Eetu! "#

Eetu! "# — CS2 Stats

TV76561198153178175[U:1:192912447]Steam profile ↗✓ No bans

939Tracked matches57%Win rate2021Tracked since
3,240Hours in CS13Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

+22Tracked matches · now 939
+3.3ppWin rate · 53.3% → 56.7%

Rating over time

Premier CS Rating: 17,233 -1,654 28 Mar – 25 Jun · 12 days played
17,23319,999peak 19,99928 Mar25 Jun
Faceit ELO: 1,549 +0 21 Sept – 23 Sept · 2 observations
1,5491,549peak 1,54921 Sept23 Sept
19,999Peak Premier in tracked matches
1,549Highest Faceit ELO seen on CSDB
38Days played since 2026-03-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches28——
Win rate64%——
K/D0.94——
Headshot %46%——

Measured 19 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,030), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate41.6%46.8%48.2%6.7% short
Shot accuracy16.2%13.0%13.3%above
Kill/death ratio1.151.061.07above
Match win rate47.3%46.3%46.9%meets

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGEetu! "#FACEITLevel 8STANDINGTop 31.2% of rankedPEAK ELO1,549csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim80
Positioning63
Utility41

0–100 skill scores via Leetify.

Recent form

HOT50–50Last 10050%Win rateLWWWLWWLWW

Last 10 vs previous 10: +10pp win rate · +0.05 avg rating · +0.4pp headshot accuracy · +51ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 19%
  • Avg reaction 563ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 586ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 561ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.0
Utility4.1
Positioning6.3
Opening Duels3.1
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 568ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning6.3
Utility4.1
Mechanics7.7
Opening Duels4.4
Win Impact7.2

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time570ms−31ms
first ⅓ avg 601ms → last ⅓ avg 570ms
Headshot accuracy17.5%−0.7%
first ⅓ avg 18.2% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.36Best match rating · 9–0 · debris, 12 Oct →
38%Best headshot accuracy · 7–9 · poseidon, 12 Oct →
438msFastest reaction time · 13–6 · anubis, 1 Oct →
13–2Biggest win · ancient, 1 May →

Across the last 100 tracked matches.

Highlights

6Longest win streak
11–9In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 68% over 22ancientWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
nukeS2215–768%0.01
dust2S2013–765%-0.00
ancientD175–1229%0.01
anubisC145–936%0.01
infernoA116–555%-0.00
cacheB84–450%-0.02
vertigo—41–325%-0.04
overpass—20–20%-0.02
poseidon—10–10%-0.05
debris—11–0100%0.36

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

92,095Lifetime kills
1.15K/D · Top 50% of Level 8 players
4,484Matches
47.3%Match win rate · Top 50% of Level 8 players
41.6%Headshot %
16.2%Shot accuracy · Top 25% of Level 8 players
12,331MVPs
1,686Hours (in match)
4,069Bombs planted
1,149Bombs defused

Most-used weapons

AK-4724,011
AWP17,253
MAC-102,719
P2502,605
Nova2,179
P901,870

Lifetime map wins

6,514nuke
4,123inferno
3,940dust2
1,114train
916cbble
644vertigo
373lake
229office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

185Matches
54%Win rate
1.20Avg K/D
86.1ADR
44%Headshot %

Clutches & streaks

41%1v1 clutch win
19%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Nuke3259%1.1216.5
Ancient2952%1.1616.7
Inferno2650%1.1418.4
Dust22259%1.0818.3
Anubis1844%1.2117.4
Cache944%1.0913.8
Train956%1.5520.3
Mirage540%1.1817.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
36.2%Accuracy (enemy spotted)
40.2%Spray accuracy
84.7%Counter-strafing
8.6°Preaim
568msReaction time
51.8%T opening success
43.3%CT opening success
0.47Enemies flashed / flash
5.8%Flash assists
9.34HE damage / grenade
3.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4694 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
poseidon7–9-0.0538%12 Oct →
inferno9–50.0513%12 Oct →
debris9–00.3622%12 Oct →
inferno13–100.0513%12 Oct →
inferno9–13-0.088%3 Oct →
cache16–14-0.0517%3 Oct →
dust213–90.0123%3 Oct →
vertigo7–13-0.0710%2 Oct →
dust213–90.0811%2 Oct →
nuke13–40.0422%2 Oct →
anubis13–60.0012%1 Oct →
inferno13–9-0.0110%1 Oct →
dust216–14-0.0430%1 Oct →
anubis10–13-0.0516%1 Oct →
ancient7–13-0.0417%30 Sept →
dust213–8-0.0110%30 Sept →
ancient8–13-0.0324%27 Sept →
ancient16–14-0.0212%20 Sept →
dust213–11-0.0224%20 Sept →
dust213–160.0717%11 Sept →
anubis13–40.0311%11 Sept →
dust213–110.0525%11 Sept →
vertigo11–13-0.0621%9 Sept →
nuke8–13-0.026%9 Sept →
dust28–13-0.0726%8 Sept →
anubis16–19-0.0318%8 Sept →
nuke13–50.0331%8 Sept →
cache13–5-0.0511%8 Sept →
cache13–50.0413%2 Sept →
vertigo23–25-0.0213%1 Sept →
nuke13–9-0.0123%1 Sept →
cache5–13-0.080%1 Sept →
nuke10–13-0.0628%29 Aug →
ancient9–130.0420%29 Aug →
dust213–100.0116%29 Aug →
cache9–13-0.0427%28 Aug →
nuke13–5-0.0218%28 Aug →
dust213–11-0.0430%28 Aug →
cache10–13-0.058%26 Aug →
dust211–13-0.0221%26 Aug →
nuke13–9-0.0112%24 Aug →
dust213–110.0429%20 Aug →
cache13–30.1017%20 Aug →
anubis6–13-0.0210%20 Aug →
nuke13–110.0723%20 Aug →
anubis10–130.0126%18 Aug →
vertigo13–90.0118%18 Aug →
anubis7–130.0120%8 Jul →
ancient13–90.0019%8 Jul →
nuke16–14-0.0329%7 Jul →
inferno13–40.0414%7 Jul →
anubis13–70.0218%7 Jul →
cache10–13-0.0516%7 Jul →
nuke12–16-0.0812%28 Jun →
dust211–130.0118%28 Jun →
ancient7–13-0.0210%28 Jun →
dust213–16-0.0124%25 Jun →
nuke13–100.0320%25 Jun →
ancient9–130.0123%25 Jun →
nuke8–130.0824%24 Jun →
ancient13–70.0520%22 Jun →
inferno7–13-0.0716%22 Jun →
dust211–13-0.0517%22 Jun →
inferno7–130.0015%21 Jun →
nuke13–60.1035%21 Jun →
dust29–13-0.0618%13 Jun →
ancient7–130.0420%13 Jun →
nuke3–13-0.0713%13 Jun →
ancient11–130.0225%12 Jun →
overpass6–13-0.048%12 Jun →
ancient3–13-0.0515%11 Jun →
nuke13–9-0.0116%11 Jun →
nuke13–9-0.0119%11 Jun →
anubis14–16-0.019%10 Jun →
dust213–100.0222%10 Jun →
nuke13–90.0616%10 Jun →
ancient9–130.0519%10 Jun →
ancient9–13-0.0130%14 May →
dust213–90.0219%14 May →
nuke10–13-0.0622%14 May →
overpass3–13-0.0022%14 May →
ancient13–20.045%1 May →
ancient6–130.0919%30 Apr →
nuke13–50.0918%30 Apr →
ancient10–130.0417%30 Apr →
anubis13–60.0220%17 Apr →
nuke12–16-0.0616%17 Apr →
dust213–8-0.0225%14 Apr →
inferno13–50.0127%14 Apr →
ancient13–110.0119%14 Apr →
nuke13–8-0.0314%14 Apr →
nuke13–70.1330%28 Mar →
dust213–110.0314%28 Mar →
anubis6–13-0.0123%28 Mar →
inferno13–16-0.0218%27 Mar →
anubis7–130.1517%27 Mar →
inferno13–90.0215%27 Mar →
inferno11–13-0.0415%19 Mar →
anubis13–100.0718%19 Mar →
anubis4–130.0114%17 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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