Tye

Tye — CS2 Stats

CA76561198201996260[U:1:241730532]Steam profile ↗✓ No bans

1,860Tracked matches40%Win rate2020Tracked since
5,336Hours in CS0Hrs last 2 wks
CSDB Rating7.0 StrongPositional Player
Premier CS Rating26,442Top 10% of 213,399 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#10387 of 260020 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Oct 2026 (16 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,442 +1,331 2 Sept – 20 Oct · 5 days played
25,11126,442peak 26,4422 Sept20 Oct
26,442Peak Premier in tracked matches
28Days played since 2026-09-02

Premier CS Rating

  • At peak — 26,442
  • +750 over 30 days · improving
  • Next: Gold band at 30,000 — 3,558 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-02
  • Pink band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate19.9%46.8%48.2%28.3% short
Shot accuracy19.5%13.0%13.2%above
Kill/death ratio1.191.061.07above
Match win rate41.3%46.3%46.9%5.6% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTyeFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER26,442 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim92
Positioning68
Utility36

0–100 skill scores via Leetify.

Recent form

COLD33–60–7Last 10033%Win rateWLLLWTLTTT

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +6.5pp headshot accuracy · +56ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 503ms

Last 10

  • 2–4–4 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 506ms

Last 20

  • 5–10–5 · 25% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 478ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim9.2
Utility3.6
Positioning6.8
Opening Duels5.9
Clutch0.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning6.8
Utility3.6
Mechanics7.1
Opening Duels7.4
Win Impact1.7

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time496ms−29ms
first ⅓ avg 525ms → last ⅓ avg 496ms
Headshot accuracy19.7%+0.6%
first ⅓ avg 19.1% → last ⅓ avg 19.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 13–1 · train, 25 Sept →
50%Best headshot accuracy · 13–7 · mirage, 10 Oct →
359msFastest reaction time · 2–13 · dust2, 10 Oct →
13–1Biggest win · dust2, 14 Oct →

Across the last 100 tracked matches.

Highlights

2Longest win streak
6–4In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 50% over 6nukeWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
dust2C2710–1737%0.01
mirageD196–1332%0.02
cacheD113–827%0.04
ancientC114–736%-0.00
infernoD72–529%-0.00
nukeD60–60%0.02
anubisB63–350%0.03
trainB63–350%0.10
overpass—42–250%0.07
office—10–10%0.01
vertigo—10–10%0.07
italy—10–10%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

360,138Lifetime kills
1.19K/D · Top 25% of Level 8 players
7,733Matches
41.3%Match win rate
19.9%Headshot %
19.5%Shot accuracy · Top 5% of Level 8 players
21,734MVPs
3,405Hours (in match)
5,632Bombs planted
3,032Bombs defused

Most-used weapons

AK-4782,482
P25073,840
AWP38,701
Glock-1833,932
MP74,002
Knife3,944

Lifetime map wins

15,650dust2
14,694inferno
4,512nuke
2,750vertigo
2,591train
644cbble
564office
86italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,089Matches
53%Win rate
1.13Avg K/D
70.1ADR
36%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Dust2250%0.6614.0
Inferno10%1.0424.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
41.1%Accuracy (enemy spotted)
48.1%Spray accuracy
82.2%Counter-strafing
9.0°Preaim
508msReaction time
62.2%T opening success
57.3%CT opening success
0.50Enemies flashed / flash
5.0%Flash assists
6.40HE damage / grenade
4.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4993 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–4-0.0116%23 Oct →
ancient7–130.0320%22 Oct →
dust23–13-0.0519%22 Oct →
dust28–130.0536%21 Oct →
dust216–140.0216%20 Oct →
inferno12–12-0.0014%20 Oct →
cache4–130.0318%18 Oct →
office12–120.0141%17 Oct →
mirage12–120.0228%15 Oct →
mirage12–120.0514%14 Oct →
dust213–10.1022%14 Oct →
dust213–10.0411%14 Oct →
ancient9–13-0.0213%14 Oct →
dust213–100.0513%14 Oct →
dust211–13-0.039%14 Oct →
nuke4–13-0.0127%14 Oct →
dust28–130.000%14 Oct →
inferno12–120.0119%14 Oct →
anubis4–130.0317%13 Oct →
dust210–13-0.0326%13 Oct →
dust213–110.0919%12 Oct →
dust28–130.0114%12 Oct →
train4–130.1314%12 Oct →
mirage6–13-0.0121%12 Oct →
dust213–40.0627%12 Oct →
dust22–13-0.0217%10 Oct →
mirage13–70.0050%10 Oct →
cache13–4-0.0413%10 Oct →
dust27–13-0.0422%10 Oct →
inferno13–60.0321%10 Oct →
ancient12–12-0.0619%9 Oct →
nuke7–130.059%8 Oct →
nuke3–12-0.0428%8 Oct →
dust213–7-0.0510%7 Oct →
mirage5–13-0.0121%7 Oct →
train13–100.0415%6 Oct →
anubis13–110.0215%6 Oct →
mirage6–130.1124%4 Oct →
mirage8–13-0.0620%4 Oct →
train7–130.0716%4 Oct →
cache8–130.1015%3 Oct →
mirage13–30.1821%3 Oct →
mirage6–13-0.0718%3 Oct →
overpass13–110.1221%3 Oct →
ancient9–13-0.008%3 Oct →
dust28–13-0.0510%3 Oct →
ancient11–13-0.0714%3 Oct →
anubis10–130.0314%3 Oct →
mirage8–13-0.0616%2 Oct →
overpass10–130.0415%2 Oct →
dust213–100.0512%29 Sept →
dust29–130.0314%28 Sept →
nuke6–13-0.0314%28 Sept →
ancient13–11-0.0420%27 Sept →
dust213–20.0417%27 Sept →
dust25–13-0.0513%27 Sept →
dust213–20.1017%27 Sept →
overpass9–50.1011%27 Sept →
cache10–130.0629%27 Sept →
mirage13–30.0715%27 Sept →
ancient13–100.0120%27 Sept →
mirage5–130.0622%27 Sept →
train12–120.0119%26 Sept →
vertigo11–130.0722%26 Sept →
mirage7–130.0126%26 Sept →
mirage13–70.0212%26 Sept →
dust27–130.0319%26 Sept →
dust23–130.0334%26 Sept →
inferno1–13-0.0833%26 Sept →
inferno8–130.0321%26 Sept →
mirage13–110.0213%26 Sept →
cache9–130.0421%26 Sept →
ancient13–50.0920%26 Sept →
mirage10–13-0.0211%25 Sept →
overpass8–13-0.0010%25 Sept →
cache13–70.0714%25 Sept →
nuke11–130.0611%25 Sept →
mirage7–13-0.0422%25 Sept →
inferno1–13-0.0421%25 Sept →
train13–10.2826%25 Sept →
cache2–60.000%24 Sept →
ancient13–70.0625%24 Sept →
mirage6–130.0517%24 Sept →
cache6–130.1014%24 Sept →
dust29–130.0225%24 Sept →
dust20–13-0.0324%24 Sept →
train13–20.0329%21 Sept →
cache2–13-0.0136%21 Sept →
anubis13–100.0715%16 Sept →
anubis6–10.0215%16 Sept →
ancient3–13-0.0119%16 Sept →
dust28–130.0018%16 Sept →
dust28–130.0216%16 Sept →
cache8–130.0616%14 Sept →
nuke9–130.0722%14 Sept →
inferno13–90.0515%14 Sept →
italy8–130.0025%12 Sept →
ancient2–10-0.0313%12 Sept →
anubis3–130.029%12 Sept →
mirage13–80.0622%12 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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