3%Counter-strafing
11.1°Preaim
615msReaction time
34.8%T opening success
32.7%CT opening success
0.42Enemies flashed / flash
2.9%Flash assists
7.63HE damage / grenade
2.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.42 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.7813% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–30.0327%24 Sept →
ancient2–13-0.1012%23 Apr →
inferno7–13-0.0223%23 Apr →
inferno7–13-0.0224%23 Apr →
ancient13–30.0313%26 Mar →
ancient13–40.0516%26 Mar →
mirage13–3-0.029%26 Mar →
ancient9–13-0.0426%2 Mar →
mirage7–13-0.0418%2 Mar →
mirage8–130.0221%2 Mar →
inferno8–80.0617%22 Feb →
mirage6–13-0.059%22 Feb →
anubis8–13-0.0725%21 Feb →
ancient9–13-0.0311%21 Feb →
nuke13–9-0.018%21 Feb →
mirage15–15-0.0219%19 Feb →
mirage13–80.0415%16 Feb →
inferno13–40.0310%16 Feb →
nuke11–130.0017%16 Feb →
mirage6–13-0.0525%14 Feb →
inferno8–13-0.0512%14 Feb →
ancient13–9-0.066%14 Feb →
anubis9–13-0.0613%14 Feb →
mirage9–13-0.0625%14 Feb →
mirage4–13-0.0414%14 Feb →
ancient11–13-0.0614%14 Feb →
mirage0–13-0.127%14 Feb →
nuke11–13-0.0323%8 Feb →
mirage7–13-0.0418%8 Feb →
nuke9–13-0.0824%7 Feb →
anubis13–11-0.0211%6 Feb →
inferno4–13-0.0117%6 Feb →
mirage11–13-0.0412%6 Feb →
ancient8–13-0.0613%6 Feb →
inferno13–8-0.0211%5 Feb →
nuke13–6-0.0323%5 Feb →
mirage13–9-0.028%5 Feb →
ancient13–9-0.0310%5 Feb →
mirage11–13-0.0711%5 Feb →
inferno9–10.049%3 Feb →
nuke9–40.034%3 Feb →
inferno9–40.0827%3 Feb →
anubis9–13-0.098%26 Jan →
nuke8–13-0.0410%26 Jan →
mirage13–10-0.0122%26 Jan →
ancient13–11-0.0310%26 Jan →
nuke13–80.0115%26 Jan →
inferno2–9-0.084%24 Jan →
mirage13–100.0422%24 Jan →
mirage6–13-0.0615%24 Jan →
inferno14–16-0.0112%23 Jan →
nuke8–13-0.0214%19 Jan →
mirage13–10-0.0024%19 Jan →
nuke9–60.1014%18 Jan →
inferno8–80.0912%17 Jan →
inferno8–8-0.054%17 Jan →
nuke8–8-0.1725%17 Jan →
nuke9–10.0915%17 Jan →
mirage10–130.0723%17 Jan →
nuke7–130.0110%16 Jan →
inferno7–9-0.0920%16 Jan →
ancient13–8-0.0513%13 Jan →
mirage13–80.0117%13 Jan →
mirage6–13-0.0314%12 Jan →
ancient14–16-0.0119%12 Jan →
inferno11–13-0.037%12 Jan →
mirage9–13-0.1027%10 Jan →
nuke13–9-0.0211%10 Jan →
mirage13–9-0.0512%10 Jan →
nuke16–12-0.036%10 Jan →
inferno13–7-0.0127%10 Jan →
ancient13–10.0123%10 Jan →
dust21–13-0.0111%10 Jan →
ancient16–13-0.0513%9 Jan →
mirage9–13-0.0412%4 Jan →
mirage13–6-0.0732%4 Jan →
mirage7–13-0.0220%4 Jan →
ancient15–150.039%3 Jan →
inferno13–40.0618%3 Jan →
overpass11–130.0111%3 Jan →
ancient16–12-0.0310%30 Dec →
mirage13–4-0.044%30 Dec →
ancient13–70.0214%30 Dec →
ancient10–13-0.0119%28 Dec →
nuke13–3-0.066%28 Dec →
mirage13–4-0.0417%28 Dec →
inferno13–90.0315%28 Dec →
nuke13–20.0411%28 Dec →
overpass13–4-0.0415%28 Dec →
mirage13–20.1115%28 Dec →
nuke11–13-0.059%27 Dec →
nuke13–70.0914%27 Dec →
nuke13–3-0.0312%27 Dec →
vertigo4–13-0.0939%26 Dec →
mirage10–13-0.0419%26 Dec →
nuke9–130.0620%26 Dec →
overpass13–8-0.0013%26 Dec →
inferno12–16-0.0112%26 Dec →
nuke14–16-0.0711%24 Dec →
mirage13–70.009%24 Dec →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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