sh4mus

sh4mus — CS2 Stats

MD76561198158437318[U:1:198171590]Steam profile ↗✓ No bans

612Tracked matches50%Win rate2023Tracked since
2,692Hours in CS3Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
CSDB Leaderboard#91198 of 259951 tracked
FaceitLevel 9 · 1,654 ELOTop 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 19,633 -265 28 Jul – 6 Dec · 16 days played
18,52020,199peak 20,19928 Jul6 Dec
20,199Peak Premier in tracked matches
1,654Highest Faceit ELO seen on CSDB
51Days played since 2025-07-28

Faceit ELO

  • At peak — 1,654
  • Next: Level 9 at 1,751 — 97 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate68.0%48.2%50.9%above
Shot accuracy10.7%13.2%13.7%3.0% short
Kill/death ratio0.901.071.090.18 short
Match win rate42.5%46.9%48.4%5.9% short

This profile matches the typical Level 10 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsh4musFACEITLevel 9 · 1,654 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,654csdb.gg/stats

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Performance scores

Aim88
Positioning55
Utility35

0–100 skill scores via Leetify.

Recent form

COLD51–45–4Last 10051%Win rateLLLWLWLWLL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · −7.9pp headshot accuracy · −48ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 22%
  • Avg reaction 556ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 25%
  • Avg reaction 595ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 29%
  • Avg reaction 620ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.8
Utility3.5
Positioning5.5
Opening Duels4.0
Clutch3.6

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 89% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning5.5
Utility3.5
Mechanics8.6
Opening Duels3.1
Win Impact5.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time633ms+8ms
first ⅓ avg 625ms → last ⅓ avg 633ms
Headshot accuracy28.6%+3.4%
first ⅓ avg 25.2% → last ⅓ avg 28.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–4 · cache, 8 May →
48%Best headshot accuracy · 10–13 · train, 16 Sept →
445msFastest reaction time · 13–11 · ancient, 9 Nov →
22–2Biggest win · nuke, 6 Nov →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
12–9In matches decided by ≤2 rounds
17Overtime games

Map breakdown

cacheBest map · 63% over 8dust2Weakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeA2313–1057%0.01
ancientA2314–961%0.04
overpassA148–657%0.00
cacheA85–363%0.05
mirageC83–538%0.01
trainC83–538%0.01
dust2D61–517%0.01
infernoD51–420%-0.02
anubis—32–167%-0.03
warden—10–10%-0.00
office—11–0100%-0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

93,248Lifetime kills
0.90K/D
2,036Matches
42.5%Match win rate
68.0%Headshot % · Top 5% of Level 9 players
10.7%Shot accuracy
6,192MVPs
2,136Hours (in match)
1,917Bombs planted
637Bombs defused

Most-used weapons

Lifetime map wins

2,744dust2
1,845inferno
1,101nuke
508train
347cbble
208vertigo
89lake
36office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

267Matches
56%Win rate
1.33Avg K/D
79.7ADR
54%Headshot %

Clutches & streaks

38%1v1 clutch win
30%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient6359%1.2616.4
Anubis4760%1.4216.6
Nuke3868%1.2716.8
Mirage3557%1.2616.1
Inferno2752%1.4216.3
Dust21567%1.3417.3
Train1242%1.1218.7
Overpass30%0.8715.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.0%Headshot accuracy
39.5%Accuracy (enemy spotted)
42.1%Spray accuracy
88.5%Counter-strafing
10.2°Preaim
629msReaction time
38.7%T opening success
45.9%CT opening success
0.47Enemies flashed / flash
6.5%Flash assists
7.12HE damage / grenade
5.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4695 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.651% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust26–13-0.0423%23 Oct →
inferno4–13-0.0723%14 Sept →
anubis14–16-0.0511%6 Sept →
anubis13–8-0.0411%14 Aug →
inferno11–130.0639%4 Aug →
cache13–110.0526%3 Aug →
mirage7–13-0.0441%3 Aug →
nuke13–5-0.0135%22 Jul →
mirage5–130.0321%1 Jun →
cache5–130.0223%31 May →
anubis13–80.0122%31 May →
dust29–13-0.0333%31 May →
overpass13–10-0.0525%31 May →
inferno13–30.0631%31 May →
nuke13–100.0240%29 May →
cache13–110.1027%26 May →
warden3–12-0.0033%17 May →
office13–8-0.0446%17 May →
cache3–13-0.0841%17 May →
cache9–130.0835%17 May →
cache13–110.0140%8 May →
cache13–40.1533%8 May →
cache13–10.0631%8 May →
mirage3–13-0.0343%21 Apr →
ancient13–30.0140%21 Apr →
ancient13–11-0.0117%15 Dec →
nuke10–13-0.0123%6 Dec →
ancient13–70.0728%6 Dec →
nuke8–80.1037%6 Dec →
mirage20–22-0.0017%25 Nov →
ancient9–13-0.0510%21 Nov →
nuke16–120.0615%21 Nov →
ancient15–150.0525%21 Nov →
nuke11–13-0.0115%19 Nov →
nuke13–8-0.0310%18 Nov →
ancient13–40.0716%18 Nov →
overpass14–160.0110%17 Nov →
nuke13–16-0.0720%16 Nov →
overpass9–130.0124%16 Nov →
train13–11-0.0327%14 Nov →
ancient13–40.0717%14 Nov →
ancient9–13-0.0227%14 Nov →
overpass11–13-0.0412%13 Nov →
ancient13–11-0.0221%9 Nov →
nuke13–10.0344%9 Nov →
train7–10.0318%9 Nov →
overpass6–13-0.0227%9 Nov →
nuke22–20.0723%6 Nov →
ancient16–80.0313%6 Nov →
nuke13–10-0.0026%6 Nov →
nuke9–130.0330%30 Oct →
nuke9–130.0425%30 Oct →
nuke13–90.0128%26 Oct →
nuke19–16-0.0219%15 Oct →
nuke7–13-0.0529%13 Oct →
nuke13–40.0311%13 Oct →
mirage12–12-0.0020%11 Oct →
nuke16–80.0424%11 Oct →
ancient12–120.0523%11 Oct →
ancient13–70.1023%9 Oct →
ancient14–160.0131%6 Oct →
ancient5–13-0.0231%6 Oct →
train10–130.0324%5 Oct →
overpass13–11-0.0229%5 Oct →
train10–13-0.0126%30 Sept →
inferno3–13-0.0415%30 Sept →
nuke16–140.0626%28 Sept →
dust215–19-0.0329%28 Sept →
overpass13–110.0534%27 Sept →
ancient16–140.0123%21 Sept →
nuke8–130.0226%21 Sept →
inferno0–11-0.0922%19 Sept →
train7–130.0325%19 Sept →
ancient13–60.0837%19 Sept →
ancient13–90.0531%17 Sept →
mirage13–50.0526%16 Sept →
ancient13–50.0717%16 Sept →
train10–13-0.0148%16 Sept →
overpass13–80.0427%14 Sept →
ancient13–160.0124%14 Sept →
dust213–20.1115%13 Sept →
train13–5-0.0212%13 Sept →
dust28–130.0740%13 Sept →
mirage13–90.1029%12 Sept →
ancient11–130.0421%18 Aug →
overpass13–1-0.0514%18 Aug →
overpass6–13-0.0726%17 Aug →
ancient14–160.1033%15 Aug →
nuke10–130.0136%15 Aug →
nuke13–30.0518%12 Aug →
dust210–13-0.0025%12 Aug →
nuke9–13-0.0427%12 Aug →
mirage13–110.0020%9 Aug →
overpass16–14-0.0521%4 Aug →
train6–130.0324%4 Aug →
ancient13–80.0522%28 Jul →
overpass13–60.0722%28 Jul →
overpass5–130.0420%28 Jul →
ancient13–70.0723%28 Jul →
overpass13–90.1017%28 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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