tory

tory — CS2 Stats

76561198203236829[U:1:242971101]Steam profile ↗✓ No bans

934Tracked matches34%Win rate2023Tracked since
1,547Hours in CS11Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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Performance scores

Aim59
Positioning58
Utility27

0–100 skill scores via Leetify.

Recent form

COLD44524Last 10044%Win rateLTWTTWLLWL

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · +4.1pp headshot accuracy · −16ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 113 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 653ms

Last 10

  • 343 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 25%
  • Avg reaction 655ms

Last 20

  • 893 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 23%
  • Avg reaction 663ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim5.9
Utility2.7
Positioning5.8
Opening Duels3.7
Clutch3.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning5.8
Utility2.7
Mechanics6.1
Opening Duels2.8
Win Impact0.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time648ms+26ms
first ⅓ avg 622ms → last ⅓ avg 648ms
Headshot accuracy21.6%+4.2%
first ⅓ avg 17.3% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–2 · nuke, 15 May
55%Best headshot accuracy · 13–8 · office, 22 May
438msFastest reaction time · 3–13 · anubis, 6 Mar
13–0Biggest win · dust2, 3 Mar

Across the last 100 tracked matches.

Highlights

5Longest win streak
77In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 53% over 15mirageWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
ancientC25101540%0.00
dust2B25131252%-0.01
nukeB158753%0.02
mirageD124833%-0.01
anubisC114736%-0.01
infernoC52340%0.01
office32167%0.00
cache31233%0.05
train1010%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,972Lifetime kills
1.06K/D · Top 50% of tracked players
2,075Matches
48.1%Match win rate · Top 50% of tracked players
41.4%Headshot %
7.7%Shot accuracy
5,543MVPs
763Hours (in match)
1,513Bombs planted
530Bombs defused

Most-used weapons

Lifetime map wins

8,510dust2
1,779nuke
1,180inferno
284train
261office
85italy
59assault
41vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

731Matches
49%Win rate
1.10Avg K/D
85.5ADR
49%Headshot %

Clutches & streaks

39%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Ancient20247%1.1317.6
Dust218949%1.0716.6
Nuke11061%1.1917.6
Mirage10942%1.0116.4
Inferno5643%1.0716.4
Anubis4751%1.0416.0
Overpass956%1.3618.4
Train771%1.1219.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
31.2%Accuracy (enemy spotted)
36.7%Spray accuracy
77.5%Counter-strafing
10.8°Preaim
638msReaction time
29.4%T opening success
52.5%CT opening success
0.38Enemies flashed / flash
7.2%Flash assists
6.67HE damage / grenade
3.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3791 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.3582% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient4–13-0.0511%11 Sept
office12–12-0.0020%29 May
office13–6-0.0437%24 May
nuke8–80.1223%24 May
inferno8–80.0727%24 May
office13–80.0655%22 May
cache5–13-0.0016%22 May
mirage9–130.0330%21 May
ancient13–20.1218%21 May
inferno7–13-0.0516%21 May
ancient13–6-0.0224%21 May
dust211–13-0.0023%19 May
ancient14–160.0140%15 May
mirage13–60.0819%15 May
nuke13–20.1431%15 May
mirage4–13-0.037%14 May
nuke13–90.0615%14 May
dust210–13-0.0313%14 May
cache8–130.0916%13 May
cache13–80.0524%13 May
dust25–13-0.0111%7 May
anubis9–13-0.0420%5 May
dust29–13-0.0322%30 Apr
nuke10–130.0221%29 Apr
dust25–13-0.0711%29 Apr
anubis5–13-0.0321%27 Apr
ancient7–130.0117%27 Apr
ancient11–13-0.0717%23 Apr
ancient5–13-0.0117%21 Apr
nuke9–130.0128%20 Apr
nuke13–50.0212%20 Apr
inferno13–110.0723%19 Apr
nuke13–60.0229%19 Apr
nuke13–80.0524%17 Apr
dust213–7-0.0123%17 Apr
dust26–13-0.0417%14 Apr
nuke6–13-0.0614%9 Apr
mirage9–13-0.0017%8 Apr
mirage6–13-0.0511%8 Apr
dust213–1-0.0213%8 Apr
ancient4–13-0.0034%7 Apr
mirage13–9-0.0127%5 Apr
dust215–19-0.0719%2 Apr
train4–130.0239%1 Apr
dust25–13-0.0630%12 Mar
nuke13–70.0714%12 Mar
nuke16–120.0527%12 Mar
ancient13–4-0.0613%11 Mar
anubis3–13-0.0718%6 Mar
dust211–13-0.0213%6 Mar
dust212–120.0914%6 Mar
mirage9–13-0.006%6 Mar
nuke7–13-0.0825%6 Mar
anubis13–50.0119%5 Mar
nuke16–14-0.0418%5 Mar
ancient11–130.0312%5 Mar
nuke9–13-0.0126%5 Mar
dust216–13-0.0412%4 Mar
anubis6–13-0.0726%4 Mar
ancient9–13-0.0014%4 Mar
dust213–7-0.0527%4 Mar
dust213–9-0.0113%4 Mar
ancient9–13-0.0912%4 Mar
anubis13–90.0718%4 Mar
inferno13–80.0117%4 Mar
dust213–00.0423%3 Mar
ancient2–13-0.0313%3 Mar
dust213–80.0525%3 Mar
ancient13–100.0223%3 Mar
dust27–13-0.0112%2 Mar
mirage9–13-0.0123%2 Mar
dust216–140.0617%2 Mar
mirage1–13-0.1011%2 Mar
anubis5–130.0626%2 Mar
mirage13–30.0615%1 Mar
ancient13–70.1118%1 Mar
dust213–9-0.0212%28 Feb
dust210–130.0425%28 Feb
anubis14–160.0115%28 Feb
ancient13–9-0.038%28 Feb
dust213–8-0.0327%28 Feb
dust213–11-0.0410%28 Feb
anubis13–1-0.0311%28 Feb
anubis9–13-0.0616%28 Feb
ancient13–16-0.0716%27 Feb
nuke9–13-0.0216%27 Feb
ancient10–13-0.058%27 Feb
mirage3–13-0.1111%27 Feb
dust213–70.1028%27 Feb
mirage13–9-0.0220%24 Feb
ancient6–13-0.0218%22 Feb
anubis13–80.0028%21 Feb
ancient13–3-0.0116%21 Feb
ancient8–13-0.0120%21 Feb
ancient14–160.0618%21 Feb
dust225–23-0.0512%20 Feb
ancient13–100.0714%20 Feb
ancient13–110.0416%19 Feb
ancient13–110.0521%18 Feb
inferno12–16-0.0316%18 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →