Goofy Ahh Gabb

Goofy Ahh Gabb — CS2 Stats

SE76561198299823083[U:1:339557355]Steam profile ↗✓ No bans

1,713Tracked matches67%Win rate2020Tracked since
4,714Hours in CS1Hrs last 2 wks
CSDB Rating4.6 DevelopingSupport
Premier CS Rating16,723Purple band · top ~21.5% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (44 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,723 +1,051 20 Jul – 1 Oct · 14 days played
15,67218,571peak 18,57120 Jul1 Oct
18,964Peak Premier in tracked matches
1,414Highest Faceit ELO seen on CSDB
39Days played since 2026-07-20

Premier CS Rating

  • 1,848 below peak (18,571)
  • -497 over 30 days · declining
  • Next: Pink band at 20,000 — 3,277 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-04
  • Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate36.0%45.7%46.8%10.8% short
Shot accuracy18.4%12.7%13.0%above
Kill/death ratio1.321.051.06above
Match win rate46.6%45.7%46.3%meets

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGoofy Ahh GabbFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER16,723 · Purple bandPEAK ELO1,414csdb.gg/stats

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Performance scores

Aim45
Positioning39
Utility56

0–100 skill scores via Leetify.

Recent form

STEADY56–43–1Last 10056%Win rateWLLLLWLWWL

Last 10 vs previous 10: −60pp win rate · +0.01 avg rating · −1.2pp headshot accuracy · +30ms reaction

Win rate down 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 653ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 654ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 639ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.6 against its own average).

Aim4.5
Utility5.6
Positioning3.9
Opening Duels0.0
Clutch2.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 70% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.5
Positioning3.9
Utility5.6
Mechanics4.0
Opening Duels0.1
Win Impact10.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time620ms−29ms
first ⅓ avg 648ms → last ⅓ avg 620ms
Headshot accuracy13.6%−1.9%
first ⅓ avg 15.5% → last ⅓ avg 13.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · inferno, 20 Jul →
33%Best headshot accuracy · 11–13 · anubis, 6 Sept →
438msFastest reaction time · 13–9 · nuke, 2 Sept →
13–1Biggest win · nuke, 21 Sept →

Across the last 100 tracked matches.

Highlights

10Longest win streak
13–16In matches decided by ≤2 rounds
13Overtime games

Map breakdown

dust2Best map · 100% over 7infernoWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
nukeS2215–768%0.01
anubisB189–950%-0.01
cacheC176–1135%-0.01
infernoD134–931%0.02
mirageS96–367%-0.03
vertigoA85–363%0.01
dust2S77–0100%-0.00
ancientS64–267%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

137,185Lifetime kills
1.32K/D · Top 25% of Level 7 players
6,146Matches
46.6%Match win rate · Top 50% of Level 7 players
36.0%Headshot %
18.4%Shot accuracy · Top 10% of Level 7 players
20,181MVPs
2,395Hours (in match)
10,576Bombs planted
2,860Bombs defused

Most-used weapons

AK-4740,244
AWP22,989
Tec-93,254
P2503,182
MAC-102,449

Lifetime map wins

10,248nuke
6,436inferno
4,302cbble
3,680train
3,033vertigo
2,902dust2
151office
148lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

405Matches
53%Win rate
1.17Avg K/D
71.1ADR
37%Headshot %

Clutches & streaks

32%1v1 clutch win
28%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Nuke3281%1.2816.2
Anubis2129%0.8315.0
Inferno2030%1.1216.9
Vertigo1669%1.3215.4
Ancient1136%0.8813.1
Cache1145%0.9813.7
Mirage1040%0.8512.7
Overpass1040%1.0015.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
33.9%Accuracy (enemy spotted)
39.1%Spray accuracy
67.8%Counter-strafing
12.1°Preaim
618msReaction time
19.5%T opening success
31.2%CT opening success
0.44Enemies flashed / flash
6.5%Flash assists
11.57HE damage / grenade
8.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1244° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9569% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4357 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis19–17-0.0013%1 Nov →
nuke8–13-0.0716%3 Oct →
anubis7–13-0.0414%3 Oct →
cache8–130.0216%3 Oct →
inferno17–190.0414%2 Oct →
nuke13–6-0.0211%2 Oct →
cache7–13-0.0311%1 Oct →
dust213–40.049%1 Oct →
inferno13–60.0217%1 Oct →
anubis11–13-0.0111%26 Sept →
mirage13–9-0.0411%26 Sept →
nuke13–50.0414%26 Sept →
cache13–11-0.028%26 Sept →
ancient13–11-0.0617%26 Sept →
vertigo13–7-0.0013%25 Sept →
ancient13–60.0423%25 Sept →
mirage13–4-0.069%25 Sept →
cache13–80.0113%25 Sept →
mirage13–7-0.0312%23 Sept →
anubis13–5-0.0521%23 Sept →
inferno14–160.0116%23 Sept →
ancient9–13-0.057%21 Sept →
anubis19–160.0410%21 Sept →
nuke13–1-0.017%21 Sept →
vertigo3–13-0.0421%16 Sept →
nuke13–70.0712%16 Sept →
vertigo16–140.0620%16 Sept →
anubis11–13-0.0320%15 Sept →
vertigo13–50.0315%15 Sept →
nuke13–30.0322%15 Sept →
inferno11–130.0312%14 Sept →
vertigo5–13-0.0411%13 Sept →
anubis6–13-0.035%12 Sept →
inferno8–13-0.0312%12 Sept →
ancient13–5-0.0815%12 Sept →
anubis22–20-0.039%12 Sept →
nuke9–13-0.0122%11 Sept →
dust213–3-0.0615%11 Sept →
cache8–130.027%11 Sept →
nuke16–14-0.0510%10 Sept →
cache8–13-0.0416%10 Sept →
nuke16–140.0412%10 Sept →
nuke13–9-0.039%9 Sept →
mirage4–13-0.048%9 Sept →
nuke3–13-0.0223%9 Sept →
anubis6–13-0.0210%7 Sept →
inferno11–130.0211%7 Sept →
nuke13–6-0.0011%7 Sept →
cache7–13-0.0215%6 Sept →
anubis13–8-0.0112%6 Sept →
dust213–80.029%6 Sept →
anubis11–130.0233%6 Sept →
cache13–110.0110%5 Sept →
mirage6–13-0.0215%2 Sept →
nuke13–90.0311%2 Sept →
dust213–100.0013%31 Aug →
cache13–90.0811%31 Aug →
anubis11–13-0.0812%31 Aug →
inferno11–130.0013%30 Aug →
nuke13–80.1113%30 Aug →
dust213–2-0.039%30 Aug →
inferno13–10.1213%29 Aug →
nuke13–4-0.0117%29 Aug →
anubis11–13-0.0211%28 Aug →
cache13–20.0112%28 Aug →
vertigo8–13-0.076%28 Aug →
nuke11–130.0517%25 Aug →
vertigo13–40.0714%25 Aug →
dust213–110.0221%23 Aug →
vertigo13–60.0317%23 Aug →
cache13–16-0.0121%22 Aug →
inferno8–13-0.0717%22 Aug →
cache11–13-0.0226%21 Aug →
mirage13–100.0212%21 Aug →
inferno11–13-0.0218%21 Aug →
inferno13–110.0514%18 Aug →
dust213–5-0.0021%18 Aug →
ancient11–130.0310%17 Aug →
nuke8–13-0.0119%16 Aug →
cache11–130.0020%16 Aug →
cache1–13-0.028%12 Aug →
nuke14–16-0.0513%10 Aug →
nuke9–130.0621%8 Aug →
anubis2–13-0.1024%8 Aug →
cache15–15-0.0110%8 Aug →
nuke13–11-0.0511%8 Aug →
mirage6–130.0520%6 Aug →
anubis13–100.0613%6 Aug →
inferno5–13-0.0610%6 Aug →
anubis13–100.0223%3 Aug →
ancient13–90.0119%3 Aug →
anubis13–110.0619%2 Aug →
anubis16–12-0.0513%2 Aug →
nuke13–60.0124%2 Aug →
cache16–12-0.0311%2 Aug →
nuke13–100.0511%1 Aug →
mirage13–10-0.0813%1 Aug →
cache3–13-0.070%20 Jul →
mirage13–11-0.0513%20 Jul →
inferno13–30.127%20 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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