KAHELI

KAHELI — CS2 Stats

FI76561198141543995[U:1:181278267]Steam profile ↗✓ No bans

996Tracked matches48%Win rate2020Tracked since
4,329Hours in CS6Hrs last 2 wks
CSDB Rating6.0 SolidAll-Rounder
Premier CS Rating21,599Top 50% of 204,316 CSDB-tracked playersPink band · top ~6.7% of ranked players (population est.)
CSDB Leaderboard#59492 of 251404 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 21,599 → 21,599
+2Tracked matches · now 996
0.0ppWin rate · 48.3% → 48.3%

Rating over time

Premier CS Rating: 21,599 +2,939 13 Jul – 4 Oct · 19 days played
18,66023,988peak 23,98813 Jul4 Oct
24,189Peak Premier in tracked matches
23Days played since 2026-07-13

Premier CS Rating

  • 2,389 below peak (23,988)
  • 0 over 30 days · steady
  • +2,939 over 90 days
  • Next: Red band at 25,000 — 3,401 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-10-04
  • Purple band first seen 2026-10-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 4 Oct 2026 and 13 Oct 2026.

Measured 4 Oct 2026 → 13 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,885), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate39.4%45.7%46.8%7.4% short
Shot accuracy17.7%12.7%13.0%above
Kill/death ratio0.991.051.060.07 short
Match win rate42.8%45.7%46.3%3.5% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKAHELIFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER21,599 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning49
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY53–46–1Last 10053%Win rateLLWWWLWWLL

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · +1.9pp headshot accuracy · −27ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 494ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 513ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 527ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.2
Utility4.3
Positioning4.9
Opening Duels4.3
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 92% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning4.9
Utility4.3
Mechanics6.8
Opening Duels3.7
Win Impact4.4

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time551ms+9ms
first ⅓ avg 542ms → last ⅓ avg 551ms
Headshot accuracy13.7%−2.0%
first ⅓ avg 15.7% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–5 · cache, 30 Jul →
50%Best headshot accuracy · 0–13 · nuke, 14 Jul →
328msFastest reaction time · 0–13 · nuke, 14 Jul →
13–1Biggest win · ancient, 16 Aug →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
8–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 56% over 18nukeWeakest map · 50% over 16
MapGradePlayedRecordWin rateAvg rating
ancientA2212–1055%0.01
mirageA1810–856%0.02
dust2A1810–856%-0.00
nukeB168–850%-0.00
cacheB158–753%0.04
infernoB84–450%0.00
anubis—31–233%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (50% over 16). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

114,097Lifetime kills
0.99K/D
5,673Matches
42.8%Match win rate
39.4%Headshot %
17.7%Shot accuracy · Top 25% of Level 7 players
12,941MVPs
2,399Hours (in match)
3,959Bombs planted
1,217Bombs defused

Most-used weapons

AK-4738,219
AWP11,434
P902,566
P2502,233

Lifetime map wins

16,031inferno
7,277dust2
6,028nuke
2,613vertigo
1,527train
460cbble
79office
61lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

954Matches
52%Win rate
1.01Avg K/D
84.6ADR
39%Headshot %

Clutches & streaks

43%1v1 clutch win
26%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage4163%1.1815.9
Inferno3057%1.0015.7
Nuke2955%1.1314.8
Dust22433%1.0717.8
Ancient2245%0.9215.6
Vertigo1850%0.9614.3
Anubis1741%0.9714.3
Cache683%1.3318.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.1%Headshot accuracy
38.8%Accuracy (enemy spotted)
43.7%Spray accuracy
80.7%Counter-strafing
8.5°Preaim
543msReaction time
38.4%T opening success
50.9%CT opening success
0.59Enemies flashed / flash
5.1%Flash assists
11.86HE damage / grenade
2.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.0811% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.4094 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.4177% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
ancient10–130.0014%10 Sept →
inferno14–160.0416%9 Sept →
ancient13–6-0.0312%9 Sept →
mirage13–110.0712%7 Sept →
cache13–100.0118%7 Sept →
nuke9–13-0.1016%5 Sept →
inferno13–90.0317%31 Aug →
cache13–70.059%31 Aug →
dust26–13-0.0115%31 Aug →
dust210–13-0.0111%30 Aug →
nuke3–13-0.039%30 Aug →
ancient3–13-0.0311%19 Aug →
ancient12–160.048%17 Aug →
dust213–9-0.0219%17 Aug →
cache6–130.015%17 Aug →
mirage9–13-0.0326%16 Aug →
ancient13–1-0.039%16 Aug →
dust213–9-0.0618%16 Aug →
dust213–6-0.015%16 Aug →
mirage15–15-0.0310%14 Aug →
ancient9–130.0014%14 Aug →
cache10–13-0.0117%14 Aug →
inferno11–13-0.0717%13 Aug →
mirage13–60.0218%13 Aug →
nuke5–130.0024%13 Aug →
mirage13–11-0.0318%12 Aug →
nuke13–6-0.0116%7 Aug →
mirage13–10.1016%7 Aug →
nuke3–13-0.0511%7 Aug →
cache13–100.0510%6 Aug →
dust213–10-0.039%6 Aug →
dust29–13-0.0211%6 Aug →
ancient8–13-0.0214%6 Aug →
mirage5–130.0516%6 Aug →
dust213–80.0423%6 Aug →
ancient10–130.0218%5 Aug →
dust210–130.0715%5 Aug →
mirage6–13-0.0315%5 Aug →
cache13–100.0314%5 Aug →
mirage6–130.0216%5 Aug →
inferno6–130.0013%5 Aug →
nuke5–13-0.0414%5 Aug →
ancient16–140.0411%5 Aug →
cache8–130.0320%5 Aug →
ancient2–13-0.0215%4 Aug →
nuke13–60.0114%4 Aug →
cache13–7-0.007%4 Aug →
ancient13–110.0311%4 Aug →
anubis13–60.085%4 Aug →
nuke13–70.0018%4 Aug →
dust213–60.0724%4 Aug →
mirage9–13-0.0212%4 Aug →
ancient13–8-0.0117%4 Aug →
nuke13–60.0319%4 Aug →
cache6–13-0.0216%4 Aug →
nuke7–130.0521%3 Aug →
ancient13–60.0214%3 Aug →
cache9–13-0.057%3 Aug →
nuke13–80.0515%3 Aug →
ancient4–13-0.0315%30 Jul →
dust25–13-0.0117%30 Jul →
ancient13–40.068%30 Jul →
nuke11–130.0312%30 Jul →
mirage8–130.109%30 Jul →
cache13–50.1920%30 Jul →
dust27–130.0110%30 Jul →
nuke13–60.027%30 Jul →
mirage2–13-0.0120%30 Jul →
anubis12–160.037%30 Jul →
inferno13–7-0.009%30 Jul →
ancient13–20.0320%30 Jul →
mirage13–2-0.008%30 Jul →
mirage13–110.0921%30 Jul →
mirage13–60.0430%30 Jul →
cache8–130.025%29 Jul →
anubis6–13-0.0118%29 Jul →
cache13–80.1319%29 Jul →
dust28–13-0.009%29 Jul →
inferno13–30.062%29 Jul →
cache13–60.0618%29 Jul →
mirage13–100.0015%29 Jul →
dust213–9-0.0420%28 Jul →
mirage13–100.0116%28 Jul →
ancient13–110.0710%28 Jul →
nuke13–11-0.0310%28 Jul →
ancient13–90.0813%27 Jul →
nuke13–90.089%27 Jul →
dust26–13-0.0119%27 Jul →
ancient7–130.0216%27 Jul →
inferno10–13-0.0317%27 Jul →
ancient13–60.0418%27 Jul →
cache11–130.0411%27 Jul →
dust213–8-0.0219%14 Jul →
ancient7–13-0.0718%14 Jul →
nuke0–13-0.0250%14 Jul →
inferno13–5-0.0224%14 Jul →
mirage13–70.009%13 Jul →
dust216–13-0.0112%13 Jul →
dust213–11-0.0017%13 Jul →
ancient13–40.079%13 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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