KiKeZ

KiKeZ — CS2 Stats

SN76561198143078628[U:1:182812900]Steam profile ↗✓ No bans

665Tracked matches55%Win rate2020Tracked since
1,485Hours in CS
CSDB Rating6.5 SolidPositional Player
Premier CS Rating13,994Blue band · top ~33.7% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Oct 2026 (28 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,994 -3,885 28 Jun – 17 Oct · 18 days played
13,99419,999peak 19,99928 Jun17 Oct
20,105Peak Premier in tracked matches
22Days played since 2026-06-28

Premier CS Rating

  • 6,005 below peak (19,999)
  • -2,451 over 90 days
  • Next: Purple band at 15,000 — 1,006 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-26
  • Blue band first seen 2026-09-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate49.4%45.7%46.8%above
Shot accuracy20.2%12.7%13.0%above
Kill/death ratio1.331.051.06above
Match win rate51.0%45.7%46.3%above

Across every metric we can compare, this profile already matches the typical Level 8 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGKiKeZFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER13,994 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim89
Positioning56
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY51–45–4Last 10051%Win rateLWLWLWLWLL

Last 10 vs previous 10: −30pp win rate · +0.00 avg rating · −4.9pp headshot accuracy · +8ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 656ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 613ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 609ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim8.9
Utility4.9
Positioning5.6
Opening Duels3.9
Clutch3.4

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 88% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.6
Utility4.9
Mechanics9.0
Opening Duels3.3
Win Impact6.7

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time616ms−3ms
first ⅓ avg 619ms → last ⅓ avg 616ms
Headshot accuracy19.2%−1.9%
first ⅓ avg 21.2% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · dust2, 12 Jul →
43%Best headshot accuracy · 13–6 · dust2, 12 Jul →
414msFastest reaction time · 10–13 · ancient, 3 Aug →
13–0Biggest win · dust2, 17 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–4In matches decided by ≤2 rounds
13Overtime games

Map breakdown

anubisBest map · 63% over 8infernoWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA2515–1060%0.02
ancientC177–1041%0.01
dust2B178–947%0.02
cacheB126–650%0.04
infernoC114–736%0.02
anubisA85–363%0.02
nukeA74–357%0.01
overpass—32–167%0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

78,584Lifetime kills
1.33K/D · Top 10% of Level 7 players
2,954Matches
51.0%Match win rate · Top 25% of Level 7 players
49.4%Headshot % · Top 50% of Level 7 players
20.2%Shot accuracy · Top 5% of Level 7 players
10,765MVPs
1,485Hours (in match)
5,528Bombs planted
1,264Bombs defused

Most-used weapons

AK-4727,554
AWP5,330
FAMAS1,798
Tec-91,340
Knife1,233
P2501,045

Lifetime map wins

6,618inferno
3,268dust2
977nuke
760train
690cbble
384vertigo
19safehouse
11italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,192Matches
51%Win rate
1.34Avg K/D
79.9ADR
46%Headshot %

Clutches & streaks

37%1v1 clutch win
9%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1155%1.2017.3
Overpass560%1.2518.6
Ancient540%0.9116.2
Inferno4100%1.2416.3
Dust23100%1.2818.7
Cache250%1.3121.5
Anubis2100%2.0018.0
Nuke1100%1.2421.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.8%Headshot accuracy
41.7%Accuracy (enemy spotted)
41.5%Spray accuracy
90.4%Counter-strafing
8.2°Preaim
612msReaction time
37.5%T opening success
49.1%CT opening success
0.59Enemies flashed / flash
6.4%Flash assists
10.68HE damage / grenade
2.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.4386 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.4632% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient6–13-0.0216%17 Oct →
dust213–00.0722%17 Oct →
anubis7–13-0.0120%17 Oct →
cache13–60.0724%17 Oct →
inferno9–130.0016%9 Aug →
cache13–50.0426%9 Aug →
inferno6–130.0713%5 Aug →
mirage13–7-0.0610%5 Aug →
mirage9–130.0218%4 Aug →
ancient8–13-0.0214%4 Aug →
mirage13–30.0824%4 Aug →
mirage13–70.0116%4 Aug →
ancient13–11-0.0323%4 Aug →
inferno9–130.0115%4 Aug →
mirage13–100.0020%3 Aug →
dust213–80.0026%3 Aug →
cache8–13-0.0739%3 Aug →
inferno13–40.1020%3 Aug →
ancient10–130.0022%3 Aug →
inferno16–130.0125%3 Aug →
nuke13–100.0819%3 Aug →
inferno15–150.0125%24 Jul →
anubis11–130.0328%24 Jul →
cache13–110.0110%24 Jul →
ancient13–11-0.0010%24 Jul →
dust213–50.0622%24 Jul →
anubis13–50.038%23 Jul →
ancient9–130.0117%23 Jul →
ancient9–130.0523%23 Jul →
mirage10–130.0421%23 Jul →
mirage9–130.0213%23 Jul →
anubis16–130.0412%20 Jul →
mirage10–130.0016%20 Jul →
dust26–13-0.0420%20 Jul →
cache13–80.1022%15 Jul →
mirage13–80.0327%15 Jul →
ancient9–13-0.029%15 Jul →
mirage13–30.0914%15 Jul →
anubis16–140.0413%15 Jul →
inferno13–7-0.0313%14 Jul →
dust213–80.0936%13 Jul →
dust213–100.0426%13 Jul →
nuke13–110.0715%13 Jul →
dust27–130.0920%13 Jul →
mirage7–130.0820%13 Jul →
ancient15–150.0514%13 Jul →
cache9–130.0724%13 Jul →
inferno13–160.0123%13 Jul →
dust212–16-0.0114%12 Jul →
cache5–130.0628%12 Jul →
dust213–60.1343%12 Jul →
anubis13–50.0628%12 Jul →
cache15–150.0425%12 Jul →
ancient13–40.0928%12 Jul →
nuke2–13-0.0019%9 Jul →
nuke13–70.0315%9 Jul →
cache8–130.0629%9 Jul →
mirage10–130.0115%9 Jul →
cache13–40.0418%7 Jul →
cache13–70.1120%6 Jul →
dust28–130.0125%6 Jul →
ancient5–13-0.0329%5 Jul →
inferno8–13-0.0517%5 Jul →
mirage13–10-0.0623%5 Jul →
nuke15–15-0.0015%3 Jul →
overpass4–13-0.0219%3 Jul →
anubis11–130.0516%3 Jul →
ancient5–130.0627%3 Jul →
anubis13–8-0.0722%3 Jul →
dust24–13-0.0628%3 Jul →
cache3–13-0.0520%3 Jul →
mirage13–90.0524%2 Jul →
dust216–12-0.0421%2 Jul →
dust29–13-0.0023%2 Jul →
mirage13–4-0.0027%2 Jul →
dust27–13-0.0230%2 Jul →
dust213–90.1027%2 Jul →
mirage16–130.0315%1 Jul →
ancient13–80.0118%1 Jul →
ancient13–60.0414%1 Jul →
mirage10–13-0.0319%30 Jun →
ancient16–140.0422%30 Jun →
nuke5–13-0.1018%30 Jun →
dust28–13-0.0712%30 Jun →
inferno5–130.017%30 Jun →
mirage11–130.0419%30 Jun →
ancient13–9-0.0116%30 Jun →
mirage13–70.0923%30 Jun →
inferno13–30.0828%30 Jun →
nuke13–110.0112%30 Jun →
mirage8–13-0.0431%29 Jun →
mirage13–11-0.0022%29 Jun →
overpass13–80.0526%29 Jun →
mirage13–10-0.0019%29 Jun →
dust211–13-0.0714%29 Jun →
mirage16–120.0511%29 Jun →
mirage13–70.0827%28 Jun →
ancient6–130.0231%28 Jun →
mirage10–130.0317%28 Jun →
overpass13–40.0928%28 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.