Lord Duckington

Lord Duckington — CS2 Stats

NO76561198145211546[U:1:184945818]Steam profile ↗✓ No bans

636Tracked matches52%Win rate2020Tracked since
2,568Hours in CS8Hrs last 2 wks
CSDB Rating5.7 SolidSupport
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (48 days ago). Ranks are recorded once per day this page is viewed.

+55Tracked matches · now 636
+1.7ppWin rate · 50.0% → 51.7%

Rating over time

16,356Peak Premier on CSDB
51Days played since 2026-08-10

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim72
Positioning48
Utility55

0–100 skill scores via Leetify.

Recent form

HOT48–46–6Last 10048%Win rateWLWWLWWWWL

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · −2.1pp headshot accuracy · −61ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 24%
  • Avg reaction 619ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 25%
  • Avg reaction 598ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 26%
  • Avg reaction 629ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.7 against its own average).

Aim7.2
Utility5.5
Positioning4.8
Opening Duels0.5
Clutch0.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 81% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning4.8
Utility5.5
Mechanics7.6
Opening Duels0.6
Win Impact5.6

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time601ms+14ms
first ⅓ avg 587ms → last ⅓ avg 601ms
Headshot accuracy25.0%+2.3%
first ⅓ avg 22.7% → last ⅓ avg 25.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–3 · dust2, 9 Oct →
44%Best headshot accuracy · 13–9 · cache, 18 Oct →
406msFastest reaction time · 9–13 · dust2, 19 Aug →
13–1Biggest win · nuke, 20 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–5In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 75% over 8dust2Weakest map · 40% over 25
MapGradePlayedRecordWin rateAvg rating
cacheC3314–1942%0.04
dust2C2510–1540%0.01
mirageB115–645%0.02
nukeA95–456%0.05
infernoS86–275%0.01
anubisB63–350%-0.01
trainA53–260%0.04
ancient—32–167%0.09

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (40% over 25). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

78,639Lifetime kills
1.40K/D · Top 10% of tracked players
3,714Matches
48.1%Match win rate · Top 50% of tracked players
39.0%Headshot %
16.9%Shot accuracy · Top 25% of tracked players
10,547MVPs
1,375Hours (in match)
4,310Bombs planted
896Bombs defused

Most-used weapons

AK-4721,821
AWP10,033
FAMAS2,807
P2501,824
UMP-451,231

Lifetime map wins

5,753inferno
5,073dust2
2,706nuke
2,493office
1,121cbble
956vertigo
735train
322lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

40Matches
55%Win rate
1.54Avg K/D
105.0ADR
40%Headshot %

Clutches & streaks

22%1v1 clutch win
53%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Dust2475%1.6119.5
Inferno250%1.9521.5
Mirage2100%1.6924.5
Anubis2100%2.2512.0
Vertigo10%0.9212.0
Nuke1100%2.0028.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.2%Headshot accuracy
32.1%Accuracy (enemy spotted)
34.4%Spray accuracy
84.0%Counter-strafing
10.2°Preaim
603msReaction time
28.9%T opening success
34.7%CT opening success
0.69Enemies flashed / flash
3.1%Flash assists
16.45HE damage / grenade
3.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2383 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.8696% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–30.0426%27 Oct →
dust29–130.0219%27 Oct →
cache13–50.0427%25 Oct →
nuke13–40.1434%25 Oct →
dust26–13-0.0316%21 Oct →
cache9–10.0943%21 Oct →
inferno13–11-0.0216%20 Oct →
nuke13–10.1230%20 Oct →
cache13–60.047%20 Oct →
cache11–130.0328%19 Oct →
cache13–40.0637%18 Oct →
cache13–90.1344%18 Oct →
dust212–12-0.0331%18 Oct →
mirage13–60.1918%13 Oct →
cache7–13-0.0331%12 Oct →
mirage6–13-0.0036%10 Oct →
dust26–130.0318%10 Oct →
dust213–30.1915%9 Oct →
cache10–130.0123%8 Oct →
anubis9–13-0.0216%8 Oct →
train11–130.0623%8 Oct →
anubis13–10-0.0319%6 Oct →
cache2–130.0039%5 Oct →
dust28–130.0115%4 Oct →
cache3–13-0.0320%4 Oct →
nuke7–13-0.0120%2 Oct →
dust213–6-0.0217%2 Oct →
dust213–8-0.0239%1 Oct →
nuke10–130.0713%30 Sept →
inferno13–10.0421%30 Sept →
cache9–6-0.0126%30 Sept →
train13–50.0324%29 Sept →
dust213–70.0235%29 Sept →
cache4–130.0622%29 Sept →
inferno12–120.0332%29 Sept →
cache12–12-0.0025%28 Sept →
mirage13–20.0321%28 Sept →
inferno13–70.0725%28 Sept →
dust213–10-0.0024%28 Sept →
cache9–130.0314%27 Sept →
mirage3–13-0.1038%27 Sept →
cache13–20.0322%26 Sept →
dust212–120.0118%26 Sept →
mirage13–9-0.0517%25 Sept →
inferno13–8-0.0217%24 Sept →
dust21–13-0.0933%24 Sept →
cache11–130.0231%24 Sept →
train13–90.1213%23 Sept →
cache13–80.0928%23 Sept →
anubis13–60.0115%22 Sept →
mirage5–13-0.0421%22 Sept →
cache7–130.0525%20 Sept →
dust22–13-0.0611%20 Sept →
cache10–13-0.0425%18 Sept →
dust213–110.0214%12 Sept →
nuke10–130.0323%8 Sept →
cache1–13-0.0442%8 Sept →
cache8–13-0.0126%7 Sept →
dust28–130.0429%6 Sept →
cache12–120.1131%6 Sept →
dust26–130.0235%5 Sept →
cache13–60.1227%5 Sept →
ancient12–120.0324%5 Sept →
inferno13–40.0623%4 Sept →
mirage13–80.1132%4 Sept →
nuke11–13-0.0329%3 Sept →
cache2–130.0516%3 Sept →
mirage3–13-0.0337%3 Sept →
inferno13–60.0340%3 Sept →
nuke13–10-0.0524%2 Sept →
mirage6–130.0728%2 Sept →
dust213–40.1325%2 Sept →
cache5–13-0.0416%2 Sept →
ancient13–30.0827%31 Aug →
cache13–110.0715%31 Aug →
cache13–110.0114%29 Aug →
cache13–50.1040%24 Aug →
mirage13–30.0216%24 Aug →
dust24–13-0.0033%24 Aug →
dust28–130.0222%23 Aug →
dust213–100.0714%22 Aug →
ancient13–90.1723%21 Aug →
dust29–130.0118%19 Aug →
dust26–13-0.0214%18 Aug →
train13–9-0.0121%17 Aug →
cache13–60.1036%17 Aug →
dust213–100.0826%16 Aug →
anubis13–110.0116%16 Aug →
dust213–10-0.0118%16 Aug →
cache6–130.0618%16 Aug →
inferno7–13-0.0611%15 Aug →
train10–130.0018%15 Aug →
anubis6–13-0.0329%14 Aug →
mirage5–13-0.0325%14 Aug →
cache7–130.0017%13 Aug →
nuke13–80.1622%13 Aug →
dust27–13-0.0421%12 Aug →
anubis10–13-0.0119%11 Aug →
nuke13–80.0128%10 Aug →
cache11–130.0620%10 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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