Cool Skull

Cool Skull — CS2 Stats

US76561198154087980[U:1:193822252]Steam profile ↗✓ No bans

464Tracked matches67%Win rate2020Tracked since
323Hours in CS
CSDB Rating4.4 DevelopingPositional Player
Premier CS Rating12,602Blue band · top ~41.1% of ranked players (population est.)
WingmanSilver I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 12,602 → 12,602
+2Tracked matches · now 464
+6.0ppWin rate · 60.7% → 66.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 34 days played since 1 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 12,602 +1,053 10 Aug13 Sept · 10 days played
11,11313,203peak 13,20310 Aug13 Sept
13,203Peak Premier in tracked matches
34Days played since 2026-07-01

Premier CS Rating

  • 601 below peak (13,203)
  • +1,489 over 30 days · improving
  • Next: Purple band at 15,000 2,398 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-13
  • Light Blue band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches224−22
Win rate50%50%0pp
K/D1.110.78+0.33
Headshot %48%49%−2pp

Measured 13 Sep 202618 Sep 2026; previous 2 Sep 2026 → 13 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=19,543), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate42.0%41.9%44.3%2.4% short
Shot accuracy7.6%9.6%11.8%4.2% short
Kill/death ratio0.820.981.030.21 short
Match win rate134.7%43.8%45.2%above

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGCool SkullPREMIER12,602 · Blue bandcsdb.gg/stats

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Performance scores

Aim49
Positioning43
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY54397Last 10054%Win rateWTWLWWLWLL

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −2.4pp headshot accuracy · +28ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 311 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 741ms

Last 10

  • 541 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 660ms

Last 20

  • 1181 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 646ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.9 against its own average).

Aim4.9
Utility2.2
Positioning4.3
Opening Duels0.6

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 45% on T to 21% on CT — first contacts on the defending side are being lost.

Reaction time. 645ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning4.3
Utility2.2
Mechanics5.3
Opening Duels1.9
Win Impact10.0

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time639ms−32ms
first ⅓ avg 672ms → last ⅓ avg 639ms
Headshot accuracy16.6%+0.2%
first ⅓ avg 16.4% → last ⅓ avg 16.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–0 · vertigo, 1 Sept
38%Best headshot accuracy · 13–5 · nuke, 19 Aug
484msFastest reaction time · 11–13 · vertigo, 11 Sept
13–0Biggest win · vertigo, 1 Sept

Across the last 100 tracked matches.

Highlights

6Longest win streak
85In matches decided by ≤2 rounds
3Overtime games

Map breakdown

anubisBest map · 75% over 8infernoWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
nukeA138562%-0.05
infernoD123925%-0.04
mirageA127558%-0.02
dust2B115645%-0.01
cacheC114736%-0.02
ancientA95456%-0.02
trainA95456%-0.02
anubisS86275%-0.02
overpassB63350%-0.04
vertigo43175%0.03
office440100%0.02
italy110100%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

13,545Lifetime kills
0.82K/D
890Matches
134.7%Match win rate · Top 1% of Blue band
42.0%Headshot % · Top 50% of Blue band
7.6%Shot accuracy
1,842MVPs
323Hours (in match)
823Bombs planted
253Bombs defused

Most-used weapons

AWP4,743
AK-472,949
MP72,865
UMP-452,025
P901,750
Knife1,156

Lifetime map wins

6,023dust2
1,170inferno
901nuke
897office
634vertigo
528train
372cbble
110italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
32.0%Accuracy (enemy spotted)
30.7%Spray accuracy
73.7%Counter-strafing
10.0°Preaim
645msReaction time
45.4%T opening success
20.6%CT opening success
0.26Enemies flashed / flash
2.1%Flash assists
6.66HE damage / grenade
1.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2648 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 20.5696% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno10–10.005%15 Sept
dust212–12-0.0120%15 Sept
inferno13–100.0013%12 Sept
dust27–13-0.0318%12 Sept
cache13–3-0.0113%12 Sept
mirage13–80.0615%12 Sept
ancient6–13-0.0616%12 Sept
nuke13–40.0418%12 Sept
overpass9–13-0.0611%11 Sept
vertigo11–13-0.0619%11 Sept
inferno9–13-0.0216%10 Sept
anubis8–130.0214%10 Sept
anubis13–4-0.046%9 Sept
nuke13–90.0325%9 Sept
ancient13–60.0216%9 Sept
train6–13-0.0618%9 Sept
nuke13–11-0.0419%8 Sept
dust213–9-0.0623%8 Sept
overpass7–13-0.0717%7 Sept
office13–110.0215%7 Sept
overpass6–0-0.058%7 Sept
overpass12–12-0.0113%5 Sept
inferno5–13-0.0019%4 Sept
anubis13–3-0.0016%3 Sept
cache13–50.0123%2 Sept
inferno12–12-0.0717%2 Sept
overpass13–5-0.0227%1 Sept
train13–70.0126%1 Sept
vertigo13–00.1314%1 Sept
office13–8-0.0316%1 Sept
inferno7–13-0.0418%31 Aug
train11–13-0.0112%29 Aug
mirage16–14-0.0421%23 Aug
train13–7-0.0615%23 Aug
nuke2–8-0.0618%23 Aug
cache13–6-0.0421%19 Aug
nuke13–10-0.1019%19 Aug
nuke13–5-0.0138%19 Aug
mirage16–13-0.0617%16 Aug
ancient13–11-0.0417%16 Aug
inferno8–13-0.0121%16 Aug
mirage13–40.0018%15 Aug
nuke8–13-0.0615%15 Aug
cache11–13-0.0620%15 Aug
dust211–13-0.0411%14 Aug
office3–30.0813%14 Aug
inferno10–13-0.0214%11 Aug
cache7–130.0124%11 Aug
mirage13–11-0.0211%10 Aug
cache8–13-0.0922%9 Aug
mirage3–13-0.1222%9 Aug
cache7–13-0.0612%9 Aug
mirage3–130.0514%9 Aug
nuke4–13-0.0832%9 Aug
anubis13–7-0.0014%9 Aug
ancient9–10.059%9 Aug
dust213–70.0318%9 Aug
dust213–4-0.0120%28 Jul
cache13–10-0.0117%28 Jul
dust213–100.0517%28 Jul
dust21–13-0.0619%28 Jul
anubis13–5-0.0117%27 Jul
mirage9–13-0.0311%27 Jul
ancient8–13-0.0320%27 Jul
nuke13–11-0.029%26 Jul
anubis13–9-0.0327%26 Jul
cache12–120.0223%26 Jul
cache2–13-0.0321%26 Jul
italy11–3-0.038%23 Jul
vertigo13–8-0.0311%23 Jul
anubis12–12-0.0510%22 Jul
train13–5-0.0516%19 Jul
train13–50.0315%18 Jul
mirage13–50.0525%18 Jul
overpass13–4-0.0117%18 Jul
train5–13-0.0417%18 Jul
inferno9–13-0.0515%14 Jul
nuke7–13-0.119%14 Jul
mirage0–7-0.070%14 Jul
dust215–150.0415%14 Jul
cache6–130.0116%14 Jul
nuke13–4-0.0624%14 Jul
ancient11–13-0.0418%12 Jul
ancient13–7-0.0021%12 Jul
dust213–30.0414%12 Jul
mirage1–6-0.0817%12 Jul
dust212–12-0.0611%12 Jul
vertigo13–40.0819%12 Jul
nuke13–1-0.0531%12 Jul
train8–13-0.0326%12 Jul
inferno13–10-0.0512%12 Jul
ancient13–11-0.0222%12 Jul
anubis13–4-0.0516%12 Jul
nuke6–13-0.0919%12 Jul
office13–9-0.0023%10 Jul
inferno1–13-0.1021%2 Jul
train11–10.0010%2 Jul
mirage13–60.0717%2 Jul
ancient10–13-0.0518%1 Jul
inferno0–13-0.139%1 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →