Suk Mike Hok

Suk Mike Hok — CS2 Stats

76561198147670527[U:1:187404799]Steam profile ↗✓ No bans

3,061Tracked matches52%Win rate2020Tracked since
5,766Hours in CS6Hrs last 2 wks
CSDB Rating6.9 SolidPositional Player
Premier CS Rating17,474Purple band · top ~18.6% of ranked players (population est.)
FaceitLevel 9 · 1,899 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,474 -5,596 3 Jul – 17 Oct · 28 days played
15,59124,728peak 24,7283 Jul17 Oct
Faceit ELO: 1,899 +0 30 Aug – 26 Sept · 4 observations
1,8991,899peak 1,89930 Aug26 Sept
24,870Peak Premier in tracked matches
1,899Highest Faceit ELO seen on CSDB
34Days played since 2026-07-03

Faceit ELO

  • At peak — 1,899
  • 0 over 30 days · steady
  • Next: Level 10 at 2,001 — 102 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-30
  • Level 8 first seen 2026-08-30

Premier CS Rating

  • 7,254 below peak (24,728)
  • +1,414 over 30 days · improving
  • -1,103 over 90 days
  • Next: Pink band at 20,000 — 2,526 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches1413+1
Win rate50%38%+12pp
K/D1.231.19+0.04
Headshot %41%41%−0pp

Measured 26 Sep 2026 → 26 Oct 2026; previous 30 Aug 2026 → 26 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate42.4%48.2%50.9%8.6% short
Shot accuracy16.4%13.2%13.7%above
Kill/death ratio1.271.071.09above
Match win rate69.7%46.9%48.4%above

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSuk Mike HokFACEITLevel 9 · 1,899 ELOSTANDINGTop 20.7% of rankedPREMIER17,474 · Purple band30 DAYS0 ELOPEAK ELO1,899csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning69
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY46–50–4Last 10046%Win rateTWWLWLWWWL

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · −1.5pp headshot accuracy · +24ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 520ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 538ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 527ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.5
Utility4.4
Positioning6.9
Opening Duels6.7
Clutch3.2

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.9
Utility4.4
Mechanics6.4
Opening Duels7.7
Win Impact5.6

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.05 → last ⅓ avg 0.03
Reaction time549ms−19ms
first ⅓ avg 567ms → last ⅓ avg 549ms
Headshot accuracy15.4%−0.8%
first ⅓ avg 16.2% → last ⅓ avg 15.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 13–3 · nuke, 17 Jul →
100%Best headshot accuracy · 0–9 · anubis, 28 Jul →
375msFastest reaction time · 7–13 · dust2, 17 Oct →
13–2Biggest win · nuke, 7 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–9In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 63% over 16dust2Weakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
ancientC197–1237%0.03
cacheA1710–759%0.04
nukeA1610–663%0.06
infernoB158–753%0.02
anubisB136–746%0.02
dust2D122–1017%-0.01
mirage—41–325%0.05
overpass—21–150%0.08
train—11–0100%0.07
stronghold—10–10%0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

179,079Lifetime kills
1.27K/D · Top 25% of Level 9 players
11,882Matches
69.7%Match win rate · Top 5% of Level 9 players
42.4%Headshot %
16.4%Shot accuracy · Top 25% of Level 9 players
20,376MVPs
3,570Hours (in match)
5,112Bombs planted
1,987Bombs defused

Most-used weapons

AK-4756,790
AWP32,795
P2505,468
Knife3,280
MAC-103,027
SSG 082,798

Lifetime map wins

14,991inferno
12,701nuke
8,028dust2
5,101cbble
2,752vertigo
2,611train
456italy
319militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,681Matches
50%Win rate
1.31Avg K/D
83.9ADR
35%Headshot %

Clutches & streaks

36%1v1 clutch win
18%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient6549%1.2416.8
Nuke5157%1.4018.9
Inferno4154%1.2118.3
Anubis2654%1.1318.3
Train2548%1.3517.3
Cache1346%1.3518.7
Dust21242%1.1818.2
Mirage838%1.0119.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
40.7%Accuracy (enemy spotted)
45.7%Spray accuracy
78.8%Counter-strafing
8.6°Preaim
556msReaction time
62.5%T opening success
58.7%CT opening success
0.57Enemies flashed / flash
7.8%Flash assists
12.16HE damage / grenade
2.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8657 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno15–150.0215%17 Oct →
nuke9–2-0.006%17 Oct →
cache13–11-0.0110%17 Oct →
dust27–13-0.0111%17 Oct →
inferno13–100.0427%13 Oct →
dust28–13-0.0221%13 Oct →
anubis13–80.0412%10 Oct →
ancient13–60.0711%10 Oct →
cache13–50.0421%10 Oct →
nuke13–160.0421%25 Sept →
ancient9–130.0222%14 Sept →
ancient7–130.0213%4 Sept →
cache9–13-0.009%29 Aug →
inferno16–130.0613%29 Aug →
cache11–130.065%21 Aug →
ancient8–130.0014%18 Aug →
dust27–130.0223%18 Aug →
inferno13–9-0.038%17 Aug →
cache13–90.0636%17 Aug →
nuke14–160.0625%17 Aug →
inferno14–160.0219%14 Aug →
ancient13–60.1513%14 Aug →
inferno19–170.0913%8 Aug →
anubis10–130.0126%8 Aug →
nuke13–20.1012%7 Aug →
dust27–13-0.0312%7 Aug →
inferno13–11-0.018%7 Aug →
nuke13–40.138%7 Aug →
cache13–70.0919%7 Aug →
nuke5–130.0210%5 Aug →
cache13–50.079%5 Aug →
dust22–13-0.0423%3 Aug →
ancient13–40.0413%3 Aug →
ancient4–13-0.0113%29 Jul →
anubis8–13-0.0410%29 Jul →
cache13–80.0321%29 Jul →
anubis0–9-0.02100%28 Jul →
inferno11–130.0118%28 Jul →
inferno6–13-0.055%27 Jul →
ancient4–13-0.0219%27 Jul →
nuke13–30.1113%27 Jul →
inferno13–60.0613%26 Jul →
ancient13–70.1016%26 Jul →
cache13–6-0.0116%26 Jul →
anubis10–13-0.0413%26 Jul →
dust214–16-0.0619%25 Jul →
anubis13–110.0216%25 Jul →
ancient15–150.0015%25 Jul →
dust210–13-0.0116%25 Jul →
inferno14–16-0.0119%24 Jul →
nuke13–80.0313%24 Jul →
cache5–13-0.0310%24 Jul →
mirage13–160.0315%24 Jul →
ancient9–13-0.0222%24 Jul →
dust213–80.0326%24 Jul →
cache14–160.0512%23 Jul →
anubis10–130.0719%23 Jul →
dust215–15-0.0216%23 Jul →
cache4–130.0018%22 Jul →
ancient2–13-0.077%22 Jul →
cache13–70.1115%22 Jul →
anubis13–80.0717%21 Jul →
ancient10–13-0.0129%21 Jul →
anubis13–70.0825%21 Jul →
nuke13–11-0.0028%21 Jul →
anubis8–130.0123%18 Jul →
inferno6–13-0.0320%18 Jul →
nuke13–110.0113%18 Jul →
ancient9–130.018%18 Jul →
cache13–90.0619%17 Jul →
dust24–130.0312%17 Jul →
nuke10–13-0.0120%17 Jul →
ancient16–120.049%17 Jul →
nuke13–30.2622%17 Jul →
nuke3–130.0215%13 Jul →
cache13–110.0721%13 Jul →
ancient7–130.0313%13 Jul →
ancient10–130.012%11 Jul →
mirage7–130.0514%11 Jul →
inferno6–13-0.069%11 Jul →
dust213–30.0426%11 Jul →
inferno13–50.1023%10 Jul →
cache11–13-0.017%10 Jul →
train13–100.0724%7 Jul →
cache12–120.0621%7 Jul →
stronghold11–130.048%7 Jul →
anubis5–13-0.0510%6 Jul →
nuke13–30.0911%6 Jul →
ancient13–80.0813%6 Jul →
anubis13–100.0615%5 Jul →
nuke13–80.1019%5 Jul →
mirage2–130.0432%5 Jul →
inferno13–50.0312%5 Jul →
overpass13–160.0314%4 Jul →
anubis13–80.0516%4 Jul →
dust29–13-0.0220%4 Jul →
ancient13–40.1426%4 Jul →
nuke8–130.0719%3 Jul →
mirage13–80.0625%3 Jul →
overpass13–110.1215%3 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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