Toby

Toby — CS2 Stats

AQ76561198167490274[U:1:207224546]Steam profile ↗✓ No bans

420Tracked matches41%Win rate2025Tracked since
202Hours in CS
CSDB Rating5.2 DevelopingPositional Player
WingmanGold Nova I
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 11,956 +1,957 5 May – 22 Jun · 17 days played
9,26214,350peak 14,3505 May22 Jun
14,642Peak Premier in tracked matches
23Days played since 2026-05-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim72
Positioning49
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY55–38–7Last 10055%Win rateWWLWLLLWWW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · −0.9pp headshot accuracy · −112ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 497ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 549ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 605ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim7.2
Utility2.5
Positioning4.9
Opening Duels2.1

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 91% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 16% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning4.9
Utility2.5
Mechanics7.8
Opening Duels3.0
Win Impact2.1

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time597ms−40ms
first ⅓ avg 637ms → last ⅓ avg 597ms
Headshot accuracy14.2%−1.4%
first ⅓ avg 15.6% → last ⅓ avg 14.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–0 · inferno, 19 May →
47%Best headshot accuracy · 9–3 · nuke, 4 May →
352msFastest reaction time · 9–13 · nuke, 9 May →
13–1Biggest win · cache, 9 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
11–3In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 73% over 11mirageWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
nukeB2312–1152%-0.01
infernoS1813–572%0.02
mirageC145–936%-0.02
dust2S128–467%-0.01
ancientC114–736%-0.01
anubisS118–373%0.01
cache—42–250%-0.03
vertigo—31–233%-0.05
poseidon—20–20%-0.06
overpass—11–0100%0.13
sanctum—11–0100%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 14). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,246Lifetime kills
0.75K/D
611Matches
40.4%Match win rate
43.7%Headshot % · Top 50% of tracked players
1.7%Shot accuracy
1,059MVPs
202Hours (in match)
620Bombs planted
118Bombs defused

Most-used weapons

Lifetime map wins

780nuke
700inferno
476dust2
217train
61vertigo
59office
30piranesi
3ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
37.9%Accuracy (enemy spotted)
37.0%Spray accuracy
85.0%Counter-strafing
10.3°Preaim
583msReaction time
16.3%T opening success
53.7%CT opening success
0.31Enemies flashed / flash
2.4%Flash assists
10.49HE damage / grenade
1.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5132% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3143 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 16.3025% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–11-0.0412%9 Sept →
ancient16–14-0.0316%9 Sept →
mirage9–130.0120%6 Sept →
mirage13–9-0.0217%6 Sept →
inferno6–130.0121%6 Sept →
cache5–13-0.057%6 Sept →
nuke11–13-0.0120%3 Aug →
mirage13–100.0414%3 Aug →
dust213–9-0.0417%9 Jul →
cache13–1-0.0110%9 Jul →
mirage13–16-0.087%22 Jun →
mirage9–13-0.0615%22 Jun →
nuke13–5-0.0125%21 Jun →
inferno13–30.0320%21 Jun →
inferno9–40.0622%21 Jun →
anubis13–80.0415%30 May →
inferno13–100.0117%30 May →
dust29–13-0.0916%29 May →
nuke8–8-0.0413%21 May →
nuke15–15-0.0214%21 May →
mirage8–13-0.0710%21 May →
nuke13–110.0110%21 May →
ancient7–13-0.0612%19 May →
dust28–13-0.0613%19 May →
anubis13–8-0.0110%19 May →
mirage3–13-0.0315%19 May →
nuke5–13-0.016%19 May →
nuke9–7-0.129%19 May →
inferno9–00.2022%19 May →
mirage8–13-0.038%18 May →
inferno6–13-0.0410%18 May →
nuke11–130.0314%18 May →
inferno5–13-0.0412%18 May →
anubis6–13-0.053%16 May →
dust213–40.0216%16 May →
inferno13–11-0.0312%16 May →
nuke7–13-0.0322%16 May →
anubis0–13-0.0715%15 May →
dust213–60.0617%15 May →
ancient1–13-0.0513%15 May →
nuke13–9-0.0510%15 May →
dust213–11-0.079%15 May →
anubis13–10-0.0322%15 May →
inferno13–11-0.0013%15 May →
dust213–70.0022%15 May →
nuke13–7-0.036%15 May →
ancient7–13-0.0726%13 May →
dust29–13-0.0418%12 May →
dust213–10.127%12 May →
nuke4–12-0.0513%12 May →
mirage5–13-0.0122%11 May →
nuke4–13-0.059%11 May →
mirage16–14-0.0111%11 May →
ancient13–11-0.0016%11 May →
mirage13–6-0.0410%11 May →
nuke13–90.0314%11 May →
nuke14–160.0411%10 May →
dust213–9-0.017%10 May →
mirage13–80.009%10 May →
mirage13–16-0.024%10 May →
inferno13–30.0414%10 May →
poseidon5–9-0.0410%10 May →
anubis13–9-0.0411%10 May →
anubis16–130.047%9 May →
anubis13–80.106%9 May →
anubis13–100.1311%9 May →
nuke13–20.0416%9 May →
inferno4–13-0.006%9 May →
anubis13–20.1024%9 May →
nuke9–130.0413%9 May →
ancient15–150.097%9 May →
overpass13–100.1313%9 May →
inferno13–20.0413%9 May →
dust26–13-0.0118%8 May →
nuke13–80.0110%8 May →
inferno9–10.093%8 May →
mirage10–13-0.0214%8 May →
nuke16–12-0.016%8 May →
ancient13–8-0.0611%8 May →
vertigo1–9-0.2229%7 May →
nuke9–60.0212%7 May →
nuke4–9-0.116%7 May →
sanctum9–70.0018%7 May →
poseidon8–8-0.0825%7 May →
inferno9–60.019%7 May →
ancient10–130.0716%6 May →
vertigo8–80.0427%6 May →
inferno8–13-0.0517%6 May →
ancient15–150.0214%6 May →
inferno13–30.019%6 May →
anubis7–13-0.0516%6 May →
inferno13–5-0.0122%5 May →
ancient13–50.0013%5 May →
nuke13–110.0513%5 May →
ancient4–13-0.0623%5 May →
inferno9–30.1114%4 May →
nuke9–30.0447%4 May →
vertigo9–50.0214%4 May →
cache12–6-0.0119%4 May →
cache12–12-0.0713%4 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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