rainei

rainei — CS2 Stats

76561198167139447[U:1:206873719]Steam profile ↗1 game ban

682Tracked matches48%Win rate2020Tracked since
1,559Hours in CS0Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 12,889 +2,890 8 Nov – 30 Jun · 23 days played
9,34113,710peak 13,7108 Nov30 Jun
14,039Peak Premier in tracked matches
48Days played since 2025-10-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim61
Positioning56
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY54–43–3Last 10054%Win rateLWLLLWWWWL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −7.2pp headshot accuracy · +50ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 12%
  • Avg reaction 692ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 678ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 653ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim6.1
Utility3.3
Positioning5.6
Opening Duels3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 87% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 648ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.6
Utility3.3
Mechanics6.7
Opening Duels2.7
Win Impact4.4

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.04 → last ⅓ avg 0.01
Reaction time642ms+16ms
first ⅓ avg 626ms → last ⅓ avg 642ms
Headshot accuracy17.6%−2.4%
first ⅓ avg 19.9% → last ⅓ avg 17.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–2 · transit, 2 Oct →
67%Best headshot accuracy · 1–13 · mirage, 23 Jan →
438msFastest reaction time · 10–13 · mirage, 4 Oct →
13–0Biggest win · mirage, 18 Mar →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 83% over 6nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB2010–1050%0.03
infernoA1810–856%0.03
ancientB168–850%0.03
nukeD124–833%0.01
dust2B105–550%-0.01
anubisS65–183%0.01
train—43–175%0.02
vertigo—33–0100%0.05
stronghold—22–0100%0.00
office—20–20%0.00
cache—11–0100%0.04
italy—10–10%0.01
poseidon—11–0100%0.04
overpass—10–10%-0.02
golden—10–10%-0.02
transit—11–0100%0.16
rooftop—11–0100%0.14

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

44,395Lifetime kills
0.97K/D
2,408Matches
25.7%Match win rate
40.1%Headshot %
14.8%Shot accuracy · Top 50% of tracked players
2,992MVPs
803Hours (in match)
1,188Bombs planted
260Bombs defused

Most-used weapons

Lifetime map wins

2,010inferno
1,463dust2
839vertigo
820nuke
347train
145cbble
121office
55lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
36.0%Accuracy (enemy spotted)
38.4%Spray accuracy
80.0%Counter-strafing
11.8°Preaim
648msReaction time
37.5%T opening success
43.9%CT opening success
0.41Enemies flashed / flash
4.3%Flash assists
9.13HE damage / grenade
3.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4087 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.4805% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno2–130.1114%8 Aug →
inferno7–10.105%8 Aug →
nuke6–130.0012%25 Jul →
inferno13–16-0.0315%25 Jul →
nuke10–13-0.0114%18 Jul →
cache13–30.0420%18 Jul →
inferno13–10-0.0413%18 Jul →
anubis13–10-0.058%17 Jul →
mirage13–60.128%30 Jun →
anubis8–13-0.0511%30 Jun →
mirage15–15-0.0130%27 Jun →
inferno13–60.0724%27 Jun →
dust213–90.0322%27 Jun →
mirage9–130.0222%22 Jun →
dust27–13-0.0314%22 Jun →
nuke5–13-0.0324%6 Jun →
inferno16–12-0.0014%5 Jun →
nuke13–7-0.0112%5 Jun →
dust213–110.0421%28 May →
ancient9–130.0011%28 May →
nuke8–130.0521%28 May →
ancient13–6-0.018%28 May →
nuke9–130.0512%5 May →
inferno11–13-0.0010%5 May →
stronghold13–10-0.0229%31 Mar →
dust214–160.0331%26 Mar →
inferno10–130.0522%26 Mar →
nuke13–90.0231%26 Mar →
inferno13–5-0.0224%26 Mar →
inferno7–130.0122%20 Mar →
mirage12–12-0.0323%20 Mar →
italy5–130.0120%20 Mar →
vertigo13–11-0.0314%20 Mar →
office4–13-0.0119%20 Mar →
mirage13–80.1024%20 Mar →
mirage13–00.0533%18 Mar →
dust211–13-0.0322%18 Mar →
anubis13–11-0.0212%21 Feb →
anubis13–100.1324%21 Feb →
ancient10–130.0122%21 Feb →
poseidon9–70.0427%19 Feb →
mirage13–80.0720%19 Feb →
stronghold4–50.0216%19 Feb →
inferno13–3-0.0117%6 Feb →
mirage9–13-0.0343%5 Feb →
dust27–13-0.0811%5 Feb →
dust210–13-0.0426%3 Feb →
mirage6–130.0143%3 Feb →
nuke8–13-0.0529%2 Feb →
anubis13–30.0215%2 Feb →
ancient10–130.0121%1 Feb →
nuke1–13-0.0123%25 Jan →
inferno6–130.0210%24 Jan →
anubis16–140.019%24 Jan →
ancient14–160.0131%23 Jan →
mirage1–13-0.0467%23 Jan →
dust213–6-0.0438%23 Jan →
ancient13–100.0426%23 Jan →
mirage6–130.0320%16 Jan →
inferno13–110.0229%16 Jan →
inferno13–100.0827%16 Jan →
train13–30.0735%15 Jan →
mirage13–7-0.0111%15 Jan →
ancient13–100.0219%3 Jan →
mirage9–13-0.0014%3 Jan →
train13–90.0214%27 Dec →
dust213–80.0317%27 Dec →
mirage13–80.1320%25 Dec →
ancient10–130.0112%25 Dec →
mirage3–130.0313%21 Dec →
mirage11–70.0116%21 Dec →
overpass5–13-0.0222%19 Dec →
dust213–5-0.0218%18 Dec →
nuke13–80.0315%18 Dec →
ancient11–130.0225%17 Dec →
nuke10–10.1024%15 Dec →
ancient13–80.1221%15 Dec →
ancient13–50.0813%15 Dec →
inferno13–80.0414%14 Dec →
train13–16-0.0217%14 Dec →
inferno13–80.0621%11 Dec →
mirage13–20.0912%11 Dec →
inferno9–13-0.0112%10 Dec →
mirage13–100.0519%10 Dec →
ancient12–30.0723%8 Dec →
ancient3–13-0.0224%22 Nov →
mirage13–4-0.0226%22 Nov →
nuke6–13-0.0131%21 Nov →
inferno11–130.0820%21 Nov →
train13–1-0.0012%8 Nov →
ancient13–7-0.0118%8 Nov →
vertigo13–40.0818%24 Oct →
ancient13–90.0835%12 Oct →
vertigo13–100.0826%11 Oct →
mirage10–130.0132%4 Oct →
ancient7–130.0211%4 Oct →
golden1–9-0.0233%3 Oct →
transit9–20.1620%2 Oct →
rooftop9–20.1421%2 Oct →
office12–120.0212%2 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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