Sand d-_-b

Sand d-_-b — CS2 Stats

76561198185103010[U:1:224837282]Steam profile ↗✓ No bans

529Tracked matches57%Win rate2021Tracked since
4,699Hours in CS14Hrs last 2 wks
CSDB Rating6.9 SolidPositional Player
Premier CS Rating19,440Top 50% of 210,367 CSDB-tracked playersPurple band · top ~10.7% of ranked players (population est.)
CSDB Leaderboard#92809 of 257513 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,440 +749 6 Sept – 16 Oct · 10 days played
18,69119,999peak 19,9996 Sept16 Oct
19,999Peak Premier in tracked matches
33Days played since 2026-09-05

Premier CS Rating

  • 559 below peak (19,999)
  • +6 over 30 days · steady
  • Next: Pink band at 20,000 — 560 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-07
  • Blue band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate49.0%44.3%46.9%above
Shot accuracy20.2%11.9%13.0%above
Kill/death ratio1.471.031.08above
Match win rate47.8%45.2%46.7%above

Across every metric we can compare, this profile already matches the typical Pink band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGSand d-_-bPREMIER19,440 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim83
Positioning71
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY47–45–8Last 10047%Win rateLWLWLLWLWW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · +2.2pp headshot accuracy · −66ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 23%
  • Avg reaction 636ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 25%
  • Avg reaction 577ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 24%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.3
Utility1.9
Positioning7.1
Opening Duels6.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 73% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.0° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning7.1
Utility1.9
Mechanics7.4
Opening Duels8.2
Win Impact7.4

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.01
first ⅓ avg 0.05 → last ⅓ avg 0.06
Reaction time602ms+3ms
first ⅓ avg 599ms → last ⅓ avg 602ms
Headshot accuracy24.7%−2.4%
first ⅓ avg 27.1% → last ⅓ avg 24.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–6 · ancient, 6 Oct →
45%Best headshot accuracy · 13–5 · inferno, 3 Oct →
383msFastest reaction time · 3–13 · inferno, 23 Sept →
13–0Biggest win · inferno, 28 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
3–6In matches decided by ≤2 rounds

Map breakdown

cacheBest map · 60% over 5vertigoWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2B189–950%0.03
ancientA148–657%0.07
infernoA148–657%0.05
nukeD134–931%0.02
mirageC125–742%0.05
anubisB115–645%0.06
vertigoD72–529%0.03
cacheA53–260%0.01
office—20–20%0.08
train—21–150%0.11
fachwerk—11–0100%0.03
overpass—11–0100%0.09

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

183,532Lifetime kills
1.47K/D · Top 5% of Purple band
6,205Matches
47.8%Match win rate · Top 50% of Purple band
49.0%Headshot % · Top 50% of Purple band
20.2%Shot accuracy · Top 5% of Purple band
23,237MVPs
2,555Hours (in match)
6,247Bombs planted
1,846Bombs defused

Most-used weapons

AK-4773,277
AWP21,284
P2504,243
Knife4,198
P903,088
UMP-452,726

Lifetime map wins

6,713dust2
3,647inferno
2,300nuke
920train
803cbble
688vertigo
89lake
79office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
38.5%Accuracy (enemy spotted)
38.4%Spray accuracy
83.3%Counter-strafing
10.0°Preaim
604msReaction time
68.5%T opening success
56.8%CT opening success
0.19Enemies flashed / flash
1.7%Flash assists
12.83HE damage / grenade
1.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1863 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo6–130.0319%20 Oct →
ancient13–30.1326%20 Oct →
dust27–130.0223%19 Oct →
ancient13–80.0723%18 Oct →
nuke11–130.0724%17 Oct →
office3–130.0436%17 Oct →
fachwerk13–110.0330%17 Oct →
nuke9–13-0.0522%16 Oct →
nuke13–6-0.0218%16 Oct →
inferno13–50.0531%16 Oct →
inferno13–80.0020%16 Oct →
inferno12–120.0325%16 Oct →
anubis13–4-0.0023%16 Oct →
ancient13–50.0830%16 Oct →
mirage6–130.0026%15 Oct →
dust213–10.078%15 Oct →
dust29–130.0837%14 Oct →
ancient6–130.0319%14 Oct →
ancient9–130.0324%13 Oct →
nuke12–120.0218%12 Oct →
inferno13–50.0723%12 Oct →
ancient10–130.0925%12 Oct →
mirage13–50.0726%8 Oct →
dust213–30.1014%8 Oct →
train7–130.0636%7 Oct →
train13–30.1638%7 Oct →
nuke13–70.0021%6 Oct →
inferno13–70.0731%6 Oct →
ancient13–60.2216%6 Oct →
vertigo7–13-0.0125%5 Oct →
mirage13–30.2027%5 Oct →
inferno7–130.0426%4 Oct →
mirage8–130.0627%4 Oct →
ancient12–120.0514%4 Oct →
vertigo12–120.0528%3 Oct →
ancient13–30.2033%3 Oct →
inferno13–50.1245%3 Oct →
dust29–130.0136%3 Oct →
anubis1–13-0.0127%3 Oct →
nuke11–130.0230%3 Oct →
dust23–13-0.0211%3 Oct →
mirage11–130.0426%3 Oct →
dust213–100.0427%2 Oct →
cache13–11-0.0326%2 Oct →
dust213–11-0.0142%2 Oct →
nuke8–13-0.0315%30 Sept →
dust213–80.0719%30 Sept →
inferno13–30.1117%30 Sept →
mirage7–130.0030%30 Sept →
vertigo13–50.0417%29 Sept →
inferno13–40.0023%29 Sept →
ancient1–4-0.090%29 Sept →
cache0–13-0.0433%29 Sept →
inferno13–00.0913%28 Sept →
dust213–10.0316%28 Sept →
dust213–30.0320%28 Sept →
dust27–130.0018%23 Sept →
inferno3–13-0.0130%23 Sept →
dust29–130.0024%22 Sept →
mirage4–130.0021%22 Sept →
mirage12–120.0329%21 Sept →
ancient12–120.0535%20 Sept →
anubis13–90.0626%20 Sept →
nuke2–12-0.0130%20 Sept →
vertigo13–20.1029%20 Sept →
anubis13–50.1840%19 Sept →
nuke10–130.0834%19 Sept →
anubis11–130.1024%19 Sept →
mirage13–100.0325%18 Sept →
dust27–130.0226%18 Sept →
cache13–70.0323%18 Sept →
anubis5–130.0124%18 Sept →
dust210–130.1335%17 Sept →
anubis11–130.1123%17 Sept →
nuke7–130.0237%16 Sept →
inferno7–130.0737%16 Sept →
inferno9–13-0.0328%15 Sept →
ancient13–50.0521%15 Sept →
anubis13–10.1440%15 Sept →
anubis10–130.0330%14 Sept →
nuke8–130.1118%14 Sept →
vertigo3–13-0.0515%14 Sept →
dust213–3-0.0433%14 Sept →
dust24–13-0.0337%10 Sept →
mirage13–50.0838%10 Sept →
inferno11–130.0529%10 Sept →
mirage7–130.0625%8 Sept →
nuke13–60.0118%8 Sept →
cache13–100.1240%8 Sept →
ancient13–80.0020%6 Sept →
anubis13–70.0328%6 Sept →
vertigo12–120.0219%5 Sept →
nuke13–100.0115%5 Sept →
anubis4–80.0314%5 Sept →
ancient13–50.1438%5 Sept →
overpass13–60.0918%5 Sept →
mirage13–80.0524%5 Sept →
cache7–13-0.0323%5 Sept →
dust213–50.0639%5 Sept →
office12–120.1230%5 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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