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76561198297738600[U:1:337472872]Steam profile ↗✓ No bans

50Tracked matches53%Win rate2025Tracked since
19Hours in CS
CSDB Rating6.4 SolidPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 50 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,345 +680 5 May – 25 May · 3 days played
12,66513,345peak 13,3455 May25 May
13,569Peak Premier in tracked matches
25Days played since 2025-04-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 30 Aug 2026 and 28 Sep 2026.

Measured 30 Aug 2026 → 28 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim81
Positioning66
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY27–20–3Last 5054%Win rateLLLLWLWWWW

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · +4.1pp headshot accuracy · −56ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 26%
  • Avg reaction 594ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 27%
  • Avg reaction 569ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 25%
  • Avg reaction 597ms

Newest first, from the last 50 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.1
Utility4.9
Positioning6.6
Opening Duels4.3

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 94% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.6
Utility4.9
Mechanics6.5
Opening Duels3.5
Win Impact6.1

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.05
first ⅓ avg 0.08 → last ⅓ avg 0.03
Reaction time591ms−105ms
first ⅓ avg 696ms → last ⅓ avg 591ms
Headshot accuracy26.7%+4.8%
first ⅓ avg 21.9% → last ⅓ avg 26.7%

Rolling 5-match average across the last 50 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 9–4 · inferno, 17 Apr →
46%Best headshot accuracy · 13–1 · italy, 7 May →
414msFastest reaction time · 6–9 · inferno, 3 Apr →
13–1Biggest win · italy, 7 May →

Across the last 50 tracked matches.

Highlights

8Longest win streak
L4Current streak
3–4In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 63% over 8mirageWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageD93–633%0.02
infernoA85–363%0.08
nukeC73–443%0.04
dust2A74–357%0.09
anubisA74–357%0.06
overpass—33–0100%0.04
train—31–233%-0.01
ancient—21–150%0.09
vertigo—21–150%0.06
italy—11–0100%0.04
office—11–0100%0.11

Across the last 50 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,621Lifetime kills
1.73K/D · Top 5% of tracked players
68Matches
57.4%Match win rate · Top 5% of tracked players
56.4%Headshot % · Top 10% of tracked players
0.0%Shot accuracy
404MVPs
19Hours (in match)
103Bombs planted
25Bombs defused

Most-used weapons

Lifetime map wins

173inferno
93dust2
70nuke
26vertigo
24train
13italy
13office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.3%Headshot accuracy
37.5%Accuracy (enemy spotted)
35.5%Spray accuracy
79.4%Counter-strafing
9.8°Preaim
579msReaction time
29.3%T opening success
58.1%CT opening success
0.54Enemies flashed / flash
7.1%Flash assists
7.11HE damage / grenade
6.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.3293% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.0027%23 Aug →
nuke8–130.0022%23 Aug →
dust29–130.0627%25 May →
nuke11–130.0518%25 May →
overpass13–6-0.0137%25 May →
mirage8–13-0.0224%25 May →
italy13–10.0446%7 May →
nuke9–4-0.0121%6 May →
inferno16–140.0622%6 May →
overpass13–60.0123%5 May →
mirage13–4-0.0320%5 May →
ancient13–70.1030%29 Apr →
mirage13–20.0531%29 Apr →
anubis13–70.0423%29 Apr →
inferno11–130.0518%25 Apr →
mirage13–110.0340%24 Apr →
dust211–130.0610%24 Apr →
train7–130.0615%23 Apr →
mirage3–130.0119%23 Apr →
dust213–20.1420%21 Apr →
dust21–70.0125%21 Apr →
inferno13–10.0731%21 Apr →
mirage4–130.0126%21 Apr →
dust213–60.0323%21 Apr →
anubis13–100.1536%11 Apr →
inferno6–9-0.107%3 Apr →
anubis5–130.0530%1 Apr →
anubis13–50.0130%1 Apr →
vertigo13–40.0934%25 Mar →
office13–100.1125%24 Mar →
mirage6–13-0.0221%12 Mar →
ancient6–130.0819%12 Mar →
overpass13–70.1218%12 Mar →
inferno13–20.1813%12 Feb →
nuke8–80.0328%28 Jan →
anubis13–40.1216%28 Jan →
anubis12–12-0.0739%16 Jan →
nuke13–40.0918%7 Jan →
train13–7-0.0418%4 Jan →
train4–13-0.0516%4 Jan →
vertigo5–130.0420%28 Dec →
nuke8–130.0724%28 Dec →
inferno13–50.1923%28 Dec →
dust213–30.2220%18 Oct →
mirage4–130.1438%18 Oct →
anubis7–130.1633%18 Oct →
nuke13–110.025%6 Aug →
dust210–10.1022%6 Aug →
inferno9–40.2718%17 Apr →
inferno8–8-0.0414%17 Apr →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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