JustCalMePug

JustCalMePug — CS2 Stats

US76561198184022263[U:1:223756535]Steam profile ↗✓ No bans

1,309Tracked matches53%Win rate2020Tracked since
3,364Hours in CS1Hrs last 2 wks
CSDB Rating5.9 SolidClutch Specialist
Premier CS Rating12,461Blue band · top ~41.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Nov 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,461 +5,770 12 May – 9 Nov · 29 days played
6,69113,338peak 13,33812 May9 Nov
13,338Peak Premier in tracked matches
1,116Highest Faceit ELO seen on CSDB
48Days played since 2026-01-22

Premier CS Rating

  • 877 below peak (13,338)
  • -525 over 30 days · declining
  • +2,252 over 90 days
  • Next: Purple band at 15,000 — 2,539 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-17
  • Light Blue band first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches54+1
Win rate20%50%−30pp
K/D1.191.29−0.10
Headshot %47%48%−1pp

Measured 21 Oct 2026 → 15 Nov 2026; previous 17 Sep 2026 → 21 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=23,968), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate40.9%42.0%44.4%3.5% short
Shot accuracy15.8%9.7%11.8%above
Kill/death ratio1.140.981.03above
Match win rate44.5%43.8%45.3%meets

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJustCalMePugPREMIER12,461 · Blue bandPEAK ELO1,116csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning64
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY53–47Last 10053%Win rateLLWLLWWLWW

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · +0.2pp headshot accuracy · +31ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 17%
  • Avg reaction 683ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 629ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 614ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.4 against its own average).

Aim7.2
Utility4.0
Positioning6.4
Opening Duels6.0
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning6.4
Utility4.0
Mechanics7.1
Opening Duels5.0
Win Impact6.1

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time619ms−79ms
first ⅓ avg 698ms → last ⅓ avg 619ms
Headshot accuracy17.3%−0.1%
first ⅓ avg 17.4% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–2 · dust2, 2 May →
33%Best headshot accuracy · 11–2 · dust2, 5 Aug →
422msFastest reaction time · 4–13 · mirage, 22 Aug →
13–1Biggest win · nuke, 25 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
9–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 75% over 8cacheWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
dust2A2717–1063%0.03
mirageB2010–1050%0.01
infernoB136–746%0.00
cacheD92–722%0.02
nukeC94–544%0.03
anubisA95–456%0.01
ancientS86–275%0.07
office—42–250%-0.01
overpass—11–0100%0.04

Across the last 100 tracked matches.

Lifetime stats

84,577Lifetime kills
1.14K/D · Top 25% of Blue band
4,595Matches
44.5%Match win rate · Top 50% of Blue band
40.9%Headshot %
15.8%Shot accuracy · Top 25% of Blue band
10,167MVPs
1,564Hours (in match)
4,287Bombs planted
971Bombs defused

Most-used weapons

AK-4721,096
AWP7,597
MP92,516
MAC-102,364
P2502,335

Lifetime map wins

9,431dust2
4,101inferno
2,388vertigo
2,078nuke
1,846office
752cbble
540train
316italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

15Matches
47%Win rate
0.84Avg K/D
63.3ADR
49%Headshot %

Clutches & streaks

75%1v1 clutch win
20%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust2367%0.8516.7
Ancient250%0.7612.5
Cache20%0.487.5
Nuke10%0.9314.0
Mirage1100%0.8713.0
Anubis1100%0.8016.0
Inferno10%1.0013.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
35.3%Accuracy (enemy spotted)
34.3%Spray accuracy
82.0%Counter-strafing
8.4°Preaim
612msReaction time
46.8%T opening success
53.1%CT opening success
0.37Enemies flashed / flash
8.3%Flash assists
11.64HE damage / grenade
2.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3688 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
cache7–13-0.0015%9 Nov →
dust213–160.0616%26 Oct →
nuke13–10.0622%25 Oct →
nuke11–13-0.0015%25 Oct →
cache14–160.0220%22 Oct →
cache13–80.0619%14 Oct →
anubis13–90.0223%13 Oct →
nuke10–130.0021%25 Sept →
anubis13–40.0611%10 Sept →
inferno13–80.0628%10 Sept →
ancient16–140.0316%30 Aug →
ancient13–30.1026%27 Aug →
dust213–16-0.0114%27 Aug →
dust27–13-0.0224%25 Aug →
mirage13–110.0215%25 Aug →
mirage11–13-0.0515%24 Aug →
ancient13–90.0720%24 Aug →
mirage13–20.0212%24 Aug →
ancient13–90.1026%22 Aug →
dust213–40.0620%22 Aug →
mirage4–13-0.0017%22 Aug →
anubis10–13-0.0915%20 Aug →
ancient13–20.1413%18 Aug →
anubis13–40.0914%18 Aug →
nuke13–50.0223%18 Aug →
mirage13–90.1020%18 Aug →
cache13–160.0722%17 Aug →
cache11–130.0118%13 Aug →
inferno8–13-0.0514%13 Aug →
cache8–13-0.0512%7 Aug →
mirage7–13-0.0410%6 Aug →
ancient5–13-0.0510%5 Aug →
office2–7-0.107%5 Aug →
mirage13–40.0216%5 Aug →
dust213–20.0814%5 Aug →
dust211–20.0933%5 Aug →
inferno13–110.0522%3 Aug →
dust213–70.0113%2 Aug →
dust213–10.0116%2 Aug →
dust27–130.0115%2 Aug →
inferno13–5-0.0110%31 Jul →
dust216–130.0426%31 Jul →
mirage9–13-0.068%18 Jul →
cache9–130.0616%18 Jul →
mirage6–13-0.0322%17 Jul →
inferno13–10-0.036%16 Jul →
dust213–100.1021%11 Jul →
ancient6–130.0317%11 Jul →
anubis13–40.0812%11 Jul →
ancient13–40.1321%10 Jul →
inferno11–13-0.0021%10 Jul →
dust211–13-0.0413%10 Jul →
dust28–13-0.0513%10 Jul →
nuke13–100.0430%10 Jul →
anubis13–110.0515%10 Jul →
mirage10–130.0018%3 Jul →
inferno10–13-0.0116%1 Jul →
dust213–7-0.0111%1 Jul →
inferno8–13-0.0131%22 Jun →
mirage7–13-0.0023%22 Jun →
dust213–70.0723%22 Jun →
nuke6–130.0116%12 Jun →
cache13–60.0213%12 Jun →
inferno7–9-0.1320%11 Jun →
mirage13–30.0321%28 May →
mirage4–13-0.1023%28 May →
dust213–5-0.0317%28 May →
dust213–110.0610%20 May →
mirage13–110.0516%20 May →
dust213–60.0720%20 May →
anubis8–13-0.0218%13 May →
dust213–50.0113%13 May →
mirage16–140.0520%12 May →
dust211–13-0.0014%7 May →
inferno7–13-0.0514%5 May →
anubis4–13-0.0910%5 May →
inferno16–14-0.0124%4 May →
nuke7–130.0217%3 May →
mirage10–130.1118%3 May →
dust28–130.027%3 May →
cache5–13-0.0420%3 May →
dust26–13-0.0028%2 May →
dust213–20.1617%2 May →
mirage13–60.1321%2 May →
overpass13–80.0423%2 May →
dust213–11-0.0114%26 Apr →
dust29–20.0220%26 Apr →
office6–13-0.0415%21 Mar →
office13–8-0.0021%21 Mar →
office13–70.1026%21 Mar →
mirage13–90.0421%26 Jan →
nuke13–100.1026%25 Jan →
inferno6–130.0716%25 Jan →
mirage13–40.0311%24 Jan →
anubis2–12-0.038%24 Jan →
nuke4–13-0.0121%24 Jan →
inferno13–100.1512%24 Jan →
dust29–13-0.0213%22 Jan →
mirage8–13-0.0214%22 Jan →
dust213–50.0129%22 Jan →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.