chill

chill — CS2 Stats

CX76561198247903222[U:1:287637494]Steam profile ↗✓ No bans

1,682Tracked matches66%Win rate2020Tracked since
4,998Hours in CS21Hrs last 2 wks
CSDB Rating7.1 StrongPositional Player
Premier CS Rating25,386Top 10% of 205,052 CSDB-tracked playersRed band · top ~2.8% of ranked players (population est.)
CSDB Leaderboard#17568 of 252209 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

+373Premier CS Rating · 25,013 → 25,386

Rating over time

Premier CS Rating: 25,386 +714 3 May – 16 Oct · 15 days played
22,59126,639peak 26,6393 May16 Oct
Faceit ELO: 2,087 +0 31 Aug – 1 Sept · 2 observations
2,0872,087peak 2,08731 Aug1 Sept
26,639Peak Premier in tracked matches
2,087Highest Faceit ELO seen on CSDB
46Days played since 2026-03-22

Faceit ELO

  • At peak — 2,087
  • Next: 2,500 ELO at 2,500 — 413 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-08-31
  • Level 9 first seen 2026-08-31

Premier CS Rating

  • 1,253 below peak (26,639)
  • +2,795 over 30 days · improving
  • -1,253 over 90 days
  • Next: Gold band at 30,000 — 4,614 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches36——
Win rate72%——
K/D13.61——
Headshot %87%——

Measured 19 Sep 2026 → 16 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate72.1%49.3%50.9%above
Shot accuracy11.4%13.4%11.8%0.4% short
Kill/death ratio2.421.121.18above
Match win rate71.0%48.5%51.9%above

This profile matches the typical Gold band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGchillPREMIER25,386 · Red bandPEAK ELO2,087csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning61
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY58–40–2Last 10058%Win rateWLWWWLLWWL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −0.6pp headshot accuracy · +11ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 477ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 20%
  • Avg reaction 512ms

Last 20

  • 14–5–1 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 20%
  • Avg reaction 506ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.4
Utility4.5
Positioning6.1
Opening Duels2.4
Clutch4.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 95% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.1
Utility4.5
Mechanics6.8
Opening Duels3.5
Win Impact10.0

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time533ms−23ms
first ⅓ avg 556ms → last ⅓ avg 533ms
Headshot accuracy21.0%−3.2%
first ⅓ avg 24.2% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–4 · cache, 12 Sept →
42%Best headshot accuracy · 5–13 · ancient, 30 May →
406msFastest reaction time · 10–6 · office, 30 Sept →
13–0Biggest win · inferno, 5 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
4–5In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 68% over 19infernoWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageA2213–959%0.02
nukeS1913–668%0.02
anubisS128–467%0.03
cacheB126–650%0.04
ancientA95–456%-0.01
dust2C94–544%0.00
infernoD72–529%-0.00
overpass—42–250%0.04
vertigo—22–0100%0.08
train—11–0100%0.04
italy—10–10%0.10
office—11–0100%0.07
stronghold—11–0100%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

290,056Lifetime kills
2.42K/D · Top 5% of Red band
10,227Matches
71.0%Match win rate · Top 5% of Red band
72.1%Headshot % · Top 5% of Red band
11.4%Shot accuracy
13,415MVPs
3,813Hours (in match)
5,898Bombs planted
1,508Bombs defused

Most-used weapons

AK-47177,865
AWP11,371
FAMAS2,227
UMP-452,214

Lifetime map wins

9,410inferno
5,416dust2
2,651nuke
2,273train
2,111vertigo
1,250office
1,072cbble
287lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

486Matches
53%Win rate
1.15Avg K/D
79.0ADR
50%Headshot %

Clutches & streaks

41%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient8551%1.1017.3
Anubis6857%1.0115.6
Mirage6549%1.1117.1
Inferno4042%1.1115.9
Nuke2471%1.1216.0
Dust21747%0.9115.3
Overpass944%1.0917.4
Train757%1.2122.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.4%Headshot accuracy
36.7%Accuracy (enemy spotted)
40.3%Spray accuracy
80.5%Counter-strafing
9.0°Preaim
533msReaction time
34.7%T opening success
53.1%CT opening success
0.40Enemies flashed / flash
8.6%Flash assists
6.86HE damage / grenade
5.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4019 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.7411% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–70.058%16 Oct →
anubis4–130.0327%11 Oct →
nuke13–80.1133%11 Oct →
train13–70.0430%10 Oct →
nuke13–2-0.0913%10 Oct →
mirage7–13-0.0021%10 Oct →
cache11–13-0.0221%10 Oct →
cache13–60.0910%3 Oct →
mirage13–50.0416%3 Oct →
cache12–160.0123%3 Oct →
nuke13–100.0126%3 Oct →
cache13–80.0416%2 Oct →
anubis13–30.0216%2 Oct →
ancient9–10.0628%2 Oct →
italy6–130.1018%30 Sept →
mirage13–90.0926%30 Sept →
office10–60.0723%30 Sept →
overpass12–120.0518%27 Sept →
vertigo13–20.1415%26 Sept →
anubis13–70.0220%19 Sept →
nuke13–110.0424%19 Sept →
dust210–13-0.0823%13 Sept →
cache13–40.1733%12 Sept →
cache4–130.0024%12 Sept →
inferno3–13-0.0319%6 Sept →
mirage14–160.0024%6 Sept →
dust213–60.1317%6 Sept →
nuke13–100.0313%5 Sept →
inferno13–00.0213%5 Sept →
anubis9–130.0137%5 Sept →
mirage13–50.0125%5 Sept →
ancient6–13-0.0618%30 Aug →
nuke13–80.0116%23 Aug →
anubis13–90.0524%18 Aug →
dust213–11-0.0217%16 Aug →
dust213–60.0833%16 Aug →
mirage13–9-0.0227%9 Aug →
ancient9–13-0.0529%9 Aug →
mirage10–130.0637%9 Aug →
mirage10–130.0729%8 Aug →
ancient7–130.0623%8 Aug →
dust214–160.0117%8 Aug →
mirage13–9-0.0116%4 Aug →
nuke13–40.1120%2 Aug →
dust211–13-0.0225%31 Jul →
mirage13–110.0720%6 Jul →
nuke13–50.0230%6 Jul →
mirage13–9-0.0516%6 Jul →
inferno5–13-0.0324%6 Jul →
mirage9–130.028%6 Jul →
anubis13–80.0210%6 Jul →
ancient16–14-0.0121%5 Jul →
inferno6–13-0.0027%5 Jul →
overpass10–130.0221%5 Jul →
ancient13–2-0.0512%5 Jul →
anubis13–60.0221%4 Jul →
dust27–13-0.0618%4 Jul →
inferno8–130.0119%25 Jun →
nuke13–100.0720%23 Jun →
nuke13–70.0625%23 Jun →
mirage5–13-0.0419%21 Jun →
nuke13–10-0.0323%21 Jun →
overpass8–10.0733%21 Jun →
anubis10–13-0.0413%7 Jun →
mirage7–13-0.0218%7 Jun →
dust24–13-0.0324%31 May →
mirage13–90.0124%30 May →
anubis13–40.0826%30 May →
ancient5–13-0.0542%30 May →
nuke2–13-0.0139%30 May →
anubis13–40.0432%30 May →
mirage13–50.0935%30 May →
vertigo13–60.0241%29 May →
nuke6–130.0622%29 May →
mirage10–13-0.0524%22 May →
ancient13–9-0.0122%14 May →
nuke6–130.000%12 May →
cache12–120.1019%11 May →
cache2–13-0.0230%11 May →
nuke4–13-0.0220%6 May →
cache13–70.0527%6 May →
cache5–13-0.0327%3 May →
mirage13–8-0.019%3 May →
dust213–90.0215%3 May →
cache13–30.0116%29 Apr →
cache13–90.0722%29 Apr →
mirage13–100.0539%25 Apr →
overpass13–60.0424%10 Apr →
nuke5–13-0.0517%10 Apr →
mirage13–80.0822%10 Apr →
ancient13–90.0623%10 Apr →
nuke13–70.0324%7 Apr →
stronghold13–90.0213%5 Apr →
anubis10–130.0926%5 Apr →
inferno11–130.0621%5 Apr →
nuke10–130.0321%5 Apr →
mirage10–13-0.0435%4 Apr →
nuke13–90.0322%26 Mar →
mirage13–80.0220%26 Mar →
inferno13–6-0.0425%22 Mar →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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