Andriy Danylenko

Andriy Danylenko — CS2 Stats

CN76561198241212292[U:1:280946564]Steam profile ↗✓ No bans

41Tracked matches52%Win rate2021Tracked since
229Hours in CS
CSDB Rating2.2 LearningPositional Player
Premier CS Rating8,454Light Blue band · top ~62.3% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Jun 2026 (139 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,454 +921 5 Jan – 25 Jun · 12 days played
7,53313,963peak 13,9635 Jan25 Jun
13,963Peak Premier in tracked matches
31Days played since 2021-01-27

Premier CS Rating

  • 5,509 below peak (13,963)
  • Next: Blue band at 10,000 — 1,546 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate46.7%42.7%43.8%above
Shot accuracy12.5%11.2%12.0%above
Kill/death ratio0.900.991.020.12 short
Match win rate45.5%43.9%44.7%meets

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAndriy DanylenkoFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER8,454 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim21
Positioning40
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY20–20–1Last 4149%Win rateWLWWLLLWLW

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · −0.2pp headshot accuracy · +16ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 648ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 655ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 648ms

Newest first, from the last 41 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim2.1
Utility1.0
Positioning4.0
Opening Duels2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 74% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 45% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 652ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 54% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.1
Positioning4.0
Utility1.0
Mechanics0.9
Opening Duels1.9
Win Impact5.6

Composite 2.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time659ms+67ms
first ⅓ avg 592ms → last ⅓ avg 659ms
Headshot accuracy15.0%+2.1%
first ⅓ avg 12.9% → last ⅓ avg 15.0%

Rolling 5-match average across the last 41 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–7 · overpass, 25 Jun →
28%Best headshot accuracy · 13–9 · nuke, 19 Nov →
477msFastest reaction time · 13–8 · office, 26 Jan →
13–2Biggest win · inferno, 6 Feb →

Across the last 41 tracked matches.

Highlights

5Longest win streak
6Overtime games

Map breakdown

infernoBest map · 64% over 14mirageWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
infernoA149–564%-0.01
mirageD70–70%-0.04
overpassA53–260%-0.01
nuke—41–325%-0.02
dust2—41–325%-0.06
office—33–0100%0.04
vertigo—11–0100%-0.07
ancient—10–10%-0.02
agency—11–0100%0.07
palacio—11–0100%-0.05

Across the last 41 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (0% over 7). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,753Lifetime kills
0.90K/D
606Matches
45.5%Match win rate · Top 50% of Level 4 players
46.7%Headshot % · Top 50% of Level 4 players
12.5%Shot accuracy · Top 50% of Level 4 players
1,432MVPs
229Hours (in match)
572Bombs planted
115Bombs defused

Most-used weapons

Lifetime map wins

773dust2
641inferno
370nuke
171office
111lake
102cbble
86vertigo
85train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

9Matches
67%Win rate
0.59Avg K/D
—ADR
28%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
27.4%Accuracy (enemy spotted)
25.3%Spray accuracy
54.1%Counter-strafing
9.5°Preaim
652msReaction time
22.1%T opening success
45.1%CT opening success
0.23Enemies flashed / flash
1.6%Flash assists
3.98HE damage / grenade
1.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.5159% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2349 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.0833% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass13–70.0823%25 Jun →
nuke1–13-0.069%25 Jun →
inferno13–60.013%25 Jun →
office13–110.0019%12 Mar →
inferno5–130.0027%5 Mar →
dust23–13-0.1420%19 Feb →
mirage5–13-0.0223%18 Feb →
overpass13–6-0.018%15 Feb →
dust29–13-0.056%14 Feb →
vertigo13–5-0.0711%12 Feb →
overpass9–13-0.0119%12 Feb →
inferno7–13-0.0215%12 Feb →
mirage11–130.0113%11 Feb →
inferno13–7-0.0216%9 Feb →
inferno13–2-0.058%6 Feb →
inferno13–30.0720%5 Feb →
dust213–6-0.0221%4 Feb →
ancient13–16-0.0211%29 Jan →
mirage2–13-0.0813%26 Jan →
office13–80.0514%26 Jan →
office13–50.0613%23 Jan →
mirage11–13-0.0212%5 Jan →
inferno5–13-0.0710%12 Dec →
agency13–40.0725%27 Nov →
palacio13–7-0.0511%25 Nov →
dust25–13-0.0216%25 Nov →
mirage15–15-0.0716%25 Nov →
inferno10–13-0.0712%22 Nov →
inferno13–9-0.0021%22 Nov →
inferno13–90.045%20 Nov →
inferno13–80.0621%20 Nov →
overpass13–70.0112%19 Nov →
nuke13–90.0528%19 Nov →
mirage6–13-0.0612%15 Nov →
overpass6–13-0.108%12 Sept →
mirage5–130.0013%29 May →
nuke1–9-0.067%18 Mar →
inferno8–16-0.0912%23 May →
inferno16–100.0014%22 May →
inferno16–9-0.048%21 May →
nuke5–160.007%27 Jan →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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