Goldwave

Goldwave — CS2 Stats

NO76561198315378697[U:1:355112969]Steam profile ↗✓ No bans

763Tracked matches45%Win rate2021Tracked since
1,836Hours in CS
CSDB Rating5.0 DevelopingPositional Player
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 763 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,000 -799 10 Jul – 22 Sept · 25 days played
13,88516,789peak 16,78910 Jul22 Sept
17,396Peak Premier in tracked matches
22Days played since 2026-07-10

Premier CS Rating

  • 1,789 below peak (16,789)
  • 0 over 30 days · steady
  • Next: Pink band at 20,000 — 5,000 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-29
  • Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 19 Sep 2026 and 15 Oct 2026.

Measured 19 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,888), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate55.8%43.7%44.8%above
Shot accuracy16.7%12.0%12.4%above
Kill/death ratio1.011.021.03meets
Match win rate40.9%44.7%45.2%4.3% short

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGoldwaveFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER15,000 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning51
Utility39

0–100 skill scores via Leetify.

Recent form

COLD50–45–5Last 10050%Win rateLLWLLLTWWL

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · +7.5pp headshot accuracy · +25ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 692ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 663ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 651ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim6.4
Utility3.9
Positioning5.1
Opening Duels3.1
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 649ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.1
Utility3.9
Mechanics6.2
Opening Duels2.4
Win Impact3.3

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time652ms−4ms
first ⅓ avg 656ms → last ⅓ avg 652ms
Headshot accuracy17.7%−2.3%
first ⅓ avg 19.9% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · inferno, 23 Jul →
50%Best headshot accuracy · 4–13 · inferno, 18 Jul →
414msFastest reaction time · 4–13 · inferno, 18 Jul →
13–1Biggest win · dust2, 28 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
6–10In matches decided by ≤2 rounds
12Overtime games

Map breakdown

ancientBest map · 61% over 18nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB3417–1750%-0.01
dust2D217–1433%-0.00
ancientA1811–761%-0.00
infernoA148–657%0.02
nukeD51–420%-0.03
anubisA53–260%0.01
cache—33–0100%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

98,242Lifetime kills
1.01K/D
4,246Matches
40.9%Match win rate
55.8%Headshot % · Top 10% of Level 5 players
16.7%Shot accuracy · Top 25% of Level 5 players
10,494MVPs
1,836Hours (in match)
2,173Bombs planted
862Bombs defused

Most-used weapons

AK-4740,193
AWP5,859
P903,181
SSG 081,650
FAMAS1,621

Lifetime map wins

5,051dust2
3,124inferno
1,065vertigo
818nuke
376train
243cbble
181lake
82ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

233Matches
53%Win rate
1.06Avg K/D
79.8ADR
46%Headshot %

Clutches & streaks

41%1v1 clutch win
24%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2854%1.2615.6
Dust21947%1.0215.2
Ancient1553%1.1117.5
Inferno1060%1.2216.0
Anubis580%1.2617.0
Nuke450%1.4324.0
Cache10%0.507.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
35.3%Accuracy (enemy spotted)
38.7%Spray accuracy
77.7%Counter-strafing
9.7°Preaim
649msReaction time
38.6%T opening success
40.6%CT opening success
0.42Enemies flashed / flash
10.1%Flash assists
4.73HE damage / grenade
3.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4185 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.5776% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno11–13-0.0232%2 Aug →
mirage11–130.0115%2 Aug →
inferno13–40.0118%1 Aug →
mirage11–13-0.0826%30 Jul →
dust22–13-0.0727%30 Jul →
inferno10–13-0.0122%30 Jul →
nuke15–15-0.0222%29 Jul →
anubis13–60.0520%29 Jul →
ancient13–50.0625%29 Jul →
mirage8–13-0.0317%28 Jul →
dust213–10.0712%28 Jul →
mirage10–130.0321%28 Jul →
ancient4–13-0.0510%26 Jul →
ancient13–30.0513%26 Jul →
mirage6–13-0.0117%25 Jul →
anubis11–13-0.0217%25 Jul →
inferno13–50.1011%25 Jul →
mirage10–130.0019%25 Jul →
mirage13–100.0316%25 Jul →
ancient9–13-0.0515%25 Jul →
ancient13–9-0.0718%24 Jul →
mirage13–11-0.0315%24 Jul →
mirage13–40.0719%24 Jul →
mirage10–13-0.1215%24 Jul →
ancient5–13-0.0723%24 Jul →
nuke4–13-0.1013%24 Jul →
nuke22–20-0.0011%24 Jul →
dust211–13-0.0220%24 Jul →
inferno13–50.1218%23 Jul →
ancient22–20-0.0111%23 Jul →
mirage6–13-0.090%22 Jul →
mirage13–10.1224%22 Jul →
anubis13–90.0224%22 Jul →
anubis15–150.0223%21 Jul →
ancient0–13-0.0423%21 Jul →
ancient8–130.0110%21 Jul →
mirage11–130.0515%21 Jul →
mirage13–90.0324%21 Jul →
dust25–13-0.0513%20 Jul →
mirage13–60.0117%20 Jul →
dust213–11-0.0323%19 Jul →
ancient13–2-0.0415%19 Jul →
ancient13–9-0.0110%19 Jul →
dust213–80.0218%19 Jul →
ancient5–120.0315%19 Jul →
inferno13–50.0621%19 Jul →
ancient13–100.0314%19 Jul →
mirage13–9-0.039%19 Jul →
ancient13–50.0311%19 Jul →
inferno13–6-0.0216%19 Jul →
inferno9–13-0.0014%19 Jul →
mirage13–10.0521%19 Jul →
mirage7–130.0319%18 Jul →
ancient16–120.0211%18 Jul →
nuke11–13-0.0416%18 Jul →
inferno13–90.0713%18 Jul →
mirage13–70.0128%18 Jul →
nuke6–130.0422%18 Jul →
inferno4–13-0.0450%18 Jul →
dust28–13-0.0231%18 Jul →
dust215–15-0.0512%18 Jul →
anubis13–100.017%18 Jul →
inferno15–15-0.0225%17 Jul →
ancient13–60.0519%17 Jul →
cache16–120.0524%17 Jul →
mirage10–13-0.0015%17 Jul →
mirage13–60.0520%17 Jul →
ancient13–80.0324%17 Jul →
dust213–110.0413%17 Jul →
dust212–160.0118%17 Jul →
dust28–13-0.0413%17 Jul →
dust215–15-0.0012%17 Jul →
mirage2–13-0.0929%16 Jul →
dust213–100.0817%16 Jul →
dust210–13-0.0414%16 Jul →
inferno13–80.0230%16 Jul →
mirage14–16-0.0319%16 Jul →
mirage10–13-0.0329%16 Jul →
ancient4–13-0.0216%15 Jul →
mirage16–12-0.016%15 Jul →
dust211–130.0217%14 Jul →
inferno4–130.0328%14 Jul →
dust213–80.0117%14 Jul →
mirage13–9-0.0123%13 Jul →
mirage8–13-0.0320%13 Jul →
mirage13–11-0.0518%13 Jul →
dust22–13-0.0225%13 Jul →
mirage5–13-0.0414%13 Jul →
mirage10–13-0.0915%12 Jul →
dust211–13-0.0216%12 Jul →
inferno13–50.0338%12 Jul →
dust22–13-0.0627%12 Jul →
cache13–50.0213%12 Jul →
mirage13–9-0.0413%12 Jul →
mirage13–9-0.0424%12 Jul →
mirage13–6-0.0326%11 Jul →
dust27–13-0.039%10 Jul →
mirage13–20.0526%10 Jul →
cache13–80.0120%10 Jul →
dust213–10.1130%10 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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