somali pirat

somali pirat — CS2 Stats

NO76561199079340255[U:1:1119074527]Steam profile ↗✓ No bans

1,309Tracked matches33%Win rate2021Tracked since
2,269Hours in CS6Hrs last 2 wks
CSDB Rating4.8 DevelopingAll-Rounder
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

+14Tracked matches · now 1,309
−6.7ppWin rate · 40.0% → 33.3%

Rating over time

Premier CS Rating: 9,501 -3,741 11 Apr – 5 Jul · 13 days played
9,50113,305peak 13,30511 Apr5 Jul
13,602Peak Premier in tracked matches
36Days played since 2026-04-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches13——
Win rate38%——
K/D1.03——
Headshot %56%——

Measured 30 Aug 2026 → 28 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim46
Positioning56
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY48–47–5Last 10048%Win rateLWLLWLLWWL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +0.9pp headshot accuracy · +5ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 26%
  • Avg reaction 772ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 716ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 713ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim4.6
Utility4.0
Positioning5.6
Opening Duels5.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 76% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 707ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.6
Utility4.0
Mechanics7.5
Opening Duels5.4
Win Impact0.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time722ms−22ms
first ⅓ avg 744ms → last ⅓ avg 722ms
Headshot accuracy25.5%+2.5%
first ⅓ avg 23.0% → last ⅓ avg 25.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–2 · nuke, 20 Apr →
46%Best headshot accuracy · 4–13 · dust2, 24 Apr →
484msFastest reaction time · 9–5 · nuke, 19 Apr →
13–2Biggest win · mirage, 29 Apr →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–8In matches decided by ≤2 rounds
4Overtime games

Map breakdown

anubisBest map · 83% over 6infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeA4022–1855%0.03
mirageB209–1145%0.01
dust2C114–736%-0.01
cacheD93–633%-0.00
anubisS65–183%0.01
infernoD51–420%-0.02
ancient—32–167%0.01
shelter—20–20%-0.06
train—21–150%-0.03
overpass—11–0100%-0.10
vertigo—10–10%-0.21

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,847Lifetime kills
0.84K/D
2,827Matches
44.1%Match win rate
48.9%Headshot % · Top 50% of tracked players
6.6%Shot accuracy
6,598MVPs
925Hours (in match)
2,564Bombs planted
775Bombs defused

Most-used weapons

Lifetime map wins

4,026inferno
3,897nuke
3,179dust2
1,402vertigo
515office
371train
43italy
32lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.0%Headshot accuracy
27.9%Accuracy (enemy spotted)
28.8%Spray accuracy
83.6%Counter-strafing
12.3°Preaim
707msReaction time
44.0%T opening success
58.9%CT opening success
0.52Enemies flashed / flash
3.4%Flash assists
6.59HE damage / grenade
5.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.2606° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 706.8911ms — above the 700ms mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.0621%20 Sept →
mirage13–80.0236%20 Sept →
mirage10–130.0322%19 Sept →
dust25–130.1225%19 Sept →
nuke13–90.0028%19 Sept →
inferno6–130.0334%16 Sept →
mirage11–13-0.0119%16 Sept →
anubis16–14-0.0021%16 Sept →
cache13–80.0216%3 Sept →
nuke12–16-0.0220%3 Sept →
nuke9–130.0629%2 Sept →
dust29–13-0.0531%2 Sept →
cache2–130.0334%2 Sept →
mirage13–100.0934%1 Sept →
dust27–130.0822%27 Aug →
shelter4–13-0.038%19 Jul →
shelter3–13-0.0814%19 Jul →
cache13–16-0.0218%18 Jul →
ancient0–13-0.0123%18 Jul →
cache13–11-0.0422%11 Jul →
dust28–13-0.0231%5 Jul →
nuke13–11-0.0621%5 Jul →
mirage13–80.0030%24 Jun →
nuke5–13-0.0825%24 Jun →
dust213–5-0.0531%16 Jun →
mirage13–30.0020%4 Jun →
mirage9–130.0638%18 May →
nuke3–13-0.0642%15 May →
cache5–130.0029%3 May →
mirage4–13-0.0212%3 May →
dust213–7-0.0331%2 May →
cache1–13-0.0426%2 May →
cache5–130.0030%1 May →
cache13–30.0626%30 Apr →
nuke7–90.0521%29 Apr →
mirage5–13-0.0316%29 Apr →
nuke9–3-0.1219%29 Apr →
nuke9–40.0613%29 Apr →
nuke6–90.0011%29 Apr →
ancient13–70.0536%29 Apr →
mirage13–20.0421%29 Apr →
anubis13–7-0.0224%29 Apr →
cache7–13-0.0316%29 Apr →
mirage13–7-0.0336%29 Apr →
mirage8–130.1041%28 Apr →
mirage13–110.0526%28 Apr →
inferno11–130.0117%28 Apr →
nuke6–13-0.0715%28 Apr →
train13–4-0.010%28 Apr →
nuke5–9-0.0813%28 Apr →
nuke6–9-0.0718%28 Apr →
nuke9–40.0424%28 Apr →
nuke9–60.1232%27 Apr →
nuke9–50.0820%27 Apr →
nuke9–70.1038%27 Apr →
nuke8–8-0.0436%27 Apr →
nuke9–40.1141%27 Apr →
nuke4–90.0213%27 Apr →
inferno11–13-0.0336%25 Apr →
dust24–13-0.1346%24 Apr →
mirage13–80.0125%24 Apr →
nuke13–8-0.0420%24 Apr →
nuke2–9-0.0229%24 Apr →
dust211–130.0316%24 Apr →
nuke8–8-0.0023%23 Apr →
train7–13-0.0629%23 Apr →
mirage3–13-0.0042%23 Apr →
mirage4–13-0.0120%21 Apr →
dust213–60.0131%21 Apr →
nuke9–50.0522%20 Apr →
nuke7–90.1024%20 Apr →
nuke9–50.0222%20 Apr →
nuke9–20.2515%20 Apr →
nuke9–60.0816%20 Apr →
nuke7–9-0.1522%20 Apr →
nuke9–20.1116%20 Apr →
nuke9–10.2017%20 Apr →
nuke9–50.1821%20 Apr →
nuke8–80.0329%19 Apr →
nuke9–30.058%19 Apr →
nuke9–50.0933%19 Apr →
nuke9–20.1926%19 Apr →
mirage12–12-0.0215%19 Apr →
mirage12–12-0.0323%19 Apr →
nuke13–40.0322%18 Apr →
ancient13–50.0030%17 Apr →
nuke10–13-0.0621%16 Apr →
dust213–40.0225%16 Apr →
dust24–13-0.0736%15 Apr →
inferno13–90.0519%15 Apr →
nuke10–13-0.0415%14 Apr →
mirage16–14-0.0221%14 Apr →
anubis13–10-0.0029%11 Apr →
anubis5–13-0.1039%1 Apr →
anubis13–50.1630%1 Apr →
anubis13–20.0523%1 Apr →
inferno6–9-0.1616%1 Apr →
overpass9–7-0.1019%1 Apr →
vertigo3–9-0.2136%1 Apr →
nuke9–2-0.0022%1 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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