Chaos X

Chaos X — CS2 Stats

DE76561198170943461[U:1:210677733]Steam profile ↗✓ No bans

386Tracked matches24%Win rate2023Tracked since
638Hours in CS6Hrs last 2 wks
CSDB Rating4.1 DevelopingPositional Player
Premier CS Rating8,134Light Blue band · top ~63.8% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,134 +1,937 13 May – 24 Oct · 32 days played
4,42410,753peak 10,75313 May24 Oct
11,224Peak Premier in tracked matches
42Days played since 2026-05-13

Premier CS Rating

  • 2,619 below peak (10,753)
  • -55 over 30 days · steady
  • -2,445 over 90 days
  • Next: Blue band at 10,000 — 1,866 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate41.4%39.9%42.0%meets
Shot accuracy7.8%7.0%9.6%1.8% short
Kill/death ratio0.890.920.980.09 short
Match win rate37.4%42.3%43.8%6.4% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGChaos XPREMIER8,134 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim61
Positioning43
Utility36

0–100 skill scores via Leetify.

Recent form

COLD36–61–3Last 10036%Win rateLWLLLLWWLL

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · +1.4pp headshot accuracy · +34ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 608ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 593ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 576ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim6.1
Utility3.6
Positioning4.3
Opening Duels1.7

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 94% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning4.3
Utility3.6
Mechanics6.1
Opening Duels3.9
Win Impact0.0

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time604ms−62ms
first ⅓ avg 666ms → last ⅓ avg 604ms
Headshot accuracy12.0%−3.0%
first ⅓ avg 15.0% → last ⅓ avg 12.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 11–13 · mirage, 27 Jul →
35%Best headshot accuracy · 13–9 · inferno, 23 Jul →
406msFastest reaction time · 5–13 · inferno, 10 Aug →
13–2Biggest win · inferno, 3 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–8In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 50% over 10nukeWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
dust2D206–1430%-0.04
infernoB199–1047%-0.03
anubisC187–1139%-0.01
mirageD186–1233%-0.00
ancientB105–550%0.01
cacheB63–350%0.00
nukeD60–60%-0.04
overpass—20–20%-0.05
vertigo—10–10%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

17,963Lifetime kills
0.89K/D
1,311Matches
37.4%Match win rate
41.4%Headshot % · Top 50% of Light Blue band
7.8%Shot accuracy · Top 50% of Light Blue band
1,906MVPs
385Hours (in match)
1,097Bombs planted
198Bombs defused

Most-used weapons

Lifetime map wins

1,811dust2
1,718inferno
626nuke
288vertigo
118assault
117lake
94office
65bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
37.3%Accuracy (enemy spotted)
46.3%Spray accuracy
77.3%Counter-strafing
12.7°Preaim
596msReaction time
41.6%T opening success
49.8%CT opening success
0.50Enemies flashed / flash
5.3%Flash assists
6.53HE damage / grenade
5.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7418° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.0203% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.499 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno11–13-0.0713%24 Oct →
anubis13–110.0113%24 Oct →
mirage6–13-0.026%23 Oct →
anubis10–13-0.0512%22 Oct →
dust22–13-0.090%22 Oct →
inferno4–13-0.0630%19 Oct →
ancient13–11-0.015%19 Oct →
mirage13–80.047%16 Oct →
anubis6–13-0.0113%16 Oct →
mirage5–13-0.0827%16 Oct →
anubis13–16-0.057%15 Oct →
cache10–130.018%11 Oct →
anubis13–9-0.006%11 Oct →
ancient13–30.0415%11 Oct →
cache7–13-0.0215%4 Oct →
cache13–110.0210%4 Oct →
cache13–30.044%4 Oct →
nuke11–13-0.035%3 Oct →
anubis5–13-0.0526%28 Sept →
ancient8–13-0.0316%28 Sept →
nuke3–9-0.0119%28 Sept →
ancient5–130.0614%26 Sept →
mirage5–130.0219%26 Sept →
inferno6–90.045%26 Sept →
mirage5–13-0.0318%23 Sept →
anubis12–120.0117%22 Sept →
dust24–13-0.089%15 Sept →
inferno6–13-0.070%15 Sept →
ancient7–130.0112%15 Sept →
mirage9–130.0216%14 Sept →
nuke8–13-0.0214%14 Sept →
mirage8–130.0010%14 Sept →
anubis13–8-0.014%14 Sept →
dust25–13-0.103%14 Sept →
vertigo12–120.016%10 Sept →
anubis7–13-0.088%3 Sept →
dust213–10-0.0117%25 Aug →
inferno2–13-0.0723%21 Aug →
mirage2–130.0417%21 Aug →
dust28–130.0316%13 Aug →
inferno5–13-0.0614%10 Aug →
anubis13–80.0123%10 Aug →
dust25–13-0.0813%7 Aug →
mirage9–130.0127%7 Aug →
inferno16–13-0.0419%7 Aug →
mirage16–140.0413%7 Aug →
anubis16–13-0.0212%7 Aug →
inferno5–13-0.0629%5 Aug →
anubis2–130.0233%5 Aug →
dust211–130.0416%3 Aug →
inferno13–2-0.0112%3 Aug →
ancient13–110.0119%31 Jul →
inferno8–13-0.0416%31 Jul →
nuke8–13-0.0914%31 Jul →
mirage11–130.0825%27 Jul →
inferno13–90.0214%27 Jul →
dust26–13-0.0727%27 Jul →
inferno13–90.0135%23 Jul →
dust213–11-0.0212%23 Jul →
anubis16–14-0.0230%21 Jul →
ancient13–60.0714%16 Jul →
anubis8–130.0111%13 Jul →
inferno4–9-0.0811%13 Jul →
anubis14–160.015%11 Jul →
inferno13–9-0.0318%11 Jul →
mirage13–7-0.0331%11 Jul →
anubis13–70.004%11 Jul →
cache10–13-0.0119%11 Jul →
dust26–13-0.078%10 Jul →
mirage10–13-0.0017%10 Jul →
cache13–7-0.0210%10 Jul →
dust211–13-0.0016%10 Jul →
inferno13–100.0219%10 Jul →
inferno8–13-0.0217%3 Jul →
ancient10–13-0.0515%3 Jul →
inferno13–60.0312%3 Jul →
nuke9–13-0.0514%3 Jul →
dust25–13-0.0819%3 Jul →
mirage11–13-0.0314%2 Jul →
dust213–20.0720%2 Jul →
ancient15–150.047%2 Jul →
mirage13–11-0.0319%2 Jul →
overpass8–13-0.0423%1 Jul →
mirage6–130.0111%30 Jun →
dust25–130.0215%30 Jun →
dust213–9-0.0122%30 Jun →
mirage13–6-0.1214%30 Jun →
dust213–10-0.0120%23 Jun →
inferno13–90.0122%23 Jun →
ancient13–9-0.047%23 Jun →
anubis10–130.0515%20 Jun →
mirage13–40.0312%20 Jun →
anubis5–130.0314%19 Jun →
dust211–13-0.0910%13 Jun →
dust24–13-0.097%13 Jun →
dust25–13-0.0722%14 May →
nuke8–13-0.046%14 May →
inferno13–10-0.0313%14 May →
dust213–9-0.0518%14 May →
overpass9–13-0.0518%13 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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