Y u n g M e m e 美 学

Y u n g M e m e 美 学 — CS2 Stats

US76561198145411489[U:1:185145761]Steam profile ↗✓ No bans

537Tracked matches61%Win rate2020Tracked since
705Hours in CS
CSDB Rating2.8 LearningPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (41 days ago). Ranks are recorded once per day this page is viewed.

+1Tracked matches · now 537
0.0ppWin rate · 60.7% → 60.7%

Rating over time

Premier CS Rating: 6,632 -120 5 Dec – 29 Dec · 2 days played
6,6326,752peak 6,7525 Dec29 Dec
6,989Peak Premier in tracked matches
59Days played since 2023-11-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim24
Positioning24
Utility14

0–100 skill scores via Leetify.

Recent form

STEADY49–45–6Last 10049%Win rateLWWLWLWLWW

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · −9.6pp headshot accuracy · +11ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 677ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 655ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 649ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim2.4
Utility1.4
Positioning2.4
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 82% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 669ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.4
Positioning2.4
Utility1.4
Mechanics3.5
Opening Duels0.0
Win Impact8.6

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.01
first ⅓ avg -0.05 → last ⅓ avg -0.04
Reaction time668ms−12ms
first ⅓ avg 679ms → last ⅓ avg 668ms
Headshot accuracy15.1%+3.1%
first ⅓ avg 12.0% → last ⅓ avg 15.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–5 · vertigo, 15 Jan →
38%Best headshot accuracy · 13–1 · mirage, 9 Feb →
422msFastest reaction time · 2–4 · nuke, 13 Feb →
13–0Biggest win · nuke, 27 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

vertigoBest map · 60% over 10anubisWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageA2313–1057%-0.04
nukeC197–1237%-0.05
dust2B178–947%-0.05
vertigoA106–460%-0.04
ancientC83–538%-0.04
anubisD72–529%-0.09
cacheA53–260%-0.04
overpass—42–250%-0.04
train—42–250%-0.04
mills—11–0100%-0.04
inferno—11–0100%-0.04
office—11–0100%-0.07

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,554Lifetime kills
0.99K/D
2,025Matches
42.9%Match win rate
31.7%Headshot %
15.7%Shot accuracy · Top 25% of tracked players
4,237MVPs
705Hours (in match)
2,510Bombs planted
380Bombs defused

Most-used weapons

AK-477,786
AWP6,062
MAC-101,104
SSG 081,021
P901,000
MP9814

Lifetime map wins

10,683dust2
1,098nuke
730office
682vertigo
377inferno
106cbble
92lake
79train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.0%Headshot accuracy
25.1%Accuracy (enemy spotted)
26.8%Spray accuracy
65.6%Counter-strafing
10.3°Preaim
669msReaction time
18.3%T opening success
12.7%CT opening success
0.32Enemies flashed / flash
1.4%Flash assists
3.73HE damage / grenade
1.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.9889% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3194 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 18.3186% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache4–13-0.100%4 Sept →
mirage13–11-0.0213%4 Sept →
mirage13–40.0217%3 Jul →
vertigo9–13-0.096%3 Jul →
cache13–4-0.0219%28 Jun →
ancient8–13-0.079%28 Jun →
cache13–6-0.0114%8 May →
cache9–13-0.0713%6 May →
cache6–3-0.010%6 May →
anubis13–9-0.0811%22 Apr →
overpass13–3-0.0625%23 Mar →
vertigo13–10.0030%23 Mar →
nuke5–13-0.0412%22 Mar →
overpass13–11-0.0011%18 Mar →
dust25–13-0.0935%18 Mar →
train5–13-0.0713%7 Mar →
dust212–12-0.0211%7 Mar →
ancient13–20.0117%1 Mar →
dust28–13-0.0732%1 Mar →
nuke10–13-0.0713%12 Feb →
dust213–60.0019%12 Feb →
mirage13–10-0.0518%17 Dec →
dust25–13-0.0715%14 Dec →
train13–6-0.0215%13 Dec →
train12–12-0.0515%30 Nov →
mirage13–11-0.0515%27 Oct →
nuke13–0-0.0414%27 Oct →
mirage13–2-0.0017%25 Oct →
train13–10-0.0215%26 Sept →
dust23–13-0.016%25 Sept →
overpass9–13-0.0316%24 Sept →
nuke3–13-0.0820%14 Aug →
vertigo13–6-0.0813%14 Aug →
nuke8–13-0.0510%24 Jul →
dust213–7-0.0214%24 Jul →
dust213–5-0.020%24 Jul →
mirage7–13-0.0812%23 Jul →
ancient2–13-0.0812%23 Jul →
overpass5–13-0.0820%19 Jul →
ancient13–100.0113%19 Jul →
nuke6–13-0.0336%19 Jul →
nuke13–7-0.0813%18 Jul →
mirage13–00.0425%18 Jul →
anubis13–110.019%17 Jul →
ancient11–13-0.088%9 Jul →
nuke13–7-0.0017%8 Jul →
mirage13–30.0310%8 Jul →
mirage13–10-0.048%7 Jul →
ancient13–16-0.069%7 Jul →
anubis8–13-0.0914%3 Jul →
nuke13–9-0.0022%3 Jul →
mirage12–12-0.0910%1 Jul →
nuke13–8-0.0310%1 Jul →
anubis0–13-0.210%29 Jun →
mirage5–13-0.0410%26 Jun →
nuke0–13-0.0618%26 Jun →
ancient13–60.0110%26 Jun →
mirage7–11-0.1024%23 Mar →
mirage12–12-0.0321%24 Oct →
vertigo13–8-0.0613%8 Oct →
vertigo3–13-0.0810%26 Sept →
anubis2–13-0.118%31 Aug →
mills13–10-0.0413%24 Aug →
anubis8–13-0.0619%24 Aug →
anubis0–13-0.0917%15 Aug →
dust210–13-0.0515%15 Aug →
dust25–13-0.0822%22 Mar →
mirage7–13-0.1226%11 Mar →
nuke11–13-0.065%5 Mar →
mirage13–6-0.026%5 Mar →
mirage9–13-0.1110%16 Feb →
dust212–12-0.0717%16 Feb →
dust213–8-0.0521%14 Feb →
nuke2–4-0.020%13 Feb →
mirage13–10.0438%9 Feb →
dust213–7-0.0913%9 Feb →
dust22–13-0.1413%2 Feb →
vertigo13–50.0222%2 Feb →
vertigo11–13-0.0624%16 Jan →
dust213–11-0.0410%16 Jan →
vertigo13–50.0620%15 Jan →
mirage0–3-0.0320%15 Jan →
dust213–11-0.0111%29 Dec →
vertigo13–2-0.0311%29 Dec →
mirage13–80.004%29 Dec →
nuke6–13-0.095%29 Dec →
mirage6–13-0.0312%28 Dec →
nuke1–13-0.085%27 Dec →
mirage13–2-0.038%27 Dec →
mirage13–5-0.085%7 Dec →
nuke13–6-0.056%7 Dec →
ancient12–12-0.0818%7 Dec →
inferno13–5-0.0420%7 Dec →
vertigo11–13-0.0311%6 Dec →
dust213–8-0.0410%6 Dec →
nuke10–13-0.100%5 Dec →
nuke8–13-0.043%5 Dec →
mirage7–13-0.0515%5 Dec →
nuke13–7-0.097%1 Dec →
office13–10-0.070%30 Nov →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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