ReD0x

ReD0x — CS2 Stats

NI76561198144012874[U:1:183747146]Steam profile ↗✓ No bans

877Tracked matches62%Win rate2020Tracked since
3,718Hours in CS12Hrs last 2 wks
CSDB Rating6.5 SolidPositional Player
Premier CS Rating17,671Purple band · top ~17.8% of ranked players (population est.)
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,671 +963 2 Sept – 11 Nov · 20 days played
16,64418,181peak 18,1812 Sept11 Nov
18,440Peak Premier in tracked matches
34Days played since 2026-09-02

Premier CS Rating

  • 510 below peak (18,181)
  • +1,027 over 30 days · improving
  • Next: Pink band at 20,000 — 2,329 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-02
  • Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2792−65
Win rate41%54%−14pp
K/D1.231.50−0.28
Headshot %58%59%−1pp

Measured 20 Oct 2026 → 15 Nov 2026; previous 13 Sep 2026 → 20 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,553), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate46.6%48.2%50.9%4.4% short
Shot accuracy18.1%13.2%13.7%above
Kill/death ratio1.211.071.09above
Match win rate43.4%46.9%48.4%5.0% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGReD0xFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER17,671 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning60
Utility50

0–100 skill scores via Leetify.

Recent form

COLD57–39–4Last 10057%Win rateLLWTWLLLWL

Last 10 vs previous 10: −40pp win rate · +0.01 avg rating · −2.8pp headshot accuracy · −23ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 559ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 581ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 592ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim7.1
Utility5.0
Positioning6.0
Opening Duels3.1
Clutch3.0

Strong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 53% on T to 35% on CT — first contacts on the defending side are being lost.

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning6.0
Utility5.0
Mechanics7.7
Opening Duels3.5
Win Impact9.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time607ms+48ms
first ⅓ avg 559ms → last ⅓ avg 607ms
Headshot accuracy17.8%−1.3%
first ⅓ avg 19.1% → last ⅓ avg 17.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 13–0 · inferno, 12 Sept →
100%Best headshot accuracy · 1–13 · inferno, 1 Oct →
422msFastest reaction time · 10–13 · inferno, 23 Sept →
13–0Biggest win · nuke, 6 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
10–8In matches decided by ≤2 rounds
15Overtime games

Map breakdown

ancientBest map · 80% over 20nukeWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
infernoB3016–1453%0.03
ancientS2016–480%-0.00
anubisA1912–763%0.01
nukeD134–931%0.00
mirageC52–340%-0.01
dust2C52–340%0.01
rush_001—43–175%0.06
cache—31–233%0.02
debris—11–0100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

117,638Lifetime kills
1.21K/D · Top 25% of Level 9 players
5,496Matches
43.4%Match win rate
46.6%Headshot %
18.1%Shot accuracy · Top 25% of Level 9 players
12,491MVPs
2,115Hours (in match)
3,296Bombs planted
1,369Bombs defused

Most-used weapons

AK-4737,282
AWP12,988
P2503,023
FAMAS2,638
Tec-92,392

Lifetime map wins

11,190inferno
2,624dust2
2,151nuke
1,215train
1,209cbble
480vertigo
157lake
156office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

81Matches
58%Win rate
1.33Avg K/D
74.9ADR
41%Headshot %

Clutches & streaks

35%1v1 clutch win
26%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno1267%1.1914.9
Anubis1258%1.2514.8
Ancient1090%1.3415.0
Nuke560%1.1915.2
Mirage10%0.6911.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
33.1%Accuracy (enemy spotted)
35.7%Spray accuracy
84.7%Counter-strafing
9.0°Preaim
603msReaction time
52.8%T opening success
35.0%CT opening success
0.47Enemies flashed / flash
3.0%Flash assists
10.43HE damage / grenade
5.98Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4651 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.951% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis10–130.0123%14 Nov →
anubis14–16-0.0223%13 Nov →
inferno13–80.018%13 Nov →
inferno15–150.0325%11 Nov →
anubis13–9-0.0615%11 Nov →
inferno3–13-0.0217%4 Nov →
nuke9–130.0210%4 Nov →
inferno8–130.0211%4 Nov →
nuke13–110.0213%3 Nov →
ancient7–13-0.0120%2 Nov →
ancient13–6-0.0221%2 Nov →
anubis10–13-0.0120%2 Nov →
anubis13–80.0323%31 Oct →
nuke5–13-0.0615%30 Oct →
inferno13–10-0.0815%30 Oct →
mirage13–10-0.0018%25 Oct →
inferno13–80.0723%25 Oct →
anubis13–11-0.0417%21 Oct →
inferno6–130.0125%21 Oct →
nuke16–140.0416%20 Oct →
anubis13–6-0.0319%20 Oct →
ancient13–70.0517%19 Oct →
ancient13–50.0320%19 Oct →
ancient13–9-0.049%19 Oct →
inferno13–60.0922%19 Oct →
anubis4–13-0.0314%18 Oct →
inferno13–8-0.0411%18 Oct →
inferno13–70.0120%12 Oct →
inferno8–130.0118%12 Oct →
anubis13–70.0020%12 Oct →
anubis11–130.0115%12 Oct →
inferno13–70.0732%9 Oct →
ancient13–6-0.1014%9 Oct →
nuke11–130.0728%7 Oct →
mirage7–13-0.0316%7 Oct →
mirage13–50.0330%7 Oct →
anubis13–100.0112%6 Oct →
nuke13–00.0830%6 Oct →
ancient13–50.0218%6 Oct →
mirage8–13-0.0423%6 Oct →
anubis13–30.0420%5 Oct →
inferno16–13-0.0126%5 Oct →
ancient13–40.0111%4 Oct →
ancient13–7-0.066%4 Oct →
anubis13–50.1011%3 Oct →
inferno13–30.0518%3 Oct →
ancient13–50.1524%3 Oct →
inferno1–13-0.06100%1 Oct →
cache10–130.0413%1 Oct →
cache4–130.0325%1 Oct →
ancient1–13-0.068%1 Oct →
anubis13–80.0318%1 Oct →
dust213–20.1328%1 Oct →
rush_0014–0-0.0522%30 Sept →
rush_0016–20.1518%30 Sept →
rush_0014–00.1013%30 Sept →
rush_0015–80.0518%30 Sept →
inferno13–90.0534%29 Sept →
inferno6–13-0.0519%29 Sept →
ancient13–8-0.049%29 Sept →
dust213–16-0.0117%28 Sept →
ancient13–110.0817%28 Sept →
inferno13–110.0919%28 Sept →
anubis8–130.009%28 Sept →
ancient13–6-0.0424%28 Sept →
ancient13–16-0.0311%27 Sept →
dust213–70.0329%27 Sept →
inferno13–50.0526%27 Sept →
nuke14–160.017%27 Sept →
dust23–13-0.0610%27 Sept →
nuke15–15-0.068%27 Sept →
inferno10–130.0715%23 Sept →
anubis13–90.0123%23 Sept →
inferno12–160.0314%23 Sept →
debris9–6-0.0232%23 Sept →
anubis13–40.1115%21 Sept →
ancient11–13-0.0313%21 Sept →
inferno13–80.0527%21 Sept →
cache13–9-0.0023%20 Sept →
inferno7–130.0111%20 Sept →
nuke4–13-0.0314%20 Sept →
inferno16–140.0621%19 Sept →
nuke11–13-0.0619%19 Sept →
inferno9–13-0.0217%16 Sept →
inferno5–13-0.0039%16 Sept →
nuke11–130.0218%15 Sept →
ancient13–110.0016%15 Sept →
ancient16–14-0.028%15 Sept →
nuke13–110.0128%14 Sept →
mirage9–13-0.0326%14 Sept →
dust24–13-0.0447%14 Sept →
inferno15–150.0218%14 Sept →
inferno6–13-0.0421%14 Sept →
ancient16–140.038%12 Sept →
anubis13–90.0230%12 Sept →
inferno13–00.2720%12 Sept →
inferno13–90.0221%12 Sept →
anubis14–16-0.0222%12 Sept →
nuke15–15-0.045%12 Sept →
ancient13–70.0012%11 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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