huh

huh — CS2 Stats

76561198150832567[U:1:190566839]Steam profile ↗

444Tracked matches60%Win rate2020Tracked since
5,211Hours in CS54Hrs last 2 wks
CSDB Rating6.2 SolidHybrid Rifler
Premier CS Rating16,355Purple band · top ~23% of ranked players (population est.)
CSDB Leaderboard#27272 of 49058 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=1,571), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate50.0%44.7%46.1%above
Shot accuracy16.4%11.9%12.6%above
Kill/death ratio1.081.041.05above
Match win rate46.5%45.2%45.7%meets

Across every metric we can compare, this profile already matches the typical Level 7 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGhuhFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER16,355 · Purple bandcsdb.gg/stats

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Performance scores

Aim74
Positioning52
Utility55

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.4
Aggression6.1
Utility5.5
Positioning5.2
Opening Duels3.4
Clutch2.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

iM

Plays most like iM 90% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 57% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning5.2
Utility5.5
Mechanics6.2
Opening Duels3.4
Win Impact8.3

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

186,467Lifetime kills
1.08K/D · Top 50% of Level 6 players
6,970Matches
46.5%Match win rate · Top 50% of Level 6 players
50.0%Headshot % · Top 50% of Level 6 players
16.4%Shot accuracy · Top 25% of Level 6 players
22,503MVPs
2,977Hours (in match)
5,699Bombs planted
1,880Bombs defused

Most-used weapons

AK-4771,571
AWP25,328
Tec-93,943
MAC-102,983
P2502,319

Lifetime map wins

9,364dust2
6,482inferno
4,530cbble
1,357nuke
1,222train
667vertigo
365office
169lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

412Matches
54%Win rate
1.15Avg K/D
77.7ADR
45%Headshot %

Clutches & streaks

34%1v1 clutch win
24%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3161%1.2315.0
Dust21560%1.0216.7
Ancient1145%0.9714.8
Inferno1070%1.3517.6
Anubis956%1.1214.9
Nuke250%0.9417.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
34.5%Accuracy (enemy spotted)
38.6%Spray accuracy
78.1%Counter-strafing
8.8°Preaim
560msReaction time
29.6%T opening success
57.2%CT opening success
0.49Enemies flashed / flash
6.4%Flash assists
7.99HE damage / grenade
8.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4928 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.6353% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →