scowL

scowL — CS2 Stats

US76561198181967242[U:1:221701514]Steam profile ↗✓ No bans

2,303Tracked matches60%Win rate2021Tracked since
3,457Hours in CS25Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating27,444Top 5% of 213,740 CSDB-tracked playersRed band · top ~1.8% of ranked players (population est.)
CSDB Leaderboard#4614 of 260211 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,444 +2,129 2 Aug – 2 Nov · 23 days played
25,31527,991peak 27,9912 Aug2 Nov
Faceit ELO: 1,757 +0 2 Sept – 9 Sept · 2 observations
1,7571,757peak 1,7572 Sept9 Sept
28,255Peak Premier in tracked matches
1,757Highest Faceit ELO seen on CSDB
34Days played since 2026-08-02

Faceit ELO

  • At peak — 1,757
  • Next: Level 10 at 2,001 — 244 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-02
  • Level 8 first seen 2026-09-02

Premier CS Rating

  • 547 below peak (27,991)
  • +2,044 over 30 days · improving
  • +1,827 over 90 days
  • Next: Gold band at 30,000 — 2,556 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-02
  • Pink band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate45.4%49.3%50.9%5.6% short
Shot accuracy10.6%13.4%11.8%1.2% short
Kill/death ratio1.131.121.180.05 short
Match win rate39.5%48.5%51.9%12.4% short

This profile sits below the typical Gold band player on every metric we can compare.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGscowLPREMIER27,444 · Red bandPEAK ELO1,757csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim89
Positioning52
Utility48

0–100 skill scores via Leetify.

Recent form

HOT55–39–6Last 10055%Win rateWLLLWWWWWW

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · −3.9pp headshot accuracy · −19ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 566ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 521ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 531ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.9
Utility4.8
Positioning5.2
Opening Duels0.6
Clutch3.6

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 43% on T to 27% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.2
Utility4.8
Mechanics6.9
Opening Duels1.7
Win Impact8.3

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time534ms−16ms
first ⅓ avg 550ms → last ⅓ avg 534ms
Headshot accuracy18.7%+1.5%
first ⅓ avg 17.1% → last ⅓ avg 18.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–7 · train, 13 Oct →
36%Best headshot accuracy · 13–6 · dust2, 12 Oct →
391msFastest reaction time · 13–0 · vertigo, 25 Aug →
13–0Biggest win · vertigo, 25 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
9–5In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 67% over 12dust2Weakest map · 43% over 14
MapGradePlayedRecordWin rateAvg rating
infernoA1911–858%0.02
mirageA1810–856%0.02
cacheB157–847%-0.00
dust2C146–843%-0.01
ancientS128–467%0.03
nukeB105–550%0.02
anubisB63–350%0.01
train—33–0100%0.09
vertigo—22–0100%0.11
overpass—10–10%0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (43% over 14). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

106,525Lifetime kills
1.13K/D · Top 50% of Red band
5,629Matches
39.5%Match win rate
45.4%Headshot %
10.6%Shot accuracy
9,874MVPs
1,922Hours (in match)
4,238Bombs planted
1,409Bombs defused

Most-used weapons

AK-4737,380
AWP11,244
MP92,258
P2502,046
MAC-102,005

Lifetime map wins

5,908inferno
5,670dust2
2,000vertigo
1,989nuke
1,014train
388cbble
181office
76lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

407Matches
53%Win rate
1.26Avg K/D
77.3ADR
45%Headshot %

Clutches & streaks

38%1v1 clutch win
23%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage12350%1.1015.5
Anubis7455%1.1816.0
Ancient5657%1.1615.2
Inferno5258%1.3315.2
Dust24445%1.4515.7
Nuke667%1.1014.7
Overpass425%0.587.8
Vertigo475%1.3516.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
41.7%Accuracy (enemy spotted)
47.3%Spray accuracy
81.2%Counter-strafing
9.0°Preaim
527msReaction time
43.2%T opening success
27.1%CT opening success
0.50Enemies flashed / flash
8.0%Flash assists
6.88HE damage / grenade
8.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4952 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 27.0692% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage16–140.0010%2 Nov →
dust211–13-0.0413%2 Nov →
dust29–13-0.0218%2 Nov →
anubis5–130.0121%30 Oct →
inferno13–9-0.0211%30 Oct →
mirage13–60.0113%30 Oct →
mirage13–90.0914%30 Oct →
ancient13–110.0415%28 Oct →
inferno13–110.0517%28 Oct →
nuke13–100.0418%28 Oct →
dust29–130.0215%28 Oct →
dust213–7-0.0010%28 Oct →
cache13–160.0019%25 Oct →
cache13–40.1319%25 Oct →
anubis13–100.0320%25 Oct →
ancient13–50.0426%24 Oct →
ancient16–14-0.0014%24 Oct →
cache7–13-0.0423%24 Oct →
inferno5–130.0228%24 Oct →
cache8–13-0.0218%21 Oct →
cache4–13-0.0411%20 Oct →
cache13–10.0126%20 Oct →
inferno13–30.0326%20 Oct →
mirage11–130.0312%20 Oct →
train13–30.0525%19 Oct →
inferno13–50.0019%18 Oct →
ancient13–1-0.0431%17 Oct →
cache10–13-0.0223%17 Oct →
cache5–13-0.0225%17 Oct →
mirage13–100.0012%16 Oct →
overpass12–120.0519%16 Oct →
mirage13–20.1029%16 Oct →
cache13–60.0119%14 Oct →
ancient13–90.0126%13 Oct →
nuke13–50.1316%13 Oct →
train13–70.1727%13 Oct →
anubis13–60.039%13 Oct →
vertigo13–30.1211%13 Oct →
inferno12–120.0314%12 Oct →
dust213–60.0236%12 Oct →
cache13–11-0.0526%12 Oct →
mirage13–80.0123%12 Oct →
inferno11–13-0.0125%12 Oct →
nuke6–130.0018%28 Sept →
ancient13–110.0418%26 Sept →
nuke3–130.0110%26 Sept →
dust28–130.0111%26 Sept →
mirage8–130.0211%26 Sept →
ancient10–13-0.0025%26 Sept →
cache10–130.009%25 Sept →
inferno13–4-0.019%21 Sept →
cache13–11-0.0215%18 Sept →
inferno12–12-0.0113%18 Sept →
nuke9–130.0213%18 Sept →
dust212–120.0624%18 Sept →
mirage6–130.0319%18 Sept →
dust27–13-0.0223%8 Sept →
mirage16–14-0.0216%8 Sept →
train13–30.0526%8 Sept →
ancient13–100.0615%3 Sept →
inferno12–12-0.0018%1 Sept →
dust27–13-0.0216%1 Sept →
nuke6–130.0017%31 Aug →
nuke13–50.0321%31 Aug →
dust213–6-0.0022%30 Aug →
cache6–13-0.0615%30 Aug →
cache13–100.0115%30 Aug →
nuke13–30.0012%30 Aug →
dust213–50.0113%30 Aug →
inferno12–5-0.0318%30 Aug →
mirage13–7-0.0017%30 Aug →
mirage4–13-0.0612%30 Aug →
mirage11–13-0.038%27 Aug →
nuke13–9-0.0116%27 Aug →
inferno10–130.0418%27 Aug →
inferno13–60.0114%27 Aug →
mirage12–16-0.0214%27 Aug →
inferno13–90.0519%26 Aug →
mirage9–130.0314%26 Aug →
vertigo13–00.1023%25 Aug →
inferno15–15-0.0115%23 Aug →
ancient13–70.1411%23 Aug →
inferno13–70.0627%23 Aug →
mirage8–13-0.0214%23 Aug →
anubis12–16-0.0021%23 Aug →
ancient7–130.0514%19 Aug →
cache13–90.0311%19 Aug →
nuke8–13-0.0322%14 Aug →
anubis9–13-0.0820%14 Aug →
inferno13–40.0122%14 Aug →
mirage13–90.0426%13 Aug →
dust211–13-0.0012%13 Aug →
inferno13–70.0428%13 Aug →
ancient4–130.0214%13 Aug →
dust213–11-0.089%9 Aug →
dust213–9-0.0430%9 Aug →
mirage13–80.0520%3 Aug →
anubis13–100.0419%3 Aug →
inferno9–130.0916%3 Aug →
ancient7–130.0319%2 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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